Faye
2022
2023
2020
2020
2018
2015
2017
2013
I think Tomodachi Life excels best as a story generator. In that way, it resembles games like Dwarf Fortress or Rimworld, though there's an entire universe of separation between them in gameplay. Tomodachi Life has no difficulty or "challenge" to it, as its focus is solely on putting your Miis into situations (or teaching you how to do so) and then making you laugh with the silly or surreal moments that come out of it. One of the best games the 3DS had to offer. I hope we get a sequel some day.
2014
It's impossible to overstate how much I love this game. I played it when I was in a transitional period in life, where things were good but uncertain and suboptimal. The words of Mr Nobody struck deep. You can tell just how much he loves Red, and being the one to stand in Red's shoes for a bit, it was easy to love him back. I love a good tragedy, and the slow decline of Cloudbank is the perfect vibe for that.
A world you know and love is being torn down into nothing, and though you try to fight it, all your efforts amount to is a splash in the ocean. So you are forced to walk through it and watch, helplessly... I've always gravitated to tales like this.
Of course no review of Transistor would be complete without mentioning the audio. Sound design, perfect. Voicework, perfect. The music - my goodness, the music! This game takes part in my favourite trick among game OSTs: dynamic tracks. Every theme's percussion heightens when combat initiates, and then there's a dimmed version where Red's humming takes over for when you're using your Turn(). Of course, there's also a dedicated humming button, so that you can hear Red hum even outside of such dire circumstances. In addition to dynamic music, Transistor has several amazing vocal tracks featuring the gorgeous singing voice of Ashley Barrett. When I play this game I can't help but hum, or sing, along.
The last thing to mention would of course be the combat itself. It can get pretty deep if you're willing to look into it, and I like that more lore about the world is tied to experimentation so that you're incentivized to try different combinations of abilities. On a recursion this only gets more interesting, and the limiters add a nice touch of setting your own difficulty.
Transistor is a masterpiece. I'll be forever grateful to Supergiant Games for creating it.
A world you know and love is being torn down into nothing, and though you try to fight it, all your efforts amount to is a splash in the ocean. So you are forced to walk through it and watch, helplessly... I've always gravitated to tales like this.
Of course no review of Transistor would be complete without mentioning the audio. Sound design, perfect. Voicework, perfect. The music - my goodness, the music! This game takes part in my favourite trick among game OSTs: dynamic tracks. Every theme's percussion heightens when combat initiates, and then there's a dimmed version where Red's humming takes over for when you're using your Turn(). Of course, there's also a dedicated humming button, so that you can hear Red hum even outside of such dire circumstances. In addition to dynamic music, Transistor has several amazing vocal tracks featuring the gorgeous singing voice of Ashley Barrett. When I play this game I can't help but hum, or sing, along.
The last thing to mention would of course be the combat itself. It can get pretty deep if you're willing to look into it, and I like that more lore about the world is tied to experimentation so that you're incentivized to try different combinations of abilities. On a recursion this only gets more interesting, and the limiters add a nice touch of setting your own difficulty.
Transistor is a masterpiece. I'll be forever grateful to Supergiant Games for creating it.
2021
It's good. It's Rune Factory, after all. But, I find myself feeling rather put off by the little things. The frame drops -- on PC, mind you -- are a bit irritating, but I can deal with them. Combat is fun, but weapon combos are incredible simple and it all gets boring very quickly. It's also quite unfortunate that very few cutscenes have animations in this game. Everything just fades to black whenever anyone has to do any action. Most bothersome to me, though, is that the characters have few unique dialogue and interactions. I've come to expect some very in-depth JRPG style writing from Rune Factory and what we have here is a decent enough game with almost zero narrative substance. Despite these issues the game IS fun and I did enjoy roughly 60 hours of it, though I didn't see everything it had to offer. Personally I like to chalk my complaints up to a scope issue brought about by the series finally making the to jump to 3D, and I am cautiously optimistic that we'll get it better going forward. Finally, it's worth mentioning: it's wonderful that I can both play as a female character and marry a woman -- I should hope this will be a mainstay feature going forward.