Assassin's Creed Chronicles: India is a 2.5D platformer and the second among the three in the Chronicles series. The game was released on PS Vita, consoles and PC by Climax Studios.

You play as Arbaaz Mir who has to retrieve the Koh-i-Noor diamond, a powerful Precursor artifact.
The gameplay mechanics are practically the same as in AC Chronicles: China. You have different gadgets, but they still offer the same utility. The combat feels almost the same, while the enemies differ, which is obvious due to the difference in the setting and timeline. The game mostly differs in the story, enemies, setting and timeline. The story is as lengthy as the previous title but a bit less interesting.
You still have a nice balance of both stealth and speedrunning sections. The speedrunning sections offer a bit more variety while the stealth sections offer a bit less variety than AC Chronicles: China. There are missions where you have to retrieve three parts of clothes to be able to pass a very short stage of the map and to me, those missions are useless as I could just fight my way through, but instead, somehow, those clothing parts are very distant and located on three parts of the map. I liked the short parts where you use a rifle to eliminate your opponents before entering the fortress.

All in all, if you enjoyed the first title of AC Chronicles, you will like this one too, even though this one is not as interesting and offers few unnecessary missions in my opinion that just extend a bit of your gameplay time.

Industria is a short (3 hours long) narrative-driven first-person shooter with puzzle and horror elements. It was developed by Bleakmill and released in 2021.

The game is set in Cold War-era East Berlin, where you play as Nora, a worker for the company called Atlas and after the disappearance of Walter, you set off to find him. Soon you come across a teleport machine you use to find out where Walter went, ending in a parallel dimension overtaken by machines. Your objective is to find out what happened to this place and to find Walter.
While trying to do that, you will end up fighting through many machines and solving some simple environmental puzzles (half of them are reused from the beginning of the story). The machines (AI) aren't smart and you can easily understand how to deal with each type, but what makes things just a bit complicated is the scarcity of ammo, which is hard to find and you'll soon start to make every bullet count, especially if played on Hardcore difficulty.
You have different types of weapons, but if you want to find ammo, you will have to explore the world, which even though is mostly linear, is open enough. Exploration rewards you with ammo and different notes which help you to better understand what happened in this dimension. Unfortunately, in the end, many questions that are presented throughout the story end up being unanswered leaving an unfinished story and an unsatisfied player who wanted a proper end of the story.
The atmosphere is what makes this game have horror elements. You have to use a flashlight most of the time while exploring and, well, you have to find batteries to be able to use it. You will go through surface levels, but most of the gameplay is set in gloomy parts of the town and closed buildings. In every encounter, even though the enemy AI isn't the brightest, you feel unsafe, especially after sighting the big machine before opening the city gates, near the end of the game.

All in all, a short experience that has good foundations for a game series, but unfortunately the story is often hard to understand, especially at the end, when many questions are left unanswered, giving you the feeling that you haven't achieved much and that this game should've been more than just a 3 hour experience.

Hidden Prototype Top-Down 3D is a game where on a single map you have to find hidden objects.

I will just jump to the conclusion that the game is overpriced (almost 200 Euros, but I got it for free, thanks to Steam). The developer by pricing his game this much says enough about what he thinks of the game community. All in all, in my opinion, this game is almost worthless.

Flashout 3D is an anti-gravity racing game released back in 2012. To celebrate the release of Flashout III, the developers Jujubee S.A. decided to remaster it and give it for free. They improved graphics and physics, while the content and gameplay remained the same as in the original title. The original title was released on mobile devices and PCs, while the remaster is only available on PCs.

*Note: Since I haven't played the original release I'll not be able to compare it and say if they improved what was mentioned, but I can only give a review of the game in its current state.

To be honest, I never played an anti-gravity racing game and I didn't know what to expect from this genre.
This game is mainly focused on the singleplayer, there is no multiplayer mode in it and after finishing the career mode, that's all to expect from this game. The game offers 6 vehicles, 7 tracks and 7 tournaments in the career mode. After completing it, you're left with either racing against AI opponents with adjustable difficulty or trying to achieve the fastest time possible in time trial mode. The ships cannot be customised, which in my opinion, should've been implemented, you can only upgrade them. Those upgrades don't change the stats of the ship, instead, they are boosters that can be of great use at the beginning of the race.
Several boosters can be collected while racing: weapons (machine guns and rockets), shields, energy, autopilot and nitro. You can only use one weapon at a time, shields and energy (which is practically health) activate upon collecting them and autopilot and nitro are manually activated. Autopilot takes control of your vehicle and drives it for a limited time and in my opinion, it's completely useless. I highly recommend you not to use it at all, as the autopilot drives like the AI would drive, probably even worse. Several times I ended up colliding with mines (located around the map, they often take up almost half of your maximum energy (health)), as I couldn't do anything since I couldn't take the controls back.
As I mentioned in the note, I don't know how the game was before the remastered version, but what I noticed is that the developers stated that they improved the ship's physics. I'm not sure if that's true since the biggest problem in the ship's physics is jumping. What happens when you jump is that on several tracks your ship ends up outside the map and you have to quickly shift it toward the track or you will end up out of bounds and you'll be respawned (I will soon say what's the problem with respawning). If you somehow successfully jumped, it's not over yet, as when you touch the ground the ship can suddenly snap out, randomly turning in one direction, probably into a wall, slowing you down.
The respawning is also a big problem, as after you lose all of your energy (either by colliding into walls or being damaged by opponent AI or by going off track), you have to respawn, the respawning itself takes several seconds and from the first place you end up last, just like that. Somehow the opponents that had to respawn before ended up catching me without any problem and while I couldn't confirm it, I think that the penalty for respawning isn't the same for the opponents as it is for me.
Graphically the game is improved, obviously and it gave me the vibe of the seventh generation (I don't want to say that the Enhanced Edition looks bad, but that the color palette and effects remind me of some games for the 7th generation of consoles), so I started to wonder why this game wasn't released on PS3 as the graphics match perfectly and I haven't found one, probably the Jujubee S.A. was much smaller at that time and they couldn't afford to port the game to consoles.
Several tunnels have flashing lights in their interior that quickly flash with different colors, which can be very irritating for your eyes. I highly advise you to turn off the "Emmisive Equalizer" in the settings menu to disable it.
While completing the career mode the difficulty isn't adjustable, it's adjusted automatically according to the tournament you're driving.

All in all a decent anti-gravity racing game that unfortunately doesn't offer much content, providing us with just a few hours of gameplay content. It doesn't have multiplayer and the ship's physics still needs to be improved. To sum up, even with all these cons, I still enjoyed this game, it isn't perfect, but it's a decent free introduction for those who haven't tried an anti-gravity racing game before.

Endless Mahjong is a simple game very similar to Bejeweled but simpler and easier. I'm not sure if it can even be called a Mahjong-themed game.

In this game, you have to connect two identical crystals, that's it. The level is finished when all crystals are connected.
The game at least is true to its words while calling it endless, as the levels are randomised and there is an endless amount of levels, but the levels don't change in difficulty, which means that this game becomes boring pretty quickly.
Unfortunately, this game looks like a cheap mobile game and it's more suitable as a mobile relaxing game. You only have crystals of 2 colors (blue and green), and each has 4 different shapes, which in total are only 8 different crystals.

All in all a relaxing and very easy game, but the lack of variety and difficulty settings doesn't explain why this game costs 30 Euros, in my opinion, this should be a free mobile game. To sum up, it's not worth your time and money.

Bionic Rebirth is a free-to-play arcade first-person shooter where you have to escape a facility controlled by AI, developed by a few developers and released in 2024.

The gameplay is simple, shoot the drones (with a pistol that has infinite ammo) while evading the missiles launched from drones. There are two types of drones, sentry drones and flying drones. According to the difficulty you'll need to hit the sentry drones 2 or 3 times before you destroy them. The situation gets complicated with the flying drones since some of them can be eliminated in just a few shots, and others will need a bit more to be destroyed.
There are in total 10 levels, the game can be completed in under an hour.

All in all, a good game if you want a short burst of challenge.

Star Wars: Squadrons is a space combat game released by Electronic Arts in 2020. The story is set in the Star Wars universe after the events of the Return of the Jedi.

In this game, you take control of two pilots (one is a pilot of the New Republic's Vanguard Squadron and the other a pilot of the Galactic Empire's Titan Squadron, so you get to see both sides) whose appearance is set by you at the beginning of the game. Before going through the story and mechanics I want to mention that unfortunately at the time of writing (June 2024.) the online multiplayer is almost completely abandoned, as I had barely found any active servers and the Steam charts of concurrent players confirm it. But don't give up on it yet, since there is also a single-player story.
The story overall is decent, with nothing outstanding, you take control of two pilots who are on different sides of the war and they both get involved with the Republic's project called Starhawk, a project which could turn the tides of war and bring hope into the New Republic. The Galactic Empire wants to destroy the project, while the New Republic is trying to finish it as soon as possible. The story is maybe a bit longer than many Electronic Arts games that aren't focused only on the single-player experience, 8-9 hours long to be more precise. After some slight story done through cutscenes, you will have to listen to a concise briefing before taking a mission. Since you're part of a squadron, which consists of 5 elite pilots, you also can speak with your 4 teammates before missions. Those conversations aren't much useful to the story, other than to just get to know them a bit more.
The gameplay is a more detailed, realistic and immersive version of the space battles in Star Wars Battlefront II. SW: Squadron is played only from a first-person perspective and everything you need to survive and complete your objective is found in the cockpit. One thing where this game shines aside from the thrilling space combat is the possibility to divert your ship's power between engine, weaponry and shields according to the situation and player's playstyle. As I played SW Battlefront II on PS4, I needed some time to adapt myself to the controls on PC, but of course, the best way to play this is with a joystick.

All in all, a decent game, that expands the foundations of the space battles in SW Battlefront II, with a short, but thrilling story. Unfortunately, the multiplayer component of the game is useless as you will have a hard time finding anyone online.

Aerial_Knight's Never Yield is a 3D runner game developed by Aerial_Knight and released in 2021. on all platforms.

It's a short (13 levels), yet still adrenaline-packed experience with some slight story (you are running away with important evidence that can change your city, Detroit). The gameplay is simple and it consists of you pressing four buttons/moves, each move counters a different kind of obstacle. The game also isn't difficult at all, so I highly advise you to play on at least hard mode. The game isn't difficult for three reasons. First, there isn't much variety of obstacles, so you will quickly become used to them. Second, the game gives you a warning before the obstacle (in the form of a color, every obstacle has its color and to counter it, you just have to press the move with the same color). Third and last, the game enters in slow motion just before the obstacle, so that you can counter it in time.
The last mission was a bit more difficult and more lengthy, as there are fewer checkpoints and you take control not just as the character who is running away, but also as the character who is trying to retrieve the stolen evidence. The music was nice, I liked it.
The endless mode isn't anything outstanding as you're just running in circles around a gymnasium with different obstacles thrown at you.

All in all, a short game, but it's not as good as Vector. I would advise you not to pay the full price for this game, it's not worth it, rather get it while it's on sale.

Spellforce 3: Fallen God is the second and last stand-alone expansion (so to play this expansion, you don't need to own the main game) for Spellforce 3, released in 2020. and already included in Spellforce 3: Reforced.

You're playing as Akrog Bonecrusher, who after the death of the previous chieftain Narjak, takes its role and has to face the difficulties that go along with that task. One of which is that they are constantly hunted or taken as slaves by both light and dark races. To stop this from happening again, he decided with the help of the Stranger to find all the pieces of the Fial Darg and to revive him. What you will first experience is a small amount of confusion at the beginning, since the Trolls aren't as smart as Humans, they always use the he/she and they pronouns, but you will soon get used to it.
Unlike Soul Harvest expansion, in this campaign, you don't need to know the story of the original game, since the events take place 50 years after the main game's story.
You're taking command of Trolls, a race with different game mechanics compared to previously played races. The upgrade system is no longer done with blueprints. After every mission, you can, in your main tribe area, spend resources gathered throughout areas to have, for example, fewer resources to pay to build a building or train a unit. When played in an RPG map, you collect materials throughout the area, but in an RTS area, you can store up to 150 materials, but it has to be done before leaving.
The unit creation is tiered, meaning that you first need to create basic units that can be used as normal fighters or trained to fulfil different roles (melee fighter, ranged fighter, magic fighter).
This game also has many puzzles, which are easy to solve, but it's a great addition as finding all the pieces of the Fial Darg isn't an easy task, since the light races wanted to seal it for good so that no one can revive him ever again.

All in all, a great addition to the main game that adds only one race, but with that race comes almost completely new gameplay mechanics. To sum up, this one was slightly better when comparing the two expansions.

Wolfenstein: The New Order is a first-person shooter game developed by MachineGames and released in 2014. on consoles and PCs.

You're playing as William B.J. Blazkowicz who after the assault on Deathshead fortress was severely injured and was in a coma for 14 years. After waking up from the coma, you decide to find and free the anti-Nazi Resistance and help them defeat Deathshead.
Similar to The Old Blood (if you decided to rather play the prequel, The Old Blood, before The New Order, even though it was released the following year) you have a morality choice to make at the beginning of the story. This time the choice will slightly affect your gameplay, unlike in Old Blood, where there was no impact.
The gameplay is mostly similar to The Old Blood, but this game also expands the roster of weapons by adding, for example, a handy laser gun, which is used as a cutter, so that you can access numerous hidden places, but it is also used as a powerful gun. Since batteries power this weapon, you must recharge it instead of just reloading.
The part that I had the most fun with was the short zero-gravity fight with three drones, unfortunately, they haven't used the zero-gravity more, but overall the part when you're on the Moon is so far my favorite.
To be able to access additional game content, you have to collect and decipher enigma codes which can be found around the map.
When comparing The Old Blood and The New Order, I see that The New Order is better in any part of the game: gameplay, story, action and mission variety.

All in all, a great game, with a longer and better story, when compared to its prequel.

Spellforce 3: Soul Harvest is the first stand-alone expansion (so to play this expansion you don't need to own the main game) for Spellforce 3 released in 2019. and already included in Spellforce 3: Reforced.

You're no longer playing as Tahar, the hero who stopped Rondar Lacaine from summoning Aonir. The story only mentions that one day the Crown was informed about many villagers dying without a trace. The Queen dispatched Tahar to investigate it. During the investigation, the dispatched group led by Tahar were ambushed by a mysterious group of Dark Elves, The Crescent, and the leader of the Crescent, the Masked Woman killed Tahar.
You're now playing as General Aerev (similar to the main game, you can choose both the gender and appearance of the main character, but only two out of nine skill trees can be chosen, while in the main game, you could choose three of them) who is living in disgrace after being responsible for the death of their company many years ago before the event of Soul Harvest. The Queen grants Aerev a second chance, making him/her the commander of the Wolf Guard and orders him/her to investigate several incidents that seem to indicate that the God of Light is again trying to enter the world once more.
The game is similar to the main game (and I'm not going to describe the game mechanics once more since probably all players will play the main game before any of the expansions, even though they are stand-alone), but there are some changes. The first one which you'll notice is that you can create mercenaries who can replace companions. While going through the story of Soul Harvest you will not have Elves and Orcs at the Wolf Guard's disposal since they're assigned to other quests. They are replaced with Dwarves (favor defence) and Dark Elves (favor offence).
Why this expansion is not as good as the main game is mostly because the story isn't as intriguing and is filled with side quests that require you to constantly go back to locations you've already been at the beginning of the Soul Harvest story. Even though many of the side quests/bounties are repetitive, they at least offer really good gear in return for your time.
What also I was annoyed with was the final boss fight. Before saying something, I have to point out that the last battle was really good, you got the chance to fight with your ally against the Orcs and the Crescent in a medium-scaled skirmish battle. This time, unlike I pointed out in my review of Spellforce 3 "Uneasy Alliance" quest, here your allies are much more useful and they try to attack at the same time as you to make your enemies harder to defend.
The final boss fight is, unfortunately, nothing outstanding, not even close to that, you're not fighting against the boss, but against dozens of waves of enemies from different races that the God of Light creates. Then you have to generate a small army with a small amount of resources to defeat three waves of enemies on the other side of the bridge and at last, fight projections of bosses you have already defeated before and projections of you and your active companions that deal three times less damage than you, but have ten times more health. The "last boss fight" took too much time to complete and was too annoying to have any satisfaction at the end.

All in all, a smaller stand-alone campaign that offers two new races and the ability to have mercenaries instead of companions you meet along your journey. The unsatisfying final boss fight unfortunately left a sour taste in my mouth at the end. To sum up, it isn't as good as the main game, but overall this is a good expansion for Spellforce 3.

Shadow of the Tomb Raider (SOTTR) is an action-adventure game released in 2018. and the Definitive Edition of the game was released in 2019 and includes all previously released content (weapons, outfits, skills and challenge tombs). The game is the last entry of the Survival Trilogy which started back in 2013. with Tomb Raider.

We follow Lara Croft three years after the story of Rise of the Tomb Raider (ROTTR) where she is trying to stop Trinity from taking the Dagger of Chak Chel before her. She managed to get it first, but she didn't know taking the Dagger would trigger the Cleansing, a Mayan apocalypse that ends in a permanent solar eclipse. To stop the apocalypse, she has to find the Silver Box of Ix Chel, but neither Lara nor Trinity (who soon takes over the Dagger from Lara) has it at that moment. So the larger part of the game will be her trying to find the Silver Box before Trinity and the culmination of the Cleansing.
When first starting the game, you will be prompted to choose the difficulty and unlike previous games, here according to your preferences, you can choose an overall difficulty option or separately choose Puzzle, Exploration and Combat difficulty. For those who want for example harder puzzles and easier enemies, you can choose that without any problem.
What you will also soon notice is that SOTTR survival elements aren't as important as stealth, which in ROTTR was the contrary. The resources aren't limited and at the end of the game, you will surely have at least one weapon in every category fully upgraded.
Also, as in previous games, you have additional optional and challenge tombs that most of the time have a gear requirement, but most of the tombs are now located in locations that you're going to revisit due to the main story and side missions that are given by mission givers. This in ROTTR was a small problem since I wanted to finish the tombs while I was exploring, but to be able to finish them, I needed a specific gear that I ended up getting after I had already left that location.
The core gameplay is similar to previous titles but also improved in every aspect. The story is also better than any other Tomb Raider game in my opinion. Both ROTTR and SOTTR has a great story, but I liked SOTTR's story a bit more.
You can buy weapons, resources, and both weapon and inventory upgrades with money found by looting enemies or exploring. The Peruvian landscape is beautiful and full of wonders to see, making this the best looking Tomb Raider game so far.

The additional seven challenge tombs which are included in the Definitive Edition of the game can be found in the Challenge Tombs section of the Main menu and in the game itself are found as side quests given by mission givers with a yellow circle in the lower right corner of the marker. These tombs and missions last longer and they are a little bit more difficult and unlike normal optional tombs, a loading screen is shown when entering the tomb. Also, when you finish the tomb there isn't a way out, but you'll be immediately taken back to the spot you were before entering the tomb. The tombs overall are great and offer additional hours while going through the main story.

All in all the best game in the Tomb Raider's Survival trilogy, offering a great story, great gameplay, great setting and graphics. Stealth is greatly improved, and it is probably the most important aspect of the game while tuning down the survival elements which aren't the main aspect as it was in ROTTR, which makes sense when taking in mind the locations where the story unfolds.

Fantasy Beauties is an easy jigsaw puzzle game.

The game offers some levels for free. Others have to be bought if you want to complete them. The game doesn't have much content and many of levels (images) which are behind a paywall and probably not worth your money.

All in all, there is no much to say about this game, it is a easy way to earn some PlayStation trophies and that's it.

Spellforce III is a game that combines role-play and real-time strategy elements into one, well-balanced experience between an RPG and an RTS game. It was released in 2017., for PC and later, after all expansions were released (Soul Harvest, Fallen God and Versus (free multiplayer-only version)), Spellforce III, got its upgraded version called Spellforce III Reforced in 2021. for PCs and consoles.

*Note: I will not be able to compare this game to the previous titles, because, even though I played both Spellforce I and II, it has passed too much time to be able to give a valid comparison

At the beginning, after you enter the game, in the main menu, you will be greeted with a music track as powerful as the one found in Elder Scrolls V: Skyrim. The good thing is that you will also hear that track several times through the campaign in the most critical parts of the game.
Even though this is the third full release in the Spellforce series, the story takes us back even before the events of Spellforce I. You play as a mage called Tahar, the child of Isamo Tahar, the powerful mage who started the rebellion of mages against the Crown, the Mage Wars. Since you were against your father's beliefs and betrayed him, you almost faced death if the Wolf Guard didn't arrive on time. Your father escaped but died years later after the Mage Wars had finished. Now a part of the Wolf Guard led by General Sentenza Noria (you will soon realise that the voice is from no other than Doug Cockle, known in the videogame world as Geralt of Rivia in all The Witcher games) you help the Crown to stop the Bloodburn, a plague whose nature is still unknown and where you character, Tahar, plays a major role in it.
Your journey starts after you uncover that the Bloodburne is not a plague, but more of a dark magic, and only certain people have an impact from it. Trying to stop Sentenza from burning the whole village you kill Anselm in self-defence. Sentenced to death you wait for your time to come, where Rondar Lacaine (the Purity of Light leader) helps you escape and asks you to help him in return.
After the prologue, the story can be divided into two chapters, the first is where you try to uncover the truth of the Bloodburne and find the source of it. The second part is where you try to stop a certain someone from using the power of the source of the Bloodburne to summon Aonir (god of gods), who will return when the use of magic is forbidden. Along the way, you will meet different companions (where only three of them can be chosen to be in your party simultaneously) and build an army including three races (Humans, Elves and Orcs). The more side quests you complete for a race, the more powerful it will become, making your final battles easier to win. Every race favors offence and defence differently, elves being the most defensive-oriented, orcs being offensive, and humans favor defence and offence equally.
Your Tahar character can be given a name and customised according to your liking, while there aren't many customisation options, there are just enough to make him/her more personalised. After that, as in any RPG, you will be given the possibility to decide two ability trees that will determine what role your character will take in the battles to come. The companions you meet along the way (you will meet quite a number of them) already have decided what they are specialised for and your job is to equip them with better weapons and to level them up as your party level increases. Having a party levelling up system instead of a character levelling system is better since you don't have to change characters all the time to have them somewhat levelled up to the same level. As your party level goes up, all character levels rise the same.
The gameplay is divided into RTS and RPG gameplay, according to the map you're in, since not everywhere you will need your army to be able to complete a quest. While exploring the map, you will be able to find more loot, gear and blueprints that will enhance your troops/building and reduce their upgrade/training/building cost. Many blueprints can be bought from merchants but they cost much, so this way the game wants you to be more thorough while exploring.
The game looks and runs beautifully, you can increase the graphics options as much as possible since you don't need more than 60 fps to enjoy this game.
Since you're building an army and the greater your army is, so is the enemy's army meaning that the difficulty scales a little bit from mission to mission. But the only thing that I found irritating was that at the final battle or two you choose one race to fight with (you can train units from other races, but you still mainly lead one race at the end), instead of having something similar to a majestic and memorable skirmish battle. You have three races at your disposal and so does the enemy, they could have at least given me the option to coordinate with them, to give them orders like occupy this, defend this or something similar. In the „An Uneasy Alliance“ quest I had two other armies (according to the decisions you made in that quest you will either get none, one or two new smaller armies and allies), but I couldn't order them anything, they just rushed through the enemy's land one time and that's it, no coordination at all.

All in all, I loved the story, the gameplay and the soundtrack, but I just hoped the ending battles were more memorable, at the end of the day, this is a great combination of RPG and RTS elements into one almost perfect game.

Turnip Boy Commits Tax Evasion is a short roguelike action-adventure game developed by Snoozy Kazoo and released in 2021.

You take the role of Turnip Boy who has been convicted of tax evasion and loses his home. You start your adventure by doing some errands given by the mayor himself to get your home back, but soon you uncover something spoiling the garden community.
The game is simple to understand and along the way, you have some simple puzzles to complete using game mechanics introduced during the story. To gain access to certain areas you'll have to finish a small side quest given by various NPCs to get the item needed to progress further.
After you finish the main story the game in the main menu gives you the option „continue?“ which indicates that the game is not over yet and if you remember there were some spots where it was written that they'll be accessible after you finish the game.
It's worth mentioning that the option to change key bindings isn't working properly, every new key binding you put is set as „alt“ and after you enter the game the next time, you won't be able to press anything since all keys bindings are set on „alt“, so I highly recommend not changing anything in the key bindings section and rather play this game on a controller instead of a keyboard.
If you find the game too challenging (which I highly doubt) you can adjust the strength of Turnip Boy or even be invincible (God Mode).

All in all, a short, easy and funny experience where we relive a small adventure of Turnip Boy trying to tear down the corrupt vegetable government.