(Written between the releases of Chapter 2 and 3)
If Undertale was a life-changing, revelatory game with a story that was deeply profound, a soundtrack that was one of the best and most moving in recent history, and had characters that were both relatable and sympathetic, even at their worst, Deltarune ups that ante by one hundred.
Deltarune is, well and truly, my favorite game of all time - and it's 2/7ths finished. From the first chapter and its relatable teenage characters stumbling through coming of age, to the second chapter with the more deep and interesting thoughts of lore as well as the more fucked up aspects of this universe, Deltarune stands on its own, far and away from Undertale. Even without its predecessor to hold it up, the game continues with each installment to show that Toby Fox is a master of telling a story, crafting rich characters, and weaving it all together with insane bops again and again.

Portal 2 is, in my mind, one of the best written games I've ever played. The character writing is amazing, the dialogue is quick and wonderful, and the world it weaves is FASCINATING even at the small glimpse of it we see.
Portal: Revolution easily steps into Portal 2's footsteps with the grace of a true Valve prequel (halfquel? midquel? it's between Portals 1 and 2) if the company had it in them to ever count to 3. It has all of the sardonic wit and clippiness of the original, while still carving out its own unique niche with new mechanics and puzzles. Its two characters (beside the traditional nonverbal player character, of course) are full of energy and are voice acted to the moon and back. If you had told me this was an officially produced prequel, I would believe you.
There's very little to hold it back other than the shorter runtime, which is understandable due to the nature of being made by a small team. The game bugged out and soft-locked me during the final fight (god bless games built in Source) and I would still rate it as highly as I did, even without a true conclusion.
If you liked Portals 1 and 2 and want more, this is more. Welcome back to Aperture.

Clever. A very fun, very witty puzzle game with a lot of interesting routes to choose and the fun twist of adding puzzles with multiple ways to solve. All wrapped up in a tasty little retro art style and it's a very fun little play. Would recommend.

Easily one of the most fun games in Jackbox's arsenal. Witty and conversational with so much potential for inside jokes and very malleable for any friend group.

Congratulations.
Very good little game with a very fun premise, definitely earlier on in the curve of funny indie games with a gimmick rather than good playability. And honestly, good.

Very fun. Love the gameplay loop (very literally). Never ended up beating it, as it was a bit long, but I really enjoyed the time I did spend in it.

It's been a while since I've played it, and rating a game like this feels bizarre, but regardless I want to say that I heavily recommend it. It's... heavy, and hard to read, and deeply, deeply emotional, so it isn't for the faint of heart... but it's important, too.

Fun cleaning simulator, and I extra enjoyed the side things to do like learning about what happened at each site and how each of the deaths of the victims are alluded to. Really neat little game, if you like sims like that. Someone else called it a podcast game and yeah, that's absolutely it (complimentary).

Easily one of my favorite visual novels I've ever played in my life. I played through it during a particularly rough patch and understanding myself and my life though the characters was... really cathartic.
The game is written impeccably. The themes are all amazing. The characters are amazing, and deeply relatable. Their struggles and their life is one I see reflected in my own, and all in all it was a very, very fun and life-changing experience.
Also, it got me into tea! I recommend a nice warm mug of chai, probably something with fruit like an apple cinnamon, with lots of sugar and some honey. Drink it while enjoying this great visual novel! Maybe something will happen... ;p

Fantastic game, but unfortunately one I continue to fail to finish. Its pro-union, anti-capitalist stance is a wonderful balance to a game like this, one fueled toward making profit off the carcasses of something left behind by human waste.
The antagonist of the game feels like someone you could TRULY see in real life. The kind of horrible asshole boss that is genuinely out there, terrorizing businesses across the world.
Chilling.

I am the number one Union χ lover. If there are 100 Union χ lovers, I'm one of them. If there's 10 Union χ lovers, you'll see me there. If there's one Union χ lover, it's me. If there are no Union χ lovers, then I'm fucking dead.
It's a shitty fucking shame that they pulled the plug on this right when it started getting good but you know, Square Enix is Square Enix. C'est la vie. Miss you, Ephemer.

One of the more fun MMORPGs I've played, and I only started playing fairly recently, in like June of 2022! It's a game I keep meaning to pick back up, and maybe my rating will change with time, but as it stands it had a fun story that I enjoyed heavily, and the exploration both with friends and solo were wonderful.
Will pick up again soon.

FANTASTIC roguelike game with a BANGING art style. It's got terrific music and an AMAZING atmosphere that literally cannot be beat. I still haven't made it to the end, but one day I will pick it up and make it to the very end of the galaxy, I KNOW I will. Every time I've played it I've enjoyed my time so much. A true blast of a game. Also, the computer guy is the Stanley Parable narrator's voice actor! Love that guy :)

Absolutely solid, fun little puzzle game. The ending was wild and the game itself was a whole lot of fun. All of the environments were rich and beautiful and the puzzles were legitimately challenging at times, but never outright unwinnably hard. Big recommend!

2013

Maybe the worst "game" I've ever played. It feels like this thing was made in a lab by people who played like, Ratchet and Clank and wanted to make it appealing while still keeping the grand scope of games of that time period and failing every mark along the way. It's boring and handles like ass.