Who is in control when we play a video game? Do you think it's you, the player? "I don't have to do anything I don't want", you say. "I can stand still forever. Of course I have control. Of course free will and agency are mine." A logical course of action.
But if you don't move, you don't get more video game. You're staring at a screen. It's all pixels for the game, it doesn't care if you play or not. It's not offended, it doesn't LOSE anything. But you lose time. You lose happiness.
You are rewarded for moving forward.
You, the player, are rewarded for playing the game, with new things to do, more to see, more to hear. You want more. You NEED more.
That's why you keep playing.
And do you really think that means you're in control? Desperately flicking joysticks, hoping to god that a game divvies out the kind of reward you want?
You're desperate for it. You want more.
MORE.
You want to be SUPER.
You want to be HOT.

Fun shit if you like idle games. It's Runescape but you don't have to sink any actual effort into it. Nice to keep up on the side, for sure.

Very fun game with lots of puzzles, haven't played it in a while though and I'm worried my friends are too stupid to help me solve it and I'll explode.

Now THIS roguelike is where it's at. More of the anti-capitalist, down-with-tech-startups sentiment that we need in the world. It feels nihilistic while still feeling very real, encouraging stealing in the workplace and the such, while retaining a cool, fun, roguelike beat-em-up style.

This was the second game to ever make me openly weep (the first was Kingdom Hearts, of course).
Amazing game, the Mystery Dungeon series fucks severely, as always, and the story is one of the best isekais I've ever read.

It's fine. Better than people gave it credit for, that's for sure. The story is actually one of the best in the series but people shit on it for the card system, which is... I dunno, like half-understandable. It's fine.

Easily one of the most fun games in Jackbox's arsenal. Witty and conversational with so much potential for inside jokes and very malleable for any friend group.

I like visual novels and I LOVE picross, so this game hits both of those marks. It's a very fun game with a lot of character, and I love both a strong woman AND a robot. Never ended up finishing it... maybe I'll pick it back up again soon.
This game is what Phoenix Wright characters play instead of normal Picross.

I mostly played this game for the mods, and it was very fun. I love a good 4X game. The scope of entire planets neat to see and gave it a lot more depth, and the combat was good. Overall pretty solid.

I am the number one Union χ lover. If there are 100 Union χ lovers, I'm one of them. If there's 10 Union χ lovers, you'll see me there. If there's one Union χ lover, it's me. If there are no Union χ lovers, then I'm fucking dead.
It's a shitty fucking shame that they pulled the plug on this right when it started getting good but you know, Square Enix is Square Enix. C'est la vie. Miss you, Ephemer.

Very fun. Love the gameplay loop (very literally). Never ended up beating it, as it was a bit long, but I really enjoyed the time I did spend in it.

Fine automation game. Good automation mechanics and a fun environment to explore. Otherwise nothing majorly interesting.

Absolutely solid, fun little puzzle game. The ending was wild and the game itself was a whole lot of fun. All of the environments were rich and beautiful and the puzzles were legitimately challenging at times, but never outright unwinnably hard. Big recommend!

2013

Maybe the worst "game" I've ever played. It feels like this thing was made in a lab by people who played like, Ratchet and Clank and wanted to make it appealing while still keeping the grand scope of games of that time period and failing every mark along the way. It's boring and handles like ass.

One of my current favorite city builder games. I adore city builders and while I've never played the SteamWorld series, this was a nice introduction, I think.
Getting all of the buildings to work together, synergizing relevant buildings, and minimizing as much space as I can was already quite fun, and then I got into the CAVERNS, which opened up a whole new game. Altogether very engrossing.