Deliver Us Mars is an adventure narrative-driven game developed by KeokeN Interactive and released by Frontier Foundry in 2023.

You take control of an astronaut named Kathy. Her father, Isaac, left Earth years ago after abandoning a mission to save it from environmental disaster. You and three other astronauts (Claire (her sister), Sarah and Ryan) are searching for Isaac and the technology that may still help save Earth located on ARKs Vita.
The story overall is great and it was hard not to play this game in one sit, both acting and voice-acting were great. The game is nine chapters long and it takes approximately 7 hours to complete. Within that period, you'll explore Mars and find out what happened with the crew that colonised Mars through holograms and other collectables. Along your journey, you will also need to solve several well-thought puzzles that are not demanding at all. You also have a robot by your side who not only keeps you company but also deciphers holograms, opens locked doors and helps you during puzzle-solving.
The game, since it's narrative-driven is mostly filled with cutscenes. It's more a movie, than what it is a game. You play most of the time in the third-person perspective, but some parts, like launch sequences (the best parts of the game), are played in first-person. In my opinion, at least for me, the first-person gameplay parts were quite immersive and I would probably enjoy this game even more if it was almost completely in first-person perspective.
The story here reminds me a lot of the movie Ad Astra, where, even though Roy McBride showed how steady and calm he was in all situations (no matter how dangerous they were), later emotionally broke after learning that his father was still alive (who also like in this game Isaac left Kathy, left Roy while he was very young). Here the case is similar and the characters aren't as professional as you would expect an astronaut to be and soon after coming on Mars emotions begin to influence their decisions, especially Kathy who even though had marvellous amount of knowledge, doesn't have any expertise in environments outside Earth and couldn't stop herself into making decisions that could possibly ruin the entire mission.
The game has some slight performance issues, but nothing game-breaking, only at some parts there were some light frame drops and that's it.
The soundtracks were amazing, they were spot on for a game like this. Calm as the environment found on Mars, nothing more than a vast wasteland with no hope of ever becoming colonized.

All in all, this game offered both great story and gameplay. The characters, even though not looking professional as astronauts are quite likeable and easy to connect with. To sum up, I would adore it if the whole experience was from a first-person perspective.

Rise of the Tomb Raider is a third-person action-adventure game developed by Crystal Dynamics and released in 2015. A year after a 20 Year Celebration edition was released which included all the previously released DLCs.

You play as Lara Croft where after the death of her father (who killed himself after being disgraced in newspapers) she sets out to find the Divine Source to prove to the world that her father was right, this leads her at first, to the deserts of Syria then, into the cold environment of Siberia.
The main story is more than 10 hours long, and it's filled with side activities and optional tombs. Each tomb offers a puzzle to complete, which isn't hard to figure out, but if you are stuck, whenever you activate Survival instincts, Lara will give you a hint. The game overall isn't difficult, so I recommend you try using higher difficulty settings as you also have to scavenge more, since the resources are more scarce.
If you played any game of the Uncharted series, you know what to expect, over the top action, starting in no more than a few minutes after you start the game.
This game encourages you to collect everything you find since you need the materials to upgrade your inventory and weapons and some of the collectibles are weapons' blueprints which offer new and more powerful weapons. Unlike the Uncharted Series where you have only two weapons, here you have a bow, pistol, assault rifle and shotgun, for each weapon, its ammunition can be crafted after you unlock a certain skill. Apart from that, during the story you will learn how to use many other abilities to reach and complete optional tombs that you couldn't complete before. The only negative for me where the gear requirements for the optional tombs as many times you would finish the map and later get the missing gear requirement, which at the time I would have wanted to explore the optional tomb, I didn't have it.

All in all, a great game with a great story and a good amount of side content. I highly advise you to choose at least the Survival difficulty so that you also have to think about gathering resources, not only about fighting, even though the survival elements aren't as strong as in the Last of Us, it still offers more depth to the game.

Ghostwire: Tokyo is an action-adventure, open-world game released by Bethesda Softworks in 2022.

You're playing Akito Izuki, a boy living only with his sister Mari since their parents died. Before the main event occurs, Mari finishes in hospital after a fire strikes their house and Mari doesn't leave it in time.
After she ended up in the hospital, Akito was driving towards it, when a mysterious fog spread all over Tokyo. Before the fog engulfed him, the spirit of KK possessed him, saving him from the effects of the fog. The fog turned everyone except Akito from their physical form into a spirit. Behind all that fog was a man in a Hannya mask, who wanted to use Mari as a vessel to connect the world of the living and the underworld.
Your job is to save Mari and defeat the Hannya. Fortunately, even if the world feels lonely since you're the only one alive, KK will always be with you (KK was part of a team of investigators who tried to stop Hannya but failed). The reason why you survived the fog is because of KK's special powers that use ether found around to create spells. You can use three elements, both of them have a light, heavy and special attack. There are also talismans that you buy along the way and they are similar to element attacks. You also have a bow to use, which is quite helpful and strong, which I ended up discovering too late in the game. I recommend playing this on harder difficulty, it's much more enjoyable, especially later in the game, when, after unlocking many skills, you will be powerful enough to defeat all enemy types without any problems.
Along your journey, you will be able to help spirits that didn't yet pass on. Those side quests aren't long and even though they all have different ideas and background stories, they just feel repetitive sometimes. Fortunately, Spyder's Thread update not only gave us a new rogue-lite mode (which I didn't try since I was satisfied with the main game enough) but also new side quests and new enemy types. The best side quest is "Fear for the Children", which is also the scariest one. The game isn't scary, you will probably have a few small jumpscares at the beginning when you end up encountering a new enemy type, but after that, only the already mentioned side quest will be scary.
I loved the graphics, and the colours they used to represent how colourful Tokyo was before the fog. The rain that falls most of the time. The yokai found all over the city, where each type of yokai will give you a different and short side activity to complete to absorb their power.

All in all, I loved almost everything in this game. The only thing that bothers me, apart from the sometimes repetitive side content, is that we didn't end up getting an output of what we achieved after we cleared the fog, The game doesn't show you what you've achieved. We got the credits too soon, in my opinion. I also didn't enjoy how the story ended, but not every story must have a happy ending.

Saints Row is the latest entry in the action-adventure video game series created by Volition and published by THQ and Deep Silver. This game was released in 2022. and due to negative reviews Volition shut down in August 2023. and the IP was transferred to Plaion.
You are taking control of the boss to create a new criminal empire led by The Saints in Santo Ileso. Along with that, you have three other companions (Neenah, Kev and Eli) to help you achieve that.

*Note: Since this is the first Saints Row game I've played, I will not be able to compare it to previous titles nor I don't know what is the set standard for a Saints Row game.
Also, I won't be able to say anything about the coop features this game offers since I didn't have the possibility to try them.

I already knew about all the backlash towards this game, but I wanted to try it anyway, having low expectations. At first, I was amazed by the game, but the more I played it, the more issues, bugs and unrealistic features I encountered.
Vehicles having a health bar is okay, but somehow you don't take any damage except visual when you crash into a vehicle on purpose, you take damage only if you're crashing into the environment or when someone else crashes into you.
The traffic system is great, but if you're standing, waiting for a green light, the vehicles behind you think that you're obstructing traffic on purpose and they will try to surpass you even though the light is still red (I know no one will be obeying the traffic laws, but since this is an open-world with traffic, I wanted to try to see how realistic the game is).
The story overall was funny at times and unrealistic at others, especially when you're hijacking the Panteros' convoy and Marshall's train and while doing that, the convoy and train are driving in an infinitely long straight map.
The difficulty options are adjustable along the way, which is great, since the more I was upgrading my weapons, the easier the chosen difficulty seemed to be.
You have the possibility to upgrade both cars and weapons up to three times with money, cars also have a few other upgrade options, but all of them have a Signature Ability which is unlocked after completing a certain challenge for that car/weapon.
The best part of the game is the customisation, cars, weapons and you (the boss) can be customised in many ways. You have many options to customise the appearance of your boss. You can get clothes in shops found around town. It is worth noting that there is a bug when adjusting the colours of clothes. Many of the clothes will not give you the possibility to change the colours at first, especially clothes with some brands and underwear. To be able to change them you just have to switch back and forth a bit until you get the option since all clothes can change colours.
The physics in this game are also unrealistic at times, but nothing too severe to disrupt the gameplay.
The city of Santo Ileso is in my opinion quite deserted, there aren't as many people wandering or driving around the city as someone would expect.

Unfortunately, this game pays more attention to venture missions rather than story missions since you're building a criminal empire and by doing that, the game has many repetitive missions. Well, you don't have to do them, but if you want to earn as much money as possible to be able to build the last building as soon as possible, you will have to do them. The game also contains several types of side hustles (side missions) which are also repetitive and not required to complete. The story itself wasn't quite long and you will spend more time doing side activities.

All in all, wherever there was a good feature not far a bug or something unrealistic would be hidden to make the game less enjoyable. The game in its current state (April 2024.) is still filled with various minor bugs that do not affect the gameplay much, but they do make the game less amusing, it's probably much better than what it was when it was released.
To sum up, this game is good, but there is much that needs to be done to make it a more pleasurable experience.

Batman: Return to Arkham - Arkham Asylum is a remastered version of the 2009. game released on 7th-gen consoles and PC. Now available on 8th-gen consoles and PC. The remastered version offers a more stable perfomance and overall better graphics.

The adventure starts by Batman taking the Joker to the Arkham Asylum and already in the beginning Batman was suspicious about the whole situation as he had no problem capturing him. We soon realise that he was right, Joker has been planing on capturing the Arkham Asylum for months and now Batman stepped right into a trap. It's your job to defeat Joker once more and take the control over Arkham Asylum.
The map of Arkham Asylum is very small and its divided into other smaller areas. This doesn't offer the player any other side activities other than collecting collectables and solving riddles by highlighting the solution.
The combat is basic attack, counterattack control with few other variations by using various special attacks and gadgets at your disposal.
As this is the first game made by Eidos and Rocksteady, the player has to first get used to the new combat system and gadgets, so not all gadgets are available from the start as you unlock others with progressing throughout the story.
The story is very linear and not that long, by the end of it, you will visit every location in the asylum.
The challenges achieved by solving riddles are very hard, the combat challenges takes a great amount of practice and not making a single mistake to get gold, while the predator challenges are easier.

All in all a great introduction to the Batman series, but the small map and very linear story with no side quest other than collectables and riddles which make this game a very short experience with only few boss fights.

Undecember is a free-to-play Hack & Slash Action RPG developed by Needs Game and published by LINE Games on PC and mobile devices in 2022. The game offers both cross-platform multiplayer with controller support for all devices on which the game was released.

I will first divert the attention to microtransaction, many players told that they are too aggressive. At the time of writing (March 2024.) I only noticed that the game offered me microtransactions when I started playing this game for the first time, until then, I almost forgot few times that this game even has microtransactions. To conclude, the microtransactions are not as aggressive as they used to be before and you don't need them to be able to play the game.
In the beginning you're offered to customise your character, but there are not many customisable options as you're watching your character from the sky and the look of your character doesn't matter much. But you will also realise that comparing to other ARPG games like Diablo, Path of Exile,... you're not given any classes to choose. Well, this game doesn't have classes, but here you're a Rune Hunter, the build and class you want to create can be done using different runes, skills and weapons.
Since this game was also released on mobile devices, the game isn't graphically demanding and doesn't look that good even on PC, when compared to similar games, but at least after several updates, the game runs pretty smoothly, without many issues.
The story is okay, but after Episode-1, there are many reused assets and ideas. The game in the time of writing has 13 acts, each episode contains 5 acts, which means that even now, you have a lot of content, at least story related content. Apart from the story, there are only raids, which can be played only once per day, the rest of the day you will be re-running older, already completed areas.
The game's difficulty is based on levels, each area has monsters of different levels. In the beginning, you will level up fast, faster than the enemies, which in the beginning offers the player a very easy experience, even the bosses are easy to defeat. Upon finishing Episode-1, you will start to fall behind and the enemies will be at least more than 3 levels ahead of you, this will offer a bit harder experience with more demanding bosses that require a bit of practice before you will be able to defeat them. Soon somewhere at the end of Episode-2, if you didn't do any grind at all until then, you will probably be almost 10 levels behind compared to monsters' level. Trying to defeat a boss with this much disadvantage is almost impossible since you need not to make a single mistake, as one or two hits will probably mean game over for you, a stable ethernet and a lot of concentration. The only way to make the enemies and bosses easier to defeat is by grinding levels, which means going through older, already completed areas and complete them many, many times. The game could have had difficulty settings instead, so that the singleplayer content is not locked behind tedious and very long grind. I remember Diablo III, which had many difficulties where the hardest were the Torment ones. The endgame in Diablo III was practically trying to best understand your class and to make the best build so that you can try to go through the main story or bounties on one of the several Torment difficulties and that was fun, the game has a pretty balanced gameplay. Here, however you will soon realise if you played Path of Exile that not only you have to grind after several areas to be able to not fall behind enemies' level, but the quality and design of areas is nowhere near the quality found in Path of Exile, which is also a free-to-play game.
What also can be noticed most of the time, when talking to NPCs, while looking them in the face is the offsync between voice and lips. When in cutscenes the armor, not just of your character, but also others is the least detailed part in the whole cutscenes.
What is also annyoing is the high drop rate of common items which fill your bag with mostly useless equipment, all that, because your pet who is behind you, has to take every single item found on the ground, but fortunately, the pet can also sell items on the way, so that you don't need to go back in town every single time your bag is full.

All in all, a game that offers a good amount of content and it will get new content since this is a live-service game, but at the time when you will have to start grinding, you will already know if the game is interesting and fun enough for you to make the grind less tedious. Undecember while being similar to games like Diablo and Path of Exile, it has some distinguishable features, but unfortunately the unbalanced gameplay that makes you start grinding not at the endgame, but much before, while doing story quests makes the game less enjoyable.

Wolfenstein: The Old Blood is a first-person shooter game developed by MachineGames and released in 2015. on consoles and PCs. This game serves as a prequel to Wolfenstein: The New Order which was released in 2014.

*Note: Wolfenstein: The Old Blood is the first Wolfenstein I've ever played so this review will not contain any comparison to older titles.

You're playing as William Blazkowicz who tries to infiltrate the Castle of Wolfenstein to try to steal a folder from Helga containing critical information that could turn the tides of war.
The story even though is a standalone expansion is too short, you can finish it in less than 5 hours. After you finish the story, the only thing left to do is Challenge Maps which are practically the already experienced areas where you try to get the highest score possible.
What you will also find throughout the game are nightmare levels, they are accessed by finding a bed and sleeping on it. You will be redirected to an original Wolfenstein 3D level, which you have to finish to be able to wake up. In my opinion is a great idea, but not well performed since the levels are too easy, the enemies aren't that much of a threat and you can finish the whole area only using a gun and without taking any damage.
Apart from the story and other activities, the main game's gameplay is great, giving the player a nice balance between stealth and action and the soundtrack is really nice.
Unfortunately the boss fights are very simplistic, they are mostly constisted of you dealing damage on one or two boss' weak spots and that's pretty much it, nothing special.

All in all, a great prequel to the new era of Wolfenstein games. Even though the story is a bit too short it is action-packed from start to finish. The only negative side apart simplistic boss fight and that there aren't as many enemies as many of you would want to shoot which will surely lead you to replaying the game after some time.

World in Conflict was developed by Massive Entertainment and released by Vivendi Games on PC in 2007.

This game differs much from others real-time strategy games like Company of Heroes or Command&Conquer titles, we still have units to command, but this time, units are limited by the amount of tactical resources within the game, so every unit counts, and you have to think twice about your every step before engaging your units in a fight. What also differs from other games is the addition of many air support options ready to be called when needed (also limited but easy to get). The story is again the old-fashioned USA vs Russia war. The Russian army invades USA, and we follow the mission of one battalion on their way to liberate their soil from the Russian invasion. The campaign is about 15 hours of gameplay, less than 20 missions, even though the gameplay and story is memorable, the multiplayer component isn't as good as the main game, I haven't found any enjoyment in it.

All in all, a great game worth playing more than once (only because of the story and gameplay, not the multiplayer).

Horizon Chase Turbo is an arcade racing game released in 2018. and is heavily inspired by the SNES game, Top Gear.

If you play the Campaign mode, you will experience almost all of the content in this game. The only thing that needs more of your time to be unlocked so that you've access to everything this game has to offer are the Tournaments and Endurance modes. which upon finishing them, you will receive the last cars available in this game.
It offers a great amount of content when keeping in mind how many tracks and cars this game contains. The fuel system adds depth to the game. How fast you use fuel depends on the stats of your car and to not finish the race without fuel you have to collect fuel canisters along the track which are located always in the same spot.
Also, you will notice that during some races the weather changes, from clear to rainy. Unfortunately, rain and snow look terrible if you take your eyes off the road to watch them.
I also find this game highly frustrating not only because of how unforgivable the crash physics are (if you find yourself between several cars and one of them bumps into you, you will become a pinball ball, losing several places as every bump you take along the way makes you more and more slower than before), but also how the AI defends themselves (they often, especially the one in 1st place, track your movement and try to block you so that you hit him in the rear, making him a bit faster while you lose a great amount of speed), even though there is no rear view in this game.
Unfortunately there is no online multiplayer, only splitscreen. If online multiplayer was added, this game would be a bit more enjoyable.

I managed to finish the Campaign with 100%, all gold trophies and all tokens collected (tokens found on the track), but after that, I didn't want to go through the same frustration one or two times more by driving the same tracks on harder game modes. This game has a lot to offer and it's overall decent for those who want to relive the good old days of arcade racing games (like Outrun, Top Gear and Hang-On) or for those like myself, who didn't have the chance to be alive at that time to play them.

The Forest Quartet is a puzzle-based adventure game created by Mads and Friends and published by Bedtime Digital Games in 2022. The Forest Quartet doesn't only represent the name of the game, but also the name of the band formed by Nina, Kirk, Jean-Baptiste and Sebastian.

You play as a spirit of the recently passed away Nina, their singer and saxophonist. The remaining trio decided to have a final tribute concert in the forest where the four musicians moved to from the city.
Your task is to resolve the issues of isolation and grief that have gotten the better of them by solving various simple and short puzzles and illuminating and pushing away the darkness that has spread over the forest.
The story overall is quite simple and short (the game can be finished in a little bit over an hour). Puzzles are all quite easy to solve, they become more complex as you go through the story, but solving them is still a piece of cake. What enhances the experience is the music that embodies the different emotions that go through these musicians during this hard time.

All in all, a quite short, but still sweet adventure, where even though the story isn't memorable, it offers a nice and relaxing experience. To sum up, this game is a nice change of pace after having completed a long game. This game could've been better if only it had been a bit longer than less than two hours.

The Outer Worlds: Murder on Eridanos is the last of two expansions which can be purchased separately or is already contained in the Spacer's Choice Edition.

You as a freelancer have to solve the murder of Halycon Helen who was murdered just before revealing the brand-new Spectrum Brown Vodka in the skies of Eridanos.
The map is amazing and having a quest where you have to solve a murder is a breeze of fresh air needed after the first DLC (Peril on Gorgon). The ending is great, featuring the best final boss fight in the game (better than the final boss fight in the main game).

All in all, a great quest and overall DLC. A must buy. If I have to choose which DLC of the two is better, Murder on Eridanos is my choice.

Immortals Fenix Rising is an open-world adventure RPG filled with puzzles. It was released on all platforms in 2020. by Ubisoft Entertainment.

This game can be described as a cartoonish visual-styled AC Odyssey with small puzzles on almost every corner. It has the best part from AC Odyssey, the combat and the same formula as every Ubisoft game, an open-world filled with collectibles.
This time the world isn't as huge as the last three less-stealth oriented AC games. As I've already said it's still filled with collectibles, where almost each collectible offers something valuable, some resources are needed to upgrade your character, some new weapons... But to actually acquire many of those items, you have to complete a puzzle. The puzzles and the game overall aren't hard, really, even though the game notes you that if you get stuck in puzzles, it'll give you a hint, you'll probably never use the option since many of the puzzles are easy to solve and the same puzzle mechanic tends to appear again many times after. There are also Vaults of Tartaros, which most of them are puzzle-oriented and some of them are arenas filled with enemies. In those Vaults, the puzzles are much more varied and a bit more difficult and many of them will have requirements. The requirements are Godly Powers and the game will notify you when you don't have the required power upon entering the Vault.
The world is also filled with bosses, divided into Lieutenants, Mythical and Legendary Bosses, each category scaling the difficulty. When talking about normal enemies, they're also devided into levels which are displayed as a better equipped enemy with a different details color, but I would've wanted there was more of them, more types of enemies, a little bit more variety. The combat is as good as the one in AC Odyssey, you don't have as many weapon selection, you're only limited to a sword, axe and bow, but the action and satisfaction stays the same.
The only thing that isn't as good as the combat is the story, which is mediocre. Basically you're the one who will free the Gods and with their help you will defeat Typhon, the one who set everyone in stone and who took the powers from Aphrodite, Ares, Hephaistos and Athena.
As apart from you, the Gods and the horde of enemies there isn't anyone vivacious to talk to, while playing you'll hear Zeus and Prometheus talking to each other and arguing most of the time, as Prometheus is the one who is telling the story you're playing, which is a nice addition to break the silence while travelling.

All in all, I was amazed by this game as I didn't have high expectations before start playing it, but this game showed me that even Ubisoft can sometimes deliver a game that goes outside of they're safe zone and deliver something unique (when compared to other Ubisoft games) and fun.

Metro 2033 is a first-person shooter survival horror game, whose story is based on the novel of the same name. Released by 4A Games in 2010. on Xbox360 and PC. Later in 2014. this game got its remastered version or "Redux" in its name, which was released on multiple platforms.

We are taking role of Artyom into his journey to find a way to save his station "Exhibition" from a new mutant threat. The story is set in post-apocalyptic Moscow, 20 years after the nuclear holocaust. All that's left from humankind had to start living in the Moscow Metro, while other creatures had appeared on the surface.
"Fear the light. Fear the dark. Fear the future".
This is what you're greeted with when entering the game and you will soon find out why. The biggest threat are the mutants, which couldn't be solely found on surface, but also underground, and well, the future of many depends of will Artyom succeed or not.
In this game, all resources you have are very limited, especially ammo, so make every bullet count. Since many places on both surface and underground are still irradiated, you'll have to also make sure to have a non-heavy damaged mask, and to have enough filters for it, since they don't last long. All those resources can be found in stashes and fallen humans, but also bought with ammo, not any ammo, but a special ammo that was made before the nuclear holocaust, that ammo can be found and can be used for your primary weapon, but if you don't need to use it, rather don't , save it for new weapons and the final chapter of the game, where after being away from any station for some time, you'll likely end up without ammo near the end.
While almost every game has some issues, this also has some. The AI is not perfect, in one encounter with humans enemies, I found them doing the same movement from cover to cover even though I was shooting them, they didn't shoot back. The allies AI are also not the best, but they are good at shooting enemies.
Some missions were pretty scary, I have to admit, but some were in my opinion a little bit too hard for the difficulty that has been chosen.
The story isn't groundbreaking in any way, you will probably find reading the novel more interesting, but what the game nailed, was the atmosphere and immersion of the post-apocalyptic Moscow and this apart from the survival parts of the game, is where it shines.

All in all, a great, not perfect game, but acceptable if it takes into account that this game was released in 2010. and that this is the first Metro game in the series.

Call of Juarez: Gunslinger is a western first-person shooter developed by Techland and released by Ubisoft in 2013. on PC and on 7th generation consoles. It's the fourth and latest game in the Call of Juarez series. Even though the game received many positive reviews, there is no signs of any plans for this series in the future.

You're playing as a bounty hunter called Silas Greaves, who enters a bar and after being recognized by others and asked to tell all about his best accomplishments, he starts to tell his story of the best bounties he had taken and his quest for personal vengeance as two of his brothers and almost him were killed after being robbed after earning money in card games. The whole story is told by him using him as an unreliable and inconstistent narrator, who sometimes revises the story and mentions some characters without any background story.
Because of the art style, the game looks great, even in 2024. The gameplay, story and the voice acting is where the game shines. The gameplay overall reminds me a lot of Outlaws, a game from 1997. The game is also points-based, where for each new level (after acquiring enough points), you are given a skill point, which can be used to get new abilities or enhance existing ones in the category of weapons you want to use the most. You also have the power to slow-down time, where all enemies are pointed out in red and the power to dodge a lethal incoming bullet. All this in a action-packed story, which is unfortunately pretty short (only about 4-5 hours long). Since only in the later part of the story, he starts to tell about the quest for vengeance, in the beginning you're gonna experience many different environments, from one bounty to another. This way the story even if it's short, has a lot of variety.

All in all, a wonderful game, unfortunately the story is short, but still impactful. The latest and probably the best in the Call of Juarez series.

Middle-earth: Shadow of Mordor is an open-world action adventure with both stealth and RPG mechanics. It was released by Warner Bros. Interactive Entertainment in 2014. on multiple platforms. After its release it got few DLC contents which can be bought seperately or in the GOTY edition of the game.

The game follows a story of a Gondorian Ranger of the Black Gate named Talion, who soon we take control of. After a short introduction, Talion and his family are captured and killed by the Black Hand. But the journey is not over for Talion as he is cursed by the same person who killed him. He is banished from death, he can't die and he now lives between the world of light and dark and he is now bonded with the wraith of the elf Lord Celebrimbor. Now the two of them are united with the same objective to find and defeat the Black Hand and to break the curse.
When starting the story, you will soon notice some gameplay similarities to other games, for example the stealth and tower mechanics are taken from the Assassin's Creed series, the combat is almost the same as other Warner Bros. published games like Mad Max and the Batman series. All of those elements are implemented in a spectacular way to make the game more thrilling and easy to understand and access.
One thing we know from the more recent AC games is the repetitive gameplay, quests and several types of collectibles, and this game is no exception, even though it's a somewhat shorter game, we still have some side quest which can become tiresome in the later part of the story, since you've already experienced it multiple times.
The main story is pretty good, but still there are only few interactions with humans. Most of the time you're dealing only with Orcs and Uruks and I have to admit, I've expected to have a lot more interactions with other races found in Middle-earth. The theme of the game is great, but seeing mainly Orcs throughout the whole story make the game a little bit less satisfying.
But what made the game a great experience is the Nemesis System. It's a system which generates random named captains of the Sauron's army. The best part is the amount of possibilities you can do. I won't spoil anything, you will find it out as you progress the main story. Overall, apart from the combat, the Nemesis System is the best part of the game.

All in all, a great game, probably one of the best Lord of the Rings themed games available for consoles so far. It would be even better if it didn't have repetitive side quests, gameplay and if it wasn't only set in maps filled with Orcs.