Emm
2012
2001
As far as the stylized rhythm game genre™ goes, this is by far the best and most definitive one. The soundtrack variety, randomization mechanics, and aesthetics make for an absolutely superb time unmatched by the rest of the genre. Make sure to do a Master Mode playthrough after you beat the game, it's one of the best rhythm game experiences I've ever had.
2012
I don't know if I can call this the best RPG ever made but I'm also struggling to think of one I enjoyed more. RF4 may not seem stellar on the surface but when you actually play it you'll recognize the level of polish, intricacies of its systems, insane amounts of content, and wonderfully charming characters. This is easily the peak of the Rune Factory series and even Rune Factory 5 probably won't be able to top it.
2003
The ideal racing game. The controls are perfect, the track design is the most interesting the series has seen, the soundtrack owns, and the story is the best kind of goofy/terrible that you'd want from a racing game. I've made peace with F-Zero's death because I honestly don't think nintendo could top this one.
1997
God-tier movement system bungled by some ridiculous design choices like the awful loot upgrade system. Not really sure what purpose that kind of mechanic serves when the movement carries the whole thing anyway--you don' t need to shoehorn upgrades that give me 4% jump height or whatever. The stealth levels are abysmal too. Still had a lot of fun messing around though; again, that movement is incredible once you get into things. If you're really desperate for something like Jet Set Radio and are still waiting on Team Reptile's spiritual successor to the franchise, this is worth it during a sale.
2017
Incredibly underwhelming Metroidvania that feels like it fundamentally misunderstands the appeal of this genre. Upgrades are barely more than glorified keys for glorified locks with no utility on their own, levels are a chore to navigate, just play Demon's Crest instead for a similar structure executed much better.
2019
2004
Great ideas spoiled by horrendous implementation. The team system sounds interesting until you realize how many pairs aren't worth using. I'm not totally against the idea of having a hub but the ones in this game are bland and obnoxious to navigate. This isn't even starting on all the absolutely horrendous screen crunch and cheap deaths that result because of it.
2016