I'm actually quite shocked that Spark the electric Jester isn't as popular as I think it should be.

To be straight up, this is literally a sonic game with kirby elements. It's shameless, but it does it really well. If you're a fan of 2D Sonic this is a must play.

The sprites and backgrounds are beautiful, the gameplay is tight and fun, the music is amazing. This such a well made game I really did not expect this for a dev that didn't much of a track record.

The story and writing are bit strange, but honestly for a 2D platformer you can just skip the cutscenes and enjoy the gameplay.

I highly recommend this if you are fan of 2D platformers in general.

Transformers FoC is the direct follow up to War for Cybertron is a step up in almost every way.

If you liked the first game, it's guaranteed you'll love this. FoC takes the foundations that WfC made and just cranks it up. It's another very well made super fun campaign, but with better story, music, gameplay and everything else. It's just bigger in scope.

A super epic campaign that makes you feel like you're part of the Bay movies (in a good way). Every chapter has a moment that will make you Wow.

Gameplay is pretty much the same, but this time there is a weapons vendor and currency, which makes exploring and killing enemies worth it as you're able to purchase and upgrade more weapons - similar to Ratchet and Clank. This is definitely something the first game was lacking.

My only gripe with this game is that now you're forced to play as one selected Transformer for each chapter, as opposed to having the option to select from 3 like the first game. Probably the only big step back I would say this game has. Otherwise, this game is pretty much perfect and I loved everytt single moment of it.

Again, it has the same shame of locking a major part of the game (escalation mode) behind closed servers like WfC. Which provides an endless way to play the game without having to play the campaign over and over again, and doesn't force you to play as any specific character.

A must play for any Transformers fan. (This and the first game desperately need a remaster - you can't buy this anymore).

One of the best games you can no longer buy. Transformers War For Cybertron is one of the big reasons game preservation is so important, as new Transformers fans today would be missing out on of the greatest video game adaptations of this franchise, and just an amazing video game in general.

Coming into this game, knowing High Mood studios developed this, my only exposure to one of their titles was that pretty mediocre Deadpool game, so I didn't really have high expectations for this one. But man, was I wrong - all the fans raving about this game back in the day were right and it's a damn shame most people cannot play this gem of a game today.

Transformers WfC is pretty much an origin story of the conflict that leads to the fall of Cybertron that we never really got to explore in such detail. Every autobot and deception has their time to shine and introduces you them very well, even if you're not a Transformers fan, you will get to be familiar with all of them. Because of this, if you ever really wanted to get into the Transformers as a franchise, this game is an excellent place to start.

WfC is pretty much a coop third person shooter that we got in abundance during the PS3/360 era, however unlike those other games, this is less of a typical cover based TPS and more of a platformer TPS, something akin to Ratchet and Clank. Of course, with this game being a Transformers game, a big mechanic of the gameplay is the fact that you can transform into a vehicle, whether it is a car, truck, plane or tank, they're all here for each unique character. Flipping between robot and vehicle mode is so smooth, with the press of the L2 button you will instantly transform. A skilled player would be zooming around the map transforming in and out while blasting enemies into pieces. It's so fun and never gets boring.

There are 5 levels for Decepticons and 5 levels for Autobots. With each level you get the choice to play 1 of 3 characters, which ups the replayability for the campaign. I love this aspect as Transformers main strength are it's characters, so I'm glad the devs give you a choice to pick from a selected few in each level.

Another big aspect of this game which we can't play anymore due to the servers being down (again, why game preservation is important) is the multiplater/escalation modes. I never got to play this game's multiplayer, but from footage is it basically just a team based deathmatch - the type of multiplayer we also got in abundance during this era. Although the biggest shame is that we can't play Escalation mode. This is basically WfC's version of Firefight/Zombies where you fight endless waves of enemies with friends. Why did this have to be locked behind online servers??? Who knows. This mode would have been amazing to play solo, given that if you just wanna drive or fly around as your favorite transformer while blowing up your foes without playing the campaign. Unfortunetly, the campaign is the only way we can experience the amazing gameplay today.

Transformers WfC is one of the best transformers games I've played, and apart from a few issues like being locked to 30fps and content locked behind decommissioned servers, this is one of the best action third person shooters I've also played.

MMV (Not to be confused with MM5) is probably the BEST mainline spin-off of classic Megaman.

Despite it being on the gameboy and somewhat sharing a name with it's console counterpart, this is the only original portable game on the Gameboy whereas all the others were ports/alternatives.

With the expectations Dr Wily's Revenge (the other kinda OG portable game) set, you'd expect this one to be mediocre/just suffices for portable systems back in the day. But this game is just as good as, or even better than most of the NES games.

The first thing is the game is actually balanced, it feels fair and not bullshit at some points like DWR. The levels are excellently designed and the bosses are challenging and fair.

Speaking of the bosses, you get an all original cast, each robot master being based on a planet in our solar system. This is such a cool fucking concept and it was executed brilliantly.

The weapons you get here aren't as useful as I'd like them to be, they all do the job they need to do. You even have a shop to buy E tanks, lives etc like you do in the later classic titles.

Honestly if you are a fan of classic MM but haven't played this yet, you owe it to yourself to go play this now. You don't wanna miss this game, it is really as good as a mainline title.

Honestly, couldn't bring myself to finishing this one. Been playing this on xCloud since there is no proper PC port yet and it also hurts the experience.

The gameplay itself is actually not bad but man did 343 ruin the lore of Halo with this game. Everything about the story sucks and ruins the character of Master Chief and Cortana even further. Really crappy campaign, with the slight benefit of good gameplay. It deserves better.

343's first attempt with a mainline Cheif Halo game and it was kinda disappointing.

The story feels like a fan fiction follow up to Halo 3, with a Cheif X Cortana "Romance", weird character motivations and writing. Awakening "Ancient Evils". Just really out of place stuff that doesn't feel like it belongs in Halo.

Gameplay-wise it doesn't really do anything new besides add a dedicated sprint button. Shooting feels okay, but not as satisfying as other Halo games because of the new enemy alien type you fight. The new weapons you get which aren't UNSC/Covenenat weapons are really bad and don't pack the punch the other weapons had. The gameplay kinda falls a few steps back from where Bungie left it.

The biggest addition are these new enemy types, the Promethians, are not fun to fight at all. They teleport all over the place, don't react to your shots, and just aren't satisfying to kill at all. It feels like you're shooting at rocks. They are also really annoying to fight as they can be revived by drones once you kill them. Very weird enemy design by 343.

The environments, being one of the best things about Bungie's Halo, is very uninspired here. You're just getting jungles, deserts and some facilities. Nothing really stands out besides the final trench run mission - that was pretty cool - and the fact that you get to control a Pelican.

I think on release many people gave 343 the benefit of the doubt with this game, giving them a chance since this is their first mainline Halo, but in hindsight they were going down a deep hole that Halo couldn't really return from.

Halo 4 isn't terrible. It's still a decent FPS but considering the games that came before it, it was really a drop in quality.

This review is based entirely on the early access build. I will come back and review this once the full version drops.

Palworld is such a weird game that exists. It's something we all crave for, and open world Pokemon game that is a sandbox and we can play with friends. Something Pokémon Legends Arceus almost achiveded, but Palworld outright achieves this.

Palworld takes ideas from Pokemon Arceus, Ark Survival Evolved, Minecraft and Breath of the Wild and just puts it into one game... And it works.

At it's core, it is a survival game that has an objective and a final boss (thank God), with monster catching and base building. Nothing here is original, but it executes all its ideas very well.

Pals here are seen more as tools for survival and support in combat, rather than being the primary "weapon" for combat like in Pokemon. You have weapons yourself to fight and capture pals yourself, and you can send out one pal at a time to assist you in a fight. It's a cool concept and there are abilities to give your pals guns to drive home the fact that these mons are a parody of Pokemon.

The base building is cool and really done well. You can work all the pals you capture like slaves and put them to work, rather than have them sit your box. This makes every pal you capture pretty use, something pokemon hasn't yet figured how to do.

Right now the game is very rough and I've only beaten the first boss. I really want to stop play thing game and revisit it when it's actually complete though to enjoy it with all the intended features and best performance it can offer. For now I can see this having a lot of potential.

Funny fun rhythm game that loses it's novelty once it stops becoming funny. Not hating or anything, this is a really well made game. But the only staying power it really has compared to other rhythm games is the modding scene. The gameplay alone isn't as satisfying as other rhythm games. It has a unique premise though so I will commend the devs for coming up with something original. Only get this if you wanna see cool modded in versions of your favourite songs, with a trombone twist. Having said that, I only recommend the PC version for the mods.

Bungie's final Halo game, and probably my favorite in the gameplay sense.

The prequel to Halo CE shows how events kicked off for Cortana and Master Cheif, with a squad of Spartans that helped evacuate Cortana from the imploding planet Reach.

In the sense of story, this is the weakest in my opinion. While having a strong ending, I coudn't really care about the overall cast. In a way, was kind of a Halofied Call of Duty. Great action and setpieces, very military, but pretty meh cast and characters.

The gameplay though is great. It reminds me of a more refined Halo CE which had some of the most satisfying shooting in the series. Every gun felt great here and really solidified Bungie as a veteran FPS developer. The missions and level design is probably some of the best I've seen so far in Halo and oh my god the space flight missions, I am a sucker for that and something that was needed for a long time in Halo.

The setting of Reach is pretty cool. It kind of reminds me of an alien European countryside. Bungie did a great job with the locations as no 2 levels ever felt similar. It was so fun the whole way through.

Playing reach reminds me that it's kind of sad Bungie left Halo behind because I can see the potential this franchise could have been if they stuck with it for one more generation. Now I hesitantly must go forward to playing the 343 Halo games and see how they stack up.

1 of 2 Mega Man games on the gameboy that are worth playing. This is because the other games are just watered down inferior ports while this one and Mega Man V are sort of original games.

Dr Wily's revenge is somewhat of a Mega Man 1.5 rather a port of 1, as it reuses half of the robots masters from 1 and 2, but has it's own unique levels.

The levels here aren't very well designed as the games they were based on. The screen is smaller so the sprites are bigger making jumping around and fighting bosses seem too cluttered and cheap. Mega Man controls pretty much exactly how he does in the NES games with just less screen space.

The novelty of this game was just having a portable mega man back in the day, however nowadays there are so many ways to play much better mega man games portably than this one.

Only give this a try if you are a die hard Mega Man fan wanting to see more original content for the blue bomber.

I think it is safe to say this is easily one of the best games in the Yakuza/Like A Dragon franchise.

Following Yakuza 7:LAD, Infinite Wealth is the next in the mainline series of RGG games. Since 7, the franchise was flipped over it's head by introducing a completely new protagonist, as well turning the gameplay from beat em up to turn based RPG. It really was a seismic shift, but a needed one at that to keep the series from going stale.

With 7 being the first turn-based RPG, RGG got a lot here right but there were also many shortcomings that were probably not foreseen by the development team. Infinite Wealth being RGG's second rodeo into the world of turn-based RPGs addresses many of these shortcomings from the first, and promises a great future legacy for turn-based RPGs to come by this studio.

Infinite Wealth is so massive compared to the other RGG games, it feels like 2 games in one. Here, you are basically getting two intertwining stories. One being Ichiban's Hawaiian adventures as shown in the marketing, and the other half being a farewell to the series' prior legendary protagonist, Kazuma Kiriyu. If you are a fan of Kiriyu's games, but didn't like 7 - I still suggest you play this. This game honors his legacy so well and finally gives the closure in Kiriyu's chapter that is needed.

On Ichiban's side of things, the game finally leaving Japan and taking place in Hawaii feels like we're getting Yakuza: Vice City. Honolulu really feels like a holiday destination from the Japanese locals with been playing in for the last 20 years. It feels so lively and is easily one of the best locations in the franchise. It is the biggest hub but also the densest. There is so much to do here.

My biggest complaints from the previous games have been addressed. One being the combat, while being fine, it really just felt like any other turn based RPG and didn't have it's own unique flair. It was basically a copy of Dragon Quest 11's combat. This time around, the turn based combat is one of the best parts of the game. In a genius turn of events, the movement system was implemented, meaning on each turn, a character has a range of movement, and a lot of strategy comes with this. Because you can move around, where you're placed affects how the combat will go. If you're behind the enemy, too far or too close. If you're in range for a combo setup or if you're next to an object to use as a weapon. The movement mechanic makes the combat so much deeper and is honestly one of the best turn based systems in any game. RGG has finally given Like a Dragon it's own unique turn based identity.

The second biggest issue that was addressed was the balancing. There were a lot of times in Yakuza 7, especially the final chapter, where you just had to halt the story and grind. This time around the grinding was kept to a minimum and only found myself needed to grind once or twice. Also thank god it is now much easier to avoid enemies meaning you won't be encountering battles over and over again while trying to get from point A to B with that godawful Y7 battle music playing.

Speaking of music, it's fucking excellent as always. Y7 also had amazing music, with the exception of the main battle theme, which unfortunately is the theme you had to listen to the most. This time around the main battle theme in Hawaii is so good I sometimes get into battle just to listen to it.

I won't say too much to spoil the story and characters, but I'm pleased to say it is great as always. The new characters introduced are some of my favorites in the franchise. However I did like the story of Y7 juuuusst a little more.

I'm shocked to see how RGG continuously pump these games out at such a level of quality. They have really raised the bar for their future titles. I cannot wait to see where they go next in the franchise for Ichiban.

Honestly one of the better Kart racers out there. Transformed is just an outright improvement of the original in terms of track design, control and every complaint that I had.

The transformed mechanic that's in the title of this game gives this kart racer it's own flair to stand out from the rest and not be another generic mascot racer like the first. Every track will have sections where your kart is transforming to either a plane or a boat, which makes races more frantic and less stale. The caveat is that you'll need to master 3 different driving styles which raises a higher skill ceiling for a kart racer. But I really enjoyed this mechanic and Sega was genius to implement this.

Now even more Sega franchises are represented here, not just via selectable characters but also tracks. This definitely feels like one big Sega party. The tracks are super wild this time around and take the rollercoaster design of the first game to the next level.

The character selection is also improved as each character have their own stats now, rather than just being a skin. You can choose your favorite racer by the type of driver they are and stratigize what works best for you. Each character also has some neat-kart mods to change up their style a little. So there is some good customization here.

I honestly wish Nintendo will takes notes here and do a something similar to Sega All Stars. Like a Smash Bros Kart one day. We can only dream.

Perfect Dark is Rare's spiritual successor to Goldeneye, and while pretty much better in every way, despite being almost perfect, there are a few shortcomings that could have been ironed out.

Coming off playing No One Lives Forever 1 and 2, my brain was craving another taste of objective based espionage action. Having liked Goldeneye, and Perfect Dark being in my backlog, it was a perfect time to finally play this.

Overall, everything is an improvement from goldeneye. The story and world are more refined, the graphics are so much better. Gunplay feels a lot better too, and the gadgets and objectives you need to solve in each stage really make you feel like a secret agent.

Perfect Dark's first half takes a similar spy route to 007, but halfway though turns into something more like Alien, which separates Perfect Dark from other espionage type games and gives it it's own alien identity. It also gives the game some interesting alien locations, rather than just facilities and offices.

I really enjoyed my time with Perfect Dark, however there are some frustrations preventing me from giving this a perfect 10. First thing is the fact that there are no checkpoints, I wanted to play this on Perfect Agent difficulty due to the fact that easier difficulties don't give you the full level, and I wanted to see every level in it's fullest. In this difficulty, you can die or fail objectives really easy, which is no problem, it is the hardest difficulty after all, however on a first playthrough you can spend hours trial and erroring levels because each time you progress, something blinesides you and you fail your next objective. On an emulator with saves states, this softens the blow a bit, but playing this on real hardware such as the N64, 360 or PC port, quicksaving is not an option. The 2nd frustration I have is the final boss, not a very well designed boss and kinda soured my taste at the end. Again, doesn't help that you need to start the final level from the beginning if you die.

Because of that, I really recommend emulating this to have that quicksave option, which is also hard to say because that PC port is beautiful.

Despite these issues, Perfect Dark is one the best espionage type games, and I highly recommend it if you are a fan of these.

Out of all the battle royales out there, Fortnite is definitely not the deepest, but it is the funnest. The best thing about it is that it's simple enough to pick up and play with anyone, especially if you're running the no-build mode.

But really, my favorite thing here is the amount of official IP collaboration here. There is almost a skin for anyone. I am so glad Snake and Leon are included and I'm just so happy to play as them in a really fun Battle Royale.

Let's not forget to mention the amazing support from the devs including responding to feedback, constantly updating the game, all the constant new content and last but not least - the whole fortnite worlds thing with Lego, Festival, Rocket Racing and more. This has basically become a multiverse in itself.

Yes - Fornite is known for being full of annoying kids and the culture it created, but really if you ignore all that and just play the game, Fortnite is technical marvel and is stock full of fun.

The Mario Maker of Mega Man. This is like my dream game as I am a big classic MM fan, and this is just an endless version of classic MM with user-created content.

Doesn't get a perfect 10 from me though, because user-created content can be a mixed bag of well designed thought out levels or utter shit/cheap difficult bait. You never know what you're gonna get.

Other thing is that I wish Capcom supported this officially to get more people on this + console support. At the very least the devs are doing a very good job at continuous support for this game.