Knockback feels super overtuned but that’s literally my only gripe this game is sick as fuck to play

This game is so interestingly bad because there's some things I don't mind about it, like how it's a mobile game with only one currency for everything, the story was mostly interesting, and progression is remarkably simple. Still not saved from the fact that you have to leave your phone on for 50+ hours total having auto-battle run once you get a half decent deck built and buy a hundred or so charms. While I do think the story is very interesting, it does also feel very undercooked for most the cast, a lot of them not feeling like they have much to do, and very backloaded, a whole lot of nothing until the last third. On one hand I somewhat respect having the game playable in this offline state instead of making it a cutscene compilation, I'm always going to prefer playing things for myself to have a full opinion. At the same time nothing is really lost just by looking up some cutscenes if you just can't put in the time to leave your phone on for that long.

This review contains spoilers

FICTION IS REAL WHAT DOES THAT EVEN MEAN I LOVE KINGDOM HEARTS it’s a decent rhythm game and KH music is fantastic. There’s some weird omissions, how do you not put anything from the Fantasia world in the music game, a lot of music from 3 getting shafted, no Gummi Ship music, regardless there’s lots of great stuff here. Story mode was fine, harmless cliff notes of the series and a good excuse to play everything on offer. Don’t think I’ll be rushing back to replay songs like crazy but by god it’s a Kingdom Hearts music game you’d have to try pretty hard to make it bad.

This review contains spoilers

(Review for KH3 + re mind dlc)
Base game is very fun, while it was easy even on Proud, I enjoyed going through the worlds and it felt like they were the perfect length, and I really liked the selection of worlds, my favorites being Monsters Inc and Toy Box. My biggest complaint on that is the lack of very many Disney bosses, not a huge thing but something that I hope is more prominent next game. The story’s conclusion I thought was very appropriately climactic, and while I think it’s unsatisfying you don’t fight any of the Organization members throughout the bulk of the story, the ending sequence where you fight them all, and then the ‘Nort Court’ is undeniably very cool. The combat is distinct from the prior games, and it’s very fun in its own right. Being able to move while casting magic alone is one of the best changes, airstep is fantastic (though mostly in the context of the dlc) and I liked the different keyblade forms for variety. Overall, KH3 on its own is good, it has some issues and misses some series conventions but a very fun experience.
Re mind was something I had no idea what to expect going in, and in terms of the story content yeah I really didn’t care for that given I did it two days after I beat the main game. Going through the ending again albeit playing as different characters for some fights and the story additions lead to some VERY high highs, but was too much of the same and I wish they went about it differently. Limit Cut Episode put me through the ringer fighting against the Data Organization but it was absolutely what this game needed, a set of battles that push me to use my kit and it’s absolutely fantastic for that, great fights all around leading to the most fun boss in the series in Yozora. I would buy Verum Rex. Fantastic DLC overall and I’m very curious to see what’s next for the seri- what do you mean I have to play a rhythm game next.

The second FE game I've completed, I really really enjoyed what's on offer here. A very solid story with awesome moments and characters. I didn't get a chance to see as many support conversations as I would of liked but the ones I did were really charming. The gameplay was fun, though very snowball-y difficulty, which didn't take away my fun but did a bit of the strategy element. I started this game about a year ago but put it on hold a few chapters in, not sure if that's the early game being slow or just if I wasn't feeling it at the time. But once I picked it up again it was a comfy marathon. I clocked in at 25 hours which I felt it was the perfect length. Would recommend!

Hatsune Miku 👍Picross 👍

For all the things I enjoy about this game, the music, the later worlds, and the idea behind Spirits, everything for me just ended up feeling unsatisfying. The combat never felt great, there's not as much incentive to experiment with commands as there is in Birth by Sleep, and the story while I didn't outright dislike I felt didn't explore the idea's it introduced and made the journey feel like a slog until the end. I like the idea of Spirits, but they never had a major impact as party members, and basic combat skills being locked behind certain fusions means I was just never going to have the combat flow I wanted unless I went out of my way to grind. The Drop gauge is another cool concept on paper but it should of been used as a narrative tool more than a random 30 minute timer. The world's you visit didn't last long enough to leave an impression, which wasn't helped by the back and forth of the drop gauge meaning I was doing each world twice at almost the same time. The latter worlds in the game I felt did this better, but by then I was pretty burnt out. Don't think I want to revisit this one.

(Using this for my thoughts on 6.1-6.55)

Good! Not my favorite patch content but good! I think the story was serviceable even if it repeated some of its own beats too many times. I love FF4 but even I have to admit they were laying it on pretty thick by the end. Most of my favorite stuff was in the “optional” content. I enjoyed most of the EX trials, alliance raids, and a decent amount of the Pandemonium raids. Didn’t get very into Savage but the ones I did were neat. Tataru’s quests were fun. Good set of Manderville quests. Fun Blue Mage update. About what you’d expect. I’m looking forward to Dawntrail after 6.55 both for the narrative and loads of content.

Birth by Sleep does a lot of good things, I got a lot of satisfaction from melding commands throughout each playthough, I thought the gameplay was solid as a whole, and I enjoyed the main three characters. I never had a problem going through each characters route, there’s so much variety in the command system not to mention the stories themselves that it never seemed repetitive. I played every route on Proud, and I’m glad I did both to easily see the secret endings and I found the experience easier than 1 or 2 on Standard, though still fine. As for my issues, I really wish that we saw more of the main three interacting with each other. There’s the opening, and some flashbacks, but I really just wanted to see Aqua Terra and Ven’s relationship fleshed out more than it was. For the gameplay, there wasn’t many boss fights I cared for. I can’t help it that I’m pretty fresh off KH2FM which has like a billion of the coolest boss fights ever. The bosses here are either boring or just don’t feel good to fight. There’s exceptions, I really enjoyed everyone’s final boss in particular, but a lot of the other fights just don’t feel special or just don’t feel good to fight. Overall, I had fun! I’m just not certain if I’ll ever feel like going through all three stories again.

KH2 is in the running for one of the most impressive sequels I’ve ever played not even to mention sequels that were released on the same console. The combat was improved a ton between the new skills, drive forms, limits, summons, fighting is just fun. Worlds are fun to get around, the gummi ship missions are a huge step up, the story was good with great characters,neat villains and the music is stellar. Good ass video game.

The story was fine, no real complaints for what it is outside of the Disney worlds. By the latter half I was just rushing through each area and using roulette cards if I was ever gated because there’s really nothing to these worlds. The combat becomes bearable once you get the good sleights but it never felt satisfying. The final boss was actually really good but also made me sad that it was the only time the game got creative with its mechanics. It’s relatively short by genre standards which is a relief but thats not a very reassuring upside now is it. I can see why some people skip this one, I’m glad I didn’t because it would have driven me nuts not experiencing the games story firsthand but I certainly don’t blame others for not bothering.

Update:Riku’s campaign I found better from a gameplay perspective along with having a good story but I almost wish they shrunk down the scope of the map even more because it’s monotonous going through the rooms yet again. It’s shorter and the added boss fights were fantastic but that’s about it.

This game is so fun that despite putting over 100 hours in a playthough in such a short amount of time I already want to start fresh on a higher difficulty, try to play with my friends, and try a few mods. I love the sense of accomplishment and the feeling of options opening up each step of progression, I love fighting the bosses, I love my movement capabilities expanding to a degree I never imagined they would, I love exploring the world and being surprised by things dozens of hours in. I played on the smallest world type and despite my dozens of hours mining there’s still large chunks of my world I never had the chance to experience. I love the variety in weapons which feels wrong to say because I almost never touched any magic weapons and I still felt like I had a lot of options throughout my playthough, and I absolutely want to amend that my next one because I really felt like I was missing out. Was there some dull periods? Sure. I think there’s a few points where progress feels sluggish and I wish things were done a little differently. But the fact I’m still having fun during those few and far between moments speaks volumes to how well thought out this experience is. I don’t know how I slept on this game for so long, but it’ll be a keeper.

They were not lying that Persona 5 was Tactica