6 reviews liked by Golfos


So effective as a horror game it tricked me into playing a roguelite deckbuilder.

Incredibly unsuspecting, shifts and morphs, reveals mind-blowing revelations and the layers are akin to peeling back an onion piece by piece at times. Go in blind, you won't regret it.

I had this game rated a 4/5 but the new update added Feraligatr so now its a 4.5/5

On one hand, I have never played a game like Deathloop, a title that asks you to, in one span of a day (divided into 4 sections), eliminate 8 targets that all have their own schedule and motives. On the other hand I've played every "Deathloop", I've played Hitman and Dishonored (arguably the two biggest inspiration for this title) as well as games like Metroid, The Outer Wilds, and Dark Souls, all of which has heavy roots in this game. Deathloop some how masterly combines these 5 games and then some to make a game that truly feels unique despite the influence. Developer Arkane Lyon has truly showed that creativity is left in the games industry and shows they know how to evolve. Taking the Dishonored formula they improve the combat in simple ways, such as adding a dedicated kick button which can save you from having one bullet screw up your entire plan of attack for a mission. It simultaneously is their only title that feels truly balanced for both stealth as well as a "guns blazing" approach, paired with Arkane's excellent level and world design and you have one of the most fun, immersive games ever created. On top of that is some of the most brilliant art direction I have seen in a game, where these messages appear to you and even you as Colt, the main character, questions why you can see them but as you progress you realize that you left those messages for yourself, to help guide you and keep you on the straight and narrow. The voice actors for Colt and Julianna (who are arguably the two protagonists) also show great chemistry and every time they have a dialogue together its always a treat.

Some gripes I do have with this game is the lack of trust the developers seemed to have with the players. Once you solve each "quest" for the visionaries (the 8 targets Colt must kill to break the time loop he's stuck in) the game straight up tells you the correct order of execution for the targets, this was a major slap in the face. This game is best expierenced with quest markers turned off and that last "quest" truly proves why. I also had to manually close the game 3 times (on PlayStation 5) due to bugs that prevented me from closing the game. This is an issue because there's is no saving in levels as to prevent any kind of "save scumming", which led me to have to restart that portion of the day.

Overall, I wouldn't say its a game for everyone. There is a lot of repeating the same tasks and visiting the same areas to learn more about the world as well as the eight visionaries. However, Arkane Lyon has something special on their hands that everyone should try, even if that does mean waiting for an eventual sale.

This review contains spoilers

More than the sum of its parts, as the story can get too hokey for its own good and the normal combat encounters can be a little dry.

It's overall a fantastic experience with no obvious dip I can point to and say "boy not looking forward to playing this in future runs."

Things I especially liked:

First person worked well for the experience they were going for here. It's been said by now but RE8 is really a nonstop haunted house ride, it feels like your in a minecart going just a little too fast for comfort past a litany of scary sights and flashy lights.

Exploration is addictive and rewarding, it was like a microcosm of a modern Fallout game with even more of the fat trimmed away.

Story was bonkers and had me laughing out loud, and some of that was even on purpose.

Looked great, sounded great, ran without a hitch.

Things I disliked:

Weapon upgrades were a bit linear. As in, weapons you picked up as alternative versions of existing weapons you have were always better.

Moreau's area might have been the only one I would call "undercooked", especially in between Dimitrescu's Castle and Stronghold. Beneviento House is short but quality.

Not enough tension in item management. Maybe it didn't jive with the forward momentum Capcom was going for here, but there was hardly a time when I needed to care about inventory space (or ammo for that matter, playing on normal).

Ethan shouted for his daughter like 500 times and it felt like a bad American primetime action show.