I liked this game a lot, its got cool action and badass music. The bosses are definitely janky though, I seemed to cheese the final boss and only needed to hit it a few times.

Technically, it is a plane game where you shoot things and it is on the game boy advance. I don't think they had any goal other than that. I spent the entire game (Only 12 missions) staring at the tiny radar in the corner because you can shoot things off screen, and that seemed to be the most effective way to play.

While this is an improvement over the previous Spyro game, the game still struggles to be any fun. I felt like Spyro was my day job and I had to meet the collectable quota. I didn't think there was anything noteworthy.

Having grinded out a near perfect run of the endgame, the last four stages of the game that you have to redo when you die, the success of my run was still down to luck of the health pickups. This alone makes the game kind of bullshit. I played the Jp version with a new english TL hack. When it wasn't the final stretch, I actually quite enjoyed this game.

The first hour of this game is the most agonizing hour of your life. Then you get a charge upgrade and your brain adjusts to the horrible jittery scrolling and it becomes kinda fun. The production values are about on par with a movie tie-in game of the time.

It's nice to play a Spyro game with some effort put into it after the last six games. The focus on combat is a little odd, no more collectables, and occasionally there's some platforming. Overall I had fun though, and I'm looking forward to playing the rest of the trilogy.

Simple 1vs1 fighting game on the game boy, but it was too easy to beat the AI. You can just zone it out with a fireball. It's interesting that it has experience points and leveling up though.

Basically a mini-game collection where you go around to different places in town and play 9 or so games until the credits roll. The games are fun, at least for the short time you'll be playing them.

I had beaten this one before as a kid, coming back to it I beat it again on my first try but bowser is pretty harsh. I don't think it's a bad game though. I like it even... muahahahahaha

I am grateful for the classic controller support but this game just felt completely unfinished. It felt like they just made the combat worse than the previous game for no reason. The post credits cutscene was pretty hype though ngl.

2009

The art in the cutscenes is so badass. The game itself is very low budget but I thought it was kinda charming. The space harrier mode was a good addition.

I love the way yoshi jumps, flutters, throws eggs, grabs things with that tongue, it all just feels so good. The graphics and style are some of the best this industry ever witnessed, great music, inventive and unique levels.... minus half a star for crying baby (actually because the game is too easy and I would have loved more challenging platforming with these mechanics) ;)

Pretty fun game, I found it really hard on Normal even. It's really good at keeping things fresh between levels but it has trouble explaining what you need to do sometimes.

Really ambitious game, I love how much detail was put in the environments. The final boss was the wettest fart that ever farted though. Maybe they had to rush that part out the door without testing it. Cool aesthetic, fitting music and fast action make it quite memorable.