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Super Mario Bros. Wonder
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This review contains spoilers

This is written from the perspective of somebody who has not completed Ooc nor MM.
This was the last 3d Zelda I played following Botw -> Totk -> TP HD.

Visuals and design:
It is not an exaggeration to say that for the most part the game holds up visually quite well due to its unique cell-shading style, and while some character designs are a bit too silly and not very well-rounded for my tastes, I didn't find myself feeling any uncanniness the way I did when it came to a lot of character animations from TP, especially because facial animations in this game mainly rely on alternating textures instead of traditional 3d facial animation, and the result is that Link and Ganon's designs are near-perfect as far as I'm concerned.

Gameplay:
The combat is pretty much traditional zelda-style hack-and-slash. Not a deep system and with only a handful of different enemies in the game's world ( .... to be completed)