The rhythm gaming action is virtually identical to the first game, but received some welcome changes, such as 2-player co-op and the ability to turn off that stupid-ass "freestyle" mode from all the songs . . . well, except for any song made for the first game.

Speaking of which, like its sister Rock Band, Dance Central 2 allows you to export the setlist from the original game into this, expanding any returning player's library effortlessly! Good shit. idk what else to say, there's sort of a story mode and it's dumb, but the characters are cool and this shit is just fun.

We learned a lot about touchpads and rearpads today, didn't we?

Played with a bunch of friends, and it devolved into barely comprehendible jokes full of curse words, those dumb sound effects they let you spam, emojis (which the game doesn't show on-screen but does read them out loud) and us nearly dry-heaving over the dumb shit we came up with.

NOT TO BE CONFUSED WITH SUPER C ON NES. Like the previous, this does not play much better, and doesn't do much besides make stages longer and patterns more frustrating to deal with. This especially is the case for the overhead stages.

A great action platformer with a buddy-cop story that's really fun to see unfurl. Ratchet & Clank ups the ante of typical platformers, by giving our fuzzy hero an assortment of destructive weapons to take on the oncoming foes!

This would be a considerably humble game compared to the sequels, as they emphasized more and more on the gun-toting action as time went on. However, all four of the mainline games on Playstation 2 would shine in their own ways. The first game being with its emphasis on platforming fun.

Few things were more baffling to me than the hype this game managed to garner, despite looking like a boring collect-a-thon with slow gameplay and tedious enemies to shoot from the very beginning. From what I recall, people were convinced this was going to be some Metal Slug successor because of the art style, and they didn't pay attention when the devs involved cited SPECIFICALLY the Metal Slug games on Neo Geo Pocket, which were less run-n-gun and had more emphasis on exploring.

Regardless, this game is worse than those. It doesn't help that I really don't like Paul Robertson's art, which I find the be nothing if not obnoxious. The game functions perfectly fine, but I still have a hard time thinking of anything remotely enjoyable about this. From what I see, though, that initial hype was long forgotten and a lot of folks see it for the mostly-miserable experience that it truly is.

Shit sucks lol

Genuinely awful experience, despite what reviews back in the stone ages said. It's no wonder they went back and fixed their numerous mistakes (from the terrible slowdowns to the boring enemy/weapon placements) about a year later with Metal Slug X. Please avoid this blemish on the run-n-gun franchise and experience it the way it was meant to be played with its immediate remake.

I also find it weird that they still port this game separately. I get game history preservation, but unbeknownst folks probably feel tricked into wasting 8 dollars at times.

This was an okay game to play through with friends on discord whilst staving cabin fever during the early stages of the pandemic. However, even for its small scale, it just feels unimaginative and unoriginal for the most part. I appreciate the concept a lot, it's why my friends and I wanted to play it!

There's a couple scares that are fun, but overall it's just kind of boring. I feel the game doesn't take enough advantage of the atmosphere provided, most especially the living space of the main character that can be particularly scary. The character models look like absolute shit, but I get not wanting to just use pre-existing models from an Unreal store or whatever.

Also, as someone that stayed in Japan for about a month and lived off the numerous Family Marts and such, this looks NOTHING like a Japanese convenience store. The design and shelves look particularly American.

A good little overhead car combat-ish game by the veterns behind the original Twisted Metal games. Calling All Cars has some charm to it, and the game feels damn good to play! I just think as a whole package it felt a bit lacking. It continues to be shunned as one of those early PS3 download-only games.

It's sitting in a pile of a whole bunch of other IPs Sony fully-owns but never ported to anything else, thus rotting in its obscurity. Why games like Dead Nation can continue to live onward on PS4/5 but this remains inside PS3's download-only hell is beyond me.

Slightly better than their last attempt, but still considerably poor. C: the Contra Adventure at least has the courtesy of baring 2D side-scrolling stages, but it's still an ugly mess that feels like crap to play. The original Playstation was a very dark time for Contra, which is sad since other side-scrolling action games were flourishing at the time, most especially the Metal Slug series.

I'm more than convinced this game's early reception was heavily influenced by Game Informer giving this game a goddamn 10/10--an extremely rare score back in the day--in their 2004 issue reviewing this game. Ratchet and Clank 3 is still pretty good, and I gotta give props that they fixed the lava gun upgrade.

So yeah, when I was like 14, this game rocked! Sure! I was there in the big craze of online multiplayer mayhem, and played the absolute SHIT out of this game's siege and CTF. I'm pretty sure I was one of the top-ranked players (4-bolt bois REPRESENT!). So I can't even deny that, as someone that played every single R&C game (even the mobile ones), 3 is probably what I played the most, if we're to include multiplayer hours.

However, the campaign itself is one of the weakest of the series. It's full of your zip-zaps and ka-booms, so the dopamine you get from the visual aspect is still top-notch. It's the platforming, variety, and overall narrative I found weak. Ratchet and Clank 2 was already leaning a little too heavily on gun-toting action, but now 3 embraces it even more without even evolving that aspect of it in any meaningful way. The prices for the guns and upgrades were a little more fair, I guess?

Still, it's a fun game to blast through. But I feel like anyone that's playing through the series immediately one after the other will notice the disparity between these games the most.