DashDash
i was decieved by how seemingly simple this game was at the start, but i'm very grateful that i took the time to play it more.
i haven't really reached everything the game has to offer in 12 hours despite my familiarity with shmups, which does say a lot about how replayability is nailed so well making this quite decisively the best roguelike i've ever played, with godly awesome bullet hell patterns that make me eager to no-hit bosses instead of getting angry at them.
my sole complaint lies on the game's movement, while it wasn't too hard to get used to how fast your character moves, i still find myself tripping up trying to dodge some patterns or dashing too far/too late, although i recognize that this movement system is very neatly polished, it doesn't suit my play style comfortably
i haven't really reached everything the game has to offer in 12 hours despite my familiarity with shmups, which does say a lot about how replayability is nailed so well making this quite decisively the best roguelike i've ever played, with godly awesome bullet hell patterns that make me eager to no-hit bosses instead of getting angry at them.
my sole complaint lies on the game's movement, while it wasn't too hard to get used to how fast your character moves, i still find myself tripping up trying to dodge some patterns or dashing too far/too late, although i recognize that this movement system is very neatly polished, it doesn't suit my play style comfortably
2017
2016
2013
2014
2015
i would say i was affected by the "people who recommended me this game playing multiplayer with me and knowing everything in the game while i'm trying to figure out how to chop a tree" syndrome but once i understood a little bit of how it works i can say for sure that i don't wanna play this. Boring!!!!
2012
2018
2009