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There will never be another game such as Catherine. Not by Atlus, not by any studio. Its a product of its time, one in which people were not too sensitive to the topics of lust, morality, cheating and nudity. I think if Catherine would be made in this day and age, it would receive lost more ridicule and backlash than it did when it was released back in 2011. Catherine made and my friends question our own sense of morality while basking in the relaxing yet stressful atmosphere of the game. Vincent spending time during the day with his friends in the Stray Sheep restaurant, made me feel so immersed I could feel myself taking part during those times. And then each night I'd wait in horror to see what climbing puzzles the game would put me through once again. There's multiple endings and gorgeously animated cutscenes by a well recognized animation studio. The music is charming and screams of unique identity, as does all of Catherine. And I want to say this: Troy Baker has voiced lot of characters. He IS lot of characters, but to me his most iconic role will forever be Vincent of Catherine. A man so flawed, so human that I had lot to learn from this fictional man made of pixels as a young 17 year old boy back when this game came out. It's simply beautiful, even if at times held back by its simplistic gameplay design.

One of the most overlooked Dragon Ball Z games ever made. Forget about Budokai. Forget about Tenkaichi. Forget about Xenoverse. Raging Blast may not have the quality of its predecessors in terms of an exciting story-mode that retells the DBZ story we all know and love for the hundredth of time. Instead, it says hey, how about we give you just a shit ton of content to dig into? Galaxy Mode is exactly that. Name your character and you can play through tens of challenges with that character. There's unique dialogue and interactions but no real cutscenes or cinematics. But there's lot for you to chew on, regardless of that. And I must appreciate the game giving spotlight to random movie characters like Cooler's Henchmen Neizu and Dore; or forgotten Namekian heroes such as Nail. It's a great love letter of a game to DBZ fans who just want to go "Oh my god, they have THIS character in the game." or "Oh my god, they have THIS move in the game". Talk about moves, most characters have unlockable moves that you can add to their customized sets. It adds flavour and value to the game to mess around with your character to customize that perfect set of abilities and supers you want to use. Oh and by the way, there's an entire movie that comes with the game. Even if there was no cinematics or cutscenes attached to the main mode of the game, there's an entire animated Dragon Ball movie made for it; one which you can view without unlocking, just for your pleasure.

I like the ideas Jericho presents as a first person shooter decorated with squad based elements. Considering this game came out in 2007 to a harsh critic reception, I feel as though it was unfairly judged at the time. The epic and almost cinematic combat sequences with you and your Jericho Squad feels unreal, even to this day. I feel that this was all deeply overshadowed by the nonsensical narrative and cynical character designs that made vomit run up to my mouth each time a character would open their mouths. There's nothing appealing about the world, the characters or the narrative. The narrative is ridiculous mumbo jumbo, something only a madman could come up with during a fever dream, yet even with such unique conditions for a nonsensical narrative, it somehow feels extremely generic at its story twists and conclusions. There's lot to appreciate in Jericho almost two decades later, but characters and the narrative aren't it. Give it a go if you want a first person shooter with an epic feel to each battle and a depressing setting to stroke your already melancholic nature.