Interesting art style paired with some very simple controls. While it’s short and sweet, the movement is so slow that most of the puzzles end up feeling too unsatisfying or just outright frustrating to solve.
Thought the card mechanics were an interesting change of pace at first but they quickly got pretty tedious. My main takeaway is that the combat would be much more bearable if it was turn-based... it's hard to concentrate on any card strategy when I'm trying to avoid attacks at the same time.