i was decieved by how seemingly simple this game was at the start, but i'm very grateful that i took the time to play it more.
i haven't really reached everything the game has to offer in 12 hours despite my familiarity with shmups, which does say a lot about how replayability is nailed so well making this quite decisively the best roguelike i've ever played, with godly awesome bullet hell patterns that make me eager to no-hit bosses instead of getting angry at them.
my sole complaint lies on the game's movement, while it wasn't too hard to get used to how fast your character moves, i still find myself tripping up trying to dodge some patterns or dashing too far/too late, although i recognize that this movement system is very neatly polished, it doesn't suit my play style comfortably

realized i got bored from pokemon with this one

tetris DAS sucks ass but learning puyo was cool

i got filtered by the drone mission

i would say i was affected by the "people who recommended me this game playing multiplayer with me and knowing everything in the game while i'm trying to figure out how to chop a tree" syndrome but once i understood a little bit of how it works i can say for sure that i don't wanna play this. Boring!!!!

my xbox 360 red ring'd when i was playing this game on a sunday morning i remember it vividly and i will not forget

(played like 20% of the campaign on xbox first)
"fun" but i can't quite bring myself to completing it, there's some bore factor in the ambience and when going from mission to mission that makes me look at the game in the library and think "yeah, not today" every day i look at the game

pov it's your birthday and the "you've recieved a gift!" popup appears on your steam window