why the fuck did i buy this

the haunted hotel game is the greatest comedy of our generation

As far as the stylized rhythm game genre™ goes, this is by far the best and most definitive one. The soundtrack variety, randomization mechanics, and aesthetics make for an absolutely superb time unmatched by the rest of the genre. Make sure to do a Master Mode playthrough after you beat the game, it's one of the best rhythm game experiences I've ever had.

Not the worst entry in the series but definitely very forgettable. It's lacking content (as almost all the post SMB2 games do), level design is bland, and it's just not very satisfying to play.

I don't know if I can call this the best RPG ever made but I'm also struggling to think of one I enjoyed more. RF4 may not seem stellar on the surface but when you actually play it you'll recognize the level of polish, intricacies of its systems, insane amounts of content, and wonderfully charming characters. This is easily the peak of the Rune Factory series and even Rune Factory 5 probably won't be able to top it.

The ideal racing game. The controls are perfect, the track design is the most interesting the series has seen, the soundtrack owns, and the story is the best kind of goofy/terrible that you'd want from a racing game. I've made peace with F-Zero's death because I honestly don't think nintendo could top this one.

1997

enemy design is kind of stinky but the rest is top notch. phenomenal arsenal of weapons to use, extremely detailed locations that feel like real places, it feels like the ultimate culmination of 90s shooters even if it's not as technologically as advanced as quake

God-tier movement system bungled by some ridiculous design choices like the awful loot upgrade system. Not really sure what purpose that kind of mechanic serves when the movement carries the whole thing anyway--you don' t need to shoehorn upgrades that give me 4% jump height or whatever. The stealth levels are abysmal too. Still had a lot of fun messing around though; again, that movement is incredible once you get into things. If you're really desperate for something like Jet Set Radio and are still waiting on Team Reptile's spiritual successor to the franchise, this is worth it during a sale.

Extremely sick aesthetic let down by insurmountably repetitive gameplay even for RPG standards. It's still enjoyable for awhile and I dig the idea, but there was a lot of missed potential.

Incredibly underwhelming Metroidvania that feels like it fundamentally misunderstands the appeal of this genre. Upgrades are barely more than glorified keys for glorified locks with no utility on their own, levels are a chore to navigate, just play Demon's Crest instead for a similar structure executed much better.

Comfy as hell and regularly getting updates. I've been wanting a game like this for a long time and it definitely delivers.

Interesting title that deserves a bit more recognition. Not a standout by any means but if you're a Wario Land fan it's worth checking out, I actually think it plays better than a few of the other entries.

Great ideas spoiled by horrendous implementation. The team system sounds interesting until you realize how many pairs aren't worth using. I'm not totally against the idea of having a hub but the ones in this game are bland and obnoxious to navigate. This isn't even starting on all the absolutely horrendous screen crunch and cheap deaths that result because of it.

It may not be that remarkable on a surface level but it manages to hold its own just by being so aggressively likable. It's charming and looks wonderful, and the gameplay is neat too. It's worth checking out if you enjoy rhythm games.

One of a kind experience that feels totally on brand to see from SEGA in that era. While the gameplay isn't fantastic, there's enough of a skill ceiling to make replays engaging and the presentation is just so completely inspired that it's hard not to love it to at least some degree.