Was waiting for the part where the game was supposed to get bad.

Like boss fights aren't the best but this is pretty typical Adventure/Heroes era Sonic levels of quality. Frankly it feels overhated.

This game has a wonderful weapon selection and I love it's unique mechanics like the taunt button and the homing attack.

My only real gripe/issue is that Chapter 3's levels are poorly designed and the due to that, I really felt a slog in the latter half of the game but Chapters 1 and 2 are seamless and enjoyable experiences so I'd still recommend this game to anyone interested in a good retro shooter experience.

Most DLC like this tends to make a game better....however Final Horizons only really served to put a big fat super scope over all of Frontiers problems and now that the dust has settled, it can't hide behind it's spectacle anymore.

It kinda sucks to say but The Bouncer never really evolves past being "okay". Shallow gameplay, forgettable story, and a final boss that is an obnoxious difficulty spike leads to this game feeling like it has all style and very little substance

There is such a thing as a perfect video game and it's named Hi-Fi Rush.

No other game is as air tight, charming, and unique as Hi-Fi Rush is. Perfect game mechanics, amazing dialogue, stylish visuals, and a rockin soundtrack this game is STILL perfect in my eyes, no flaws! Go buy it and play it.

Lucky for me, this game is actually incredibly polished, genuinely a great game even underneath the original hook of the title! I was honestly partially worried the game wouldn't be all too good and would try to ride off it's gimmick but it doesn't. It's actually an amazing small little 2D adventure game I enjoyed quite alot!

Charming cast of characters and a fun world to explore, totally recommend it!

I wish I liked this game more then I did because it looks cool and has quite a few cool guns in it but it suffers from inconsistent performance even on the lowest settings and worse than that, it suffers from the same problem Doom Eternal has where it has overly big and confusing level design that makes getting lost way too common.

I really don't see the appeal of movement shooters with big levels but then make navigating said levels difficult as fuck to do.