Far too early to speak on this with any authority, but some early thoughts:

• As with Divinity: Original Sin 2 the potential for roleplay immediately crumbles if not playing as an origin character. Especially damning since they are all locked into a specific class and race except for the Dark Urge.

• Dialogue options being marked by skill checks and background tags deflates them. It would be more fitting for certain options to have the checks/tags but not convey this to the player until it is time to roll. If I see an option tied to my one-of-like-six background choices, I effectively have to pick it so I can get Inspiration. As for the checks, I can prep the face of the party with Guidance, Charm Person, Friends, what have you. Which itself leads into...

• Despite being a four-member party game, the other three characters might as well not exist for the purposes of dialogue. If you're lucky you'll see one of the origin characters milling about in the background of a conversation, but the person/people I'm playing with are forced to listen and suggest options. So just like with real 5E, it's best to have one person do all the talking since only one person can anyways, further displacing non-faces from the story they are meant to be involved in.

• Origin characters all talk like they're YouTubers, falling into a pillow at the end of a sentence, a permanent vocal sneer tainting each word (except for Gale). There is no space for subtlety in their characterisation either, their MacGuffins and driving purposes laid so bare like the Hello Neighbour devs trying to get MatPat's attention.

• Without a DM to actually intervene, to interpret the players' wishes, anything requiring interpretation is simply gone. Nearly every spell that isn't a very simple effect or damage dealer? Absent. This leaves players with options for what colour of damage they want to do, or what one specific action they might like to take. Creativity spawning from these bounds is incidental, not intentional.

• The worst part of 5E, its combat, is not improved in the slightest here, and if anything is actively worse. One of the great benefits of the tabletop setting is that the numbers are obfuscated. Statblocks need not be adhered to. Players typically don't know the raw numbers of a creature's health or saves unless they clue in through what rolls succeed for saves, or keep a mental tally of damage done before the DM says they are bloodied. The DM has the option of disclosing information, but here the player is forced to know everything. Every resistance. Every hit point. Every stat point. Every ability. Combat cannot be creative as a result because the whole of its confines are known the entire time. You even know the percentage chance you have to hit every spell and attack. It makes it all hideously boring.

• If spells are going to be one and done boring nothingburgers, the least Larian could have done was not have some of them, like Speak with the Dead, be tied to a cutscene that tells me a corpse has nothing to say. I get it, the random goblin body I found probably isn't a font of lore, but do you need to take me into a scripted sequence of my character making a concerned face with their fingers to their temple as I am told for the eighteenth time that it has nothing for me.

• When spells are being learned, there is no indication as to which are rituals and which are not, nor are there options to sort or filter choices. With so few choices maybe it doesn't matter.

• Despite a bevy of supplementary sourcebooks giving players countless options for their characters, you're stuck with primarily the base text. Perhaps it would be unrealistic to wish for every subclass, every spell, every feat, but not knowing this narrow scope beforehand meant my hopes for, for example, a College of Glamour Bard or a Hexblade Warlock were dashed. Without the spells that make those subclasses interesting, however, I suppose they might as well be absent.

• The 'creative solutions' of stacking boxes to climb a wall or shooting a rope holding a rock over someone's head are not creative, they are blatantly intended and serve only to make the player feel smart for being coerced by the devs into a course of action.

• The folks eager to praise Larian for not including DLC seem to have missed the Digital Deluxe upgrade that gives you cosmetics and tangible benefits in the form of the Adventurer's Pouch.

• As touched upon by others, the devs are clearly more invested in giving players the option to make chicks with dicks and dudes with pussies than they are in actual gender representation. This binarism only exacerbates how gendered the characters are. With no body options besides "Femme, Masc, Big Femme, Big Masc" and whether you're shaven and/or circumcised, the inclusion of a Non-Binary option becomes laughable if not insulting. Gender is expressed and experienced in countless ways, but here it comes down to your tits (or lack thereof) and your gonads. No androgynous voice options. No breast sizes. No binders. No gaffs. No packing. The only ways for me to convey to fellow players that my character is anything besides male or female are my outright expression of my gender, to strip myself bare, or hope the incongruity between my femme physique and masc voice impart some notion of gender queering. Maybe this is great for binary trans men and women, but as a non-binary person it comes across as a half-measure that seeks to highlight my exclusion from this world. More cynically, this, alongside Cyberpunk 2077 read as fetishistic, seeing the trans body as something for sexual gratification, rather than just that, a body.

I'll keep playing it, but damn if my eyes aren't drifting towards playing a real CRPG for the first time.

Reviewed on Aug 06, 2023


23 Comments


8 months ago

I generally have the same thoughts as you, twenty hours into the game. The game carries the burden of 5E's long rests that nullifies resources management and creativity, while adhering to the formula of a pseudo-nuanced cast (the companion selection being fixed with almost no permutation depending on you wanting to do a 'good' or an 'evil' run is so disappointing).

I don't have an experience as bad as you, because I was able to create the character I wanted and she carries a lot of my enjoyment, but we are indeed back in the fetishistic representation of trans-binarity – to be fair, the reactions from some LGBT communities have been pitifully lacklustre since Cyberpunk 2077 on that front.

On the Origins, I think you can respec them all into whatever you want after finishing the exploration of the ruins on the coast, though.

8 months ago

i hate WRPGs

8 months ago

I was under the impression the character creator was good but my god, wtf is going on here. Us enbies stay losing I guess...

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8 months ago

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8 months ago

gotta love when a mf reads one paragraph they dont like and suddenly everything else is just about that one paragraph

all i heard about this game pre launch was "dude fucked a bear" but the youtuber voices and pseudo-creative problem solving sounds head tilting to say the least

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8 months ago

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8 months ago

I just think it's a little strange gaming journalism was so cool with having sex with bears in your video game.

8 months ago

Hour 15 update:

• I don't know that it's the game's fault but each session puts me to sleep in an instant

• I have now seen a list of changes made from the 5E ruleset, and it is so extensive that I am really questioning why they even bothered using it in the first place https://www.reddit.com/r/BaldursGate3/comments/15jgdf2/heres_a_list_of_all_the_changes_made_to_5e/

• Obviously it's a self-discipline problem, but games of this ilk desperately need a way to prevent save-scumming, even if it means outright not allowing saves outside of certain areas, or baking failed rolls into the save so they stay failed

• A less detailed map with more vague indications of where quest objectives are would go a long way. As it stands I'm just following dots.

8 months ago

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8 months ago

I pretty much agree with every point here so far and my god I feel so silly that it didn't occur to me that this game using 5E's system would be a big problem. Take combat mechanics that are already painfully dull and then suddenly remove the freeform narration and creativity from them. Whew

I'm really getting the impression that they got so lost in size and scope that they forgot to consider the actual moment to moment playability. Sometimes more is less.

8 months ago

@Limis646

Assuming you mean Macadam: Futari Yogari, futari/ふたり/二人 means 'Two people.'

Also I'm literally trans.

8 months ago

as your review approaches 50 likes, being the most popular review for the game on this site, i want to take a moment to address a few things that have me feeling a little sore about it, if you don't mind. to start with, your first bullet point: i completely disagree and i really wish people wouldn't frame criticisms like an infallible truth when it appears to have more to do with your own experience (though i can only assume since you don't really elaborate and i don't know how much you had played as of 2 days after the game's full release). the ability to roleplay as a custom character has not 'crumbled' after 60 hours, for me, let alone immediately. and that's the first thing everyone here is going to read. maybe you could give that thought more than a single sentence? i mean, there have been numerous occasions where i felt compelled to reload because my mc unforeseeably did something i found to be way too far out of character, but because i was able to do so and choose another path the dissonance was only momentary. (i think i'd be struggling to enjoy myself if some of the rolls and dialogue results i've encountered were not something i could undo with a reload. like, i imagine i'd be having words with a dm who consistently forced me into situations that didn't fit the character i'm playing.) i just want to know what you mean. where did it 'crumble' for you and how could it be 'immediate' when it hasn't, for me, after so long?

i don't want to go through and nitpick every single bullet point you've made here, but i feel similarly about... uh, most of it. like the youtuber voice thing. i'm sorry, but i don't know what you mean (and i feel like i'm usually pretty sensitive to that sort of thing). or complaining about the hit chance percentage being shown in a tactical rpg, which is not new and serves (rather notoriously in most cases) only as a suggestion rather than the boring and crystal-clear confines you describe. i don't get it. i suppose some of your complaints about seeing enemy health and stuff might resonate more if i had any experience with 5e tabletop, but... unfortunately, i don't, and i'm not even sure i understand what you mean when you say we know every detail of an enemy's hit points, resistances, attacks, etc. especially considering you're not forced to know what their resistances are (etc) and in fact you won't, at all, unless you right-click and examine them.

your paragraph about character creation and gender is the only one i think i can fully get behind. i guess my issue is that although you state at the top that these are early impressions (most of them being very shaky, as i see it) and in spite of your hesitation to speak with authority, through sheer timing and popularity this has become the most seemingly authoritative review here and my thoughts on it are considerably different. i really don't mean any personal disrespect! i just can't help but feel a little alienated when my experience seems to be so different from the most visible and prevalent one. i know it shouldn't bother me because the game's a smash hit and lots of people are having a great time with it, but i guess i place a bit more importance on the backloggd zeitgeist than i do the bigger picture...

of course, if you find this whole comment to be silly or annoying you don't have to respond at all. i've more or less said my piece. :B

8 months ago

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8 months ago

@zn0 It received a sentence because it's a quick, jotted down thought. But sure, I'll elaborate.

BG3 lauds itself, and is being praised by gamists at large for the ability to roleplay any sort of character you want, in a similar vein to actual TTRPGs. Your admission that you've had to reload saves and that that dissonance arises is exactly what I am saying is the problem. Is it unique to BG3? No, but it is a greater problem here because Larian et al., want players to believe this is an adequate digital recreation of the tabletop experience. Without a DM to interpret intention, meaning, backstory, etc, that is literally an impossibility. The Origin characters are the only ones able to be roleplayed to any meaningful degree because who they are is baked into the game, and Larian was able to anticipate potential motivations for their own characters. There was less of an emphasis on being who you want to be with DOS2 than there is here, making it all the more glaring of an issue. Every conversation I have had in the game thus far has felt like Fallout 4 dialogue, with options which are obviously good, obviously bad, and wishy-washy tertiary options which loop back to the same dialogue tree so you can pick what you're meant to, the good or bad option. Dialogue options in general create circumstances where my character, through these systems of pre-determined dialogue, theoretically knows more (or less) than I do. Again, this is not unique to BG3, but it typifies the problem.

As for percentages and stats, those are intentionally obfuscated in actual tabletop because knowing their specifics actively hampers the game experience, making inefficient builds, poor team comp, your slew of options dwindle to what might as well just be picking the bigger number. If there were other supplementary effects beyond Sleep and Daze and Burning maybe the numbers wouldn't matter, but without meaningful effects, the numbers are what matters. And sure, I don't have to see the specifics of statblocks, but the option is there, it is provided to the player, it is in their best interest to utilise it, there is no penalty for it. Even a spell being required to do it, or using an action, anything to stymie the ease of metagaming would go a long way.

If you don't mean personal disrespect, then you don't have to take personal offence to mine and the other top reviewer's comments on the game. You can write your own review.

8 months ago

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8 months ago

Hour 21 update:

• Came across the first instance of sex in the game wherein a bugbear was fucking an ogre. It just felt unnecessary to me.

• Having Gale function as an item sink for the plethora of magical items you come across is ostensibly a good thing, but it is a solution made for a problem of the developer's own making. Maybe I'm just used to tabletop sessions with way fewer magical wares, but right now I am drowning in gloves that all give innocuous effects that I don't care about. Fewer magic items would make them matter, and have Gale's consumption of them be more impactful.

• One of the hotfixes has added modifiers under healthbars to show what is increasing/decreasing the odds of an attack/spell hitting. I'm still not interested in the presentation of percentages and info sheets, so I wish I could have just those modifiers visible.

• The real problem with the info sheets is rearing its head, which is that if I refuse to examine enemies, I can't see what the effects of their buffs and debuffs actually do. For some things this is fine, but I would like to refresh my memory as to what one of my spell effects is doing without knowing resistances and stats/

8 months ago

Time is meaningless update:
It boggles the mind that the same crowds which decry the overt sexuality of Japanese works are clamouring for the pseudo-sex-positivity of Baldur's Gate 3 (and works like Cyberpunk 2077/Mass Effect/Dragon Age). It is Eurocentrism at best, xenophobia at worst. How pitiful that we clap and cheer for a western dev allowing players to, in the extreme case, have sex with animals, but bemoan the Eastern Other's portrayal of those same sexualities, or those firmly rooted in a complicated history we cannot hope to understand, but read to us as 'deviant'.

Thus far, sexuality has added nothing to this world, and if anything it distracts. It is a digital simulacrum of the 5E tabletop experience, ruined by the worst people you know, anxiously trying to fuck a door. Only the worst people you know are your companions, and the door is you.

8 months ago

i dont think ive ever seen a more gross misrepresentation of this game

8 months ago

@Lunar_Sky so did you want to elaborate on that at all? did you miss the part where I said it's too early for me to speak authoritatively?

7 months ago

as zn0 said before, i definitely don't agree with the first paragraph re: not being able to roleplay as a non-origin character. i'm having a ton of fun roleplaying as various original characters (right now i'm running through a chaotic neutral tiefling bard) and as someone who puts heavier emphasis on roleplaying than most i feel no need whatsoever to play an origin character for it, if i ever do that it'll be after i've exhausted all my personal character ideas first.

that said, i do agree the character customisation was surprisingly barebones re: gender and, frankly, everything. i'd heard a lot of hype about how good the creation was and then i got in and it was some face presets so everyone's character facially looks the same. immediately downloaded mods to rectify that but that doesn't change what's in the base game.

7 months ago

I find it very interesting that contrarian, negative reviews usually seem to be the most popular ones on Backloggd, even if the given game receives exceptionally high ratings.

What I want to know is: is there a CRPG that you actually like? Because with how extremely nit-picky your complaints seem to be in my opinion, I would expect you to hate the genre or video games in general tbh. Some of these complaints seriously boggle my mind.

7 months ago

@olink I think the reason is that a lot of the positive reviews don't really say much about the game besides "this slays" for the most part. Not all of course. A lot of the negative reviews have a lot of shit written out about the game that people can engage with in some way, there's not a lot of reason to like one of the many reviews that just says the game is good.

7 months ago

@MaiaCustom I get what you're saying, but if you go and sort the reviews on this game by most liked and scroll down a bit, you'll find a few long, thoughtful reviews further down. I guess the reason for them being less popular is there just being fewer negative reviews available, so those people who hold a negative opinion grab onto what's there. But tbh I think the fact that people just love drama plays into this as well. To be clear though, I don't think that this game doesn't deserve criticism; every game does.

6 months ago

Hour 110 Update:

Reached Act 3 in both my co-op campaign and my solo Dark Urge one. I think the game generally improves a good deal as it progresses but the massive amount of loredumping and exposition at the tail end of Act 2 and beginning of Act 3 was very exhausting.

I wish there was more flavour and more impetus to use my non-damaging, non-AoE spells.

I'm glad the characters (that aren't Wyll) stop sucking ass and become likeable and relatable.

Would love for another player's group's characters to be able to participate in a conversation or for my fellow player to be able to butt in.

Game is starting to run kinda like doodoo to the point where doing multiple damage types in one attack takes a few seconds for it to add four numbers.

6 months ago

I'm not far in myself, only about 4ish hours. But I definitely already feel the lack of real roleplay possibilities. I'm curious what some of the responses here are doing to get a meaningful roleplay experience out of their character. Like yeah I'm able to be anything I want...As long as what I want is to go around murdering at every point of interest. And the dissonance rapidly worsens as the initial narrative goal is to get your brainworm taken care of ASAP, only for the gameplay to practically force you to waste a day going back to camp after every other encounter.

5 months ago

This review confirms some of my worries about this game. I'm still gonna give it a try since I'm a big western RPG fan, but the vibe I got from footage of BG3 is that it's oriented towards the newer Critical Role type 5e fan, which makes sense in the current TRPG landscape. As someone who got into it more naturally back in the early 2010's through IRC chats, it's often been difficult for me to relate or enjoy playing with this specific demographic, and I'm afraid that's what BG3 will feel like.

5 months ago

Also I guess it doesn't help that I'm a bit of a 5e hater lmao

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2 months ago

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2 months ago

@metalsnake Okay. Yay ☺