Fun cleaning simulator, and I extra enjoyed the side things to do like learning about what happened at each site and how each of the deaths of the victims are alluded to. Really neat little game, if you like sims like that. Someone else called it a podcast game and yeah, that's absolutely it (complimentary).

It's been a while since I've played it, and rating a game like this feels bizarre, but regardless I want to say that I heavily recommend it. It's... heavy, and hard to read, and deeply, deeply emotional, so it isn't for the faint of heart... but it's important, too.

Very fun. Love the gameplay loop (very literally). Never ended up beating it, as it was a bit long, but I really enjoyed the time I did spend in it.

Congratulations.
Very good little game with a very fun premise, definitely earlier on in the curve of funny indie games with a gimmick rather than good playability. And honestly, good.

Easily one of the most fun games in Jackbox's arsenal. Witty and conversational with so much potential for inside jokes and very malleable for any friend group.

Clever. A very fun, very witty puzzle game with a lot of interesting routes to choose and the fun twist of adding puzzles with multiple ways to solve. All wrapped up in a tasty little retro art style and it's a very fun little play. Would recommend.

Portal 2 is, in my mind, one of the best written games I've ever played. The character writing is amazing, the dialogue is quick and wonderful, and the world it weaves is FASCINATING even at the small glimpse of it we see.
Portal: Revolution easily steps into Portal 2's footsteps with the grace of a true Valve prequel (halfquel? midquel? it's between Portals 1 and 2) if the company had it in them to ever count to 3. It has all of the sardonic wit and clippiness of the original, while still carving out its own unique niche with new mechanics and puzzles. Its two characters (beside the traditional nonverbal player character, of course) are full of energy and are voice acted to the moon and back. If you had told me this was an officially produced prequel, I would believe you.
There's very little to hold it back other than the shorter runtime, which is understandable due to the nature of being made by a small team. The game bugged out and soft-locked me during the final fight (god bless games built in Source) and I would still rate it as highly as I did, even without a true conclusion.
If you liked Portals 1 and 2 and want more, this is more. Welcome back to Aperture.

(Written between the releases of Chapter 2 and 3)
If Undertale was a life-changing, revelatory game with a story that was deeply profound, a soundtrack that was one of the best and most moving in recent history, and had characters that were both relatable and sympathetic, even at their worst, Deltarune ups that ante by one hundred.
Deltarune is, well and truly, my favorite game of all time - and it's 2/7ths finished. From the first chapter and its relatable teenage characters stumbling through coming of age, to the second chapter with the more deep and interesting thoughts of lore as well as the more fucked up aspects of this universe, Deltarune stands on its own, far and away from Undertale. Even without its predecessor to hold it up, the game continues with each installment to show that Toby Fox is a master of telling a story, crafting rich characters, and weaving it all together with insane bops again and again.