2019

Touching grass has never been this charming.

I liked Danganronpa 1 and 2 well enough, but I didn’t really get why everyone else thought the series was amazing. Then V3 came along, patted me on the back and exclaimed, "its ok, we don't think its amazing either" and I went 😔🙏

I hit Gold Rank and now I either lose consistently or get bored watching my opponent play solitaire. That's YuGiOh though. Game is fundamentally sound, should be the best YGO game ever made if it gets consistent support.

I feel like writing up a review about Super Metroid is one of the most pointless things I have ever done. You already know about this game and if you've played it, you already know how much of a shining beacon of excellence in game design this game is.

This is one of the best paced pieces of media ever crafted. The amount of ideas packed into this cartridge is amazing. The sense of wonder it instils in players as they make their way through its lush environments and memorable boss fights is just incredible. The way the designers crafted the levels to always keep players invested by carefully placing powerups and interesting landmarks to urge them to continue exploring to see what lies beyond is something inherently special.

It was important for the designers to set up these elaborate, sprawling levels to make sure that the player was the one finding and discovering these secrets. Coming to a wide open pit or a door that you just can't reach planted a seed into player's heads that when they managed to find the power up they needed to progress, they knew exactly where to go and venture onto a place they probably stubbornly tried to get into earlier. Each of the designer's fingerprints are scattered all over the game and it was important for them to remain invisible to enact a sense of achievement and pride into the player's mind.

The amount of other masterpieces that were spawned due to this game such as Cave Story, Resident Evil and Symphony of the Night just shows the legacy of this game and how important it is to video games as a medium.

While this is the crown jewel of the Metroid series and makes up what I consider the SNES Trinity (along with A Link to the Past and Super Mario World), Nintendo seems to all but ignore the Metroid series until recently with the upcoming release of Metroid Dread. While I understand this ignorance came from a lack of sales, I hope now with more people being aware of how important the Metroid series is and how it has impacted video games, that the series will continue to have a long and fruitful life. So if this review has peaked your interested in any way to give the Metroid series a shot, by all means do so and please buy Metroid Dread when it releases so this series doesn't end up like many of the other Nintendo franchises that have long since died a disappointing death.

Yu-Gi-Oh! Forbidden Memories (1999) is a mess.

A beautiful mess. As a long time YuGiOh player since I was 7 years old, I adore everything YuGiOh from this generation. The reason? Cool Egyptian shit. YuGiOh had its gimmick, something that no other card game had then and since and it was super interesting. The cool thing about this game is as far as I know, it's the only YuGiOh game to actually take place in Egypt and the presentation the game has with this location in mind is nothing short of amazing.

Onto the actual game itself, like I said, it's a mess, in fact it's outright broken in a lot of places. The game barely plays like YuGiOh, with a mess of systems that are never explained to you unless you read the dreaded 3 inch thick manual the game comes with. Fusions are confusing, Guardian Stars are odd and being able to discard your entire hand only to fully replenish it next turn is, well it's bad for balancing reasons but, I love it so who cares.

So yeah, the game kinda sucks but what makes it worth playing if you have even a passing interest in YuGiOh? The presentation. It's very impressive to me that every single monster in this game has a 3D model that all look fairly good. That's a model for each of the 700 monsters in the game. Wow. The 2D art for dialogue is so good and exudes that classic YuGiOh style. Best of all though is the game's soundtrack which is absolutely superb. I mean it when I say every single song in this game is fucking stellar and will wash away all frustration you get when you're frantically trying to get your 2nd Twin-Headed Thunder Dragon onto the field, only for the opponent to spit out a Metalzoa or Perfectly Ultimate Great Moth. Boo.

Have I mentioned how grindy this game is and how the AI cheats? Doesn't matter. Be absorbed in this game's thick atmosphere, learn the game's broken systems and never stop tapping your foot when listening to the Free Duel song.

I just finished every quest up until and including HR7 with a playtime of 103 hours.

I've been playing Monster Hunter since 3 Ultimate on Wii U. I only bought it because I needed a game for the brick but once I had a friend teach me the ropes, I was immediately hooked. Next I played World and while I enjoyed it enough to beat the main story, the game didn't hold my attention for as long as it could have and I think this was down to the game not separating its story quests with its multiplayer quests, the long loading times on a PS4 and the hub being a bit too big and confusing.

Going into Rise I wasn't expecting much, I thought I was burnt out on Monster Hunter until I played the demo and discovered two things that would change Monster Hunter forever for me and I think everyone else who has played it. Wirebugs and Palamutes.

These two mechanics completely changed how Monster Hunter is played, allowing for such a great use of mobility and creativity when in combat or simply exploring the environment. The massive, gorgeous areas in Monster Hunter World were always a pain to navigate but with Rise, it is as much fun to explore the environment than it is to fight the glorious and (mostly) unique monsters in the game and I can't see myself playing future Monster Hunter games if these two mechanics are dropped.

More onto the game itself, Monster Hunter is one of those rare series that just gets better with each subsequent entry. The new monsters Rise have introduced must be the best and most creative yet, both in terms of aesthetics and mechanics. As someone who is scared to death by spiders in both digital and non-digital formats, I was quite scared to go up against Rakna Kadaki. Not only was it genius on Capcom's part to leave it to the end, it's also probably the most fun monster to fight in the whole game, arachnophobia be damned.

The only real flaw with this game is that while everything in the game is amazing, the end is non-existent. Once you defeat the final boss, it's found out that the two serpents of the game that caused the rampage of monsters aren't actually dead and you just have to wait for something to happen I guess? I know Capcom is planning to remedy this with future updates but it's incredibly jarring to go from an incredibly awe-inspiring boss fight in a new, unique location with a cutscene following that telling you how cool you are and then out of no where being told that they aren't actually dead? It's really odd but it shouldn't be an issue in the near future.

Anyway, giving Hammers the ability to fly is amazing and that alone should sell you on it. Buy this game, even if you've never touched a Monster Hunter before and I'll see you all when G rank is out.