2006

I really don't get the love this game has.

A good conclusion for the series.

Most Splinter Cell games are better than Pandora, but the levels still have some real high points.

I would give it a perfect score if it wasn't for the horrible bugs, but this game is so replete with ambition that it almost manages to achieve.

Better than the base game, and Rapture is gorgeously realized, but this review is really propped up by Elizabeth's design, and I'm only half joking.

The way it represents some of the most broken Stands is honestly impressive.

Way too long, and way too repetitive.

Part 8 deserved more character slots.

I'm giving it this high because the segments where you run from Agents were enthralling to me as a kid; other than that, the gameplay is raw trash.

I spent so long getting fed up with a single puzzle that a friend's snippy joke made me throw my controller.

I like the Crusader Kings games more than the rest of Paradox's arsenal, but at this point, the amount of DLC tempers my recommendation.

Better than it had any right to be.

The game never really moves towards its potential, or improves beyond the opening hours. It's good if the immediate gameplay loop hooks you.