Under the Sea: Part II featuring dumb therapist evil lady, big drill, and one of the best DLCs ever made (thank you Minerva's Den). This game accomplished its villain very well, by the time I had gotten to Siren Alley I thoroughly hated Sophia Lamb and her mindless cult of radical collectivism - very much the antitheses of Rapture's original objectivist line of thought. The locations were interesting, although not always as compelling, and Subject Delta's story is surprisingly tragic as you uncover the details. Eleanor's little audio diaries sprinkled throughout the game are also heartwarming. The gameplay is pretty good, although the weapons in some respects aren't as cool (the drill makes everything okay though). Ryan Industries/Fontaine Futuristics was probably my favorite area of the game, that or Dionysus Park. The little story bits about these areas are underrated, but I understand why people don't like the story. This game is a worthwhile experience for anyone who enjoys the first game, anyone who likes carving giant chest cavities into people with a hydraulic drill, or anyone who just wants to farm slugs on the ocean floor.

One of the most beautiful games I ever played - from the vistas of Bleak Falls Barrow to the autumn forests of the Rift - and the remastered edition makes it better. The main questline isn't that deep but it's long and it'll keep you invested in your destiny as Dovahkiin. The world is full of adventure, monsters to slay, and people to meet. The faction quests - with the exception of the Bards' College - are generally pretty fun and you earn power and prestige in each as you go along, with plenty of rewards to satisfy your efforts. The greatest thing about this game, however, aside from getting that one cool Dragon Priest Mask... is becoming a real estate tycoon. You can buy houses in all five major cities (Vlindrel Hall is the best don't @ me), you can build three more rural manors in enticing locations, and on top of that you can claim the Severin Manor, College of Winterhold, the Dawnstar Sanctuary, Castle Volkihar, and Jorrvaskr as additional residencies. Your Dovahkiin's mega-millions in gold coin could probably buy half of Skyrim... if they game would let you. Flexing on everybody including that punk Nazeem with your real estate empire is one of the highest satisfactions I have ever experienced. Oh, and riding dragons is dope. I rest my case.

The game that took my Fallout virginity and the game that turned my interest from shooters to RPGs. It doesn't hurt that I live near the Capital Wasteland so I know a lot of the area - even after it's been turned to a radioactive hellscape of misery and pain. Fallout 3's map is massive and chock-full of interesting, scary, weird, and irradiated locations to explore. The gunplay is dated but still engaging and satisfying. Walking out of Vault 101 is still breathtaking even now. The DLCs are also commendable - Point Lookout is my personal favorite, a timeless and invigorating foray into the dark and mysterious swamps of Maryland, faced with violent locals, swamp ghouls, and other horrors. The punga fruit hallucinations are whack though. Many of Fallout 3's unique quests are memorable and captivating side adventures while you track down your deadbeat Liam Neeson dad. Also, I appreciated the religious themes in the game, which were both nonintrusive and appealing - nobody ever talks about how the plot of the game is based on a Bible verse and I'm not sure why. The main quest is serviceable and treats the major themes of the game well although it isn't exactly moving either. Overall a solid experience, even worn by age.

It's a classic and the story is infamous for its mind-breaking twist. It's gameplay is fun, modular, and generally solid. The setting is a masterpiece, an art of its own. The world you walk through feels alive, although visibly disturbing at times. The Big Daddies are iconic and curbstomp you until you get the rocket launcher. Spider and Houdini Splicers are my favorite though. Not sure why people hate on the hacking, I thought it was a unique system that provided a nice distraction from sloshing around Rapture's ruined city districts. Arcadia is underrated although Fort Frolic is probably the best level in the game. Audio diaries are always worth a listen to and there are parts in this game which are verifiably freaky. Now, would you kindly give it a try ;D

This game is the Fallout equivalent of a Marvel movie. It's fun to watch/play, it'll keep you busy, and it's not complete garbage like Suicide Squad, but that's all it will do. The RPG mechanics of previous games were dumbed down and streamlined in Bethesda fashion. It's Skyrim in Boston. The graphics are improved although somehow less engaging. The gameplay (mainly shooting people) is its biggest touch-up. Combat is fast, it's fun, and it's genuinely much better. The weapon sandbox is less stellar however (the mod system does little to replace a much more limited selection). The dialogue system (and the dialogue in general) is an abomination to this series and deserves to be tossed in the trash. The story is on par with previous Bethesda games - enough to keep you entertained but not particularly deep or thought-provoking. The companions are decent, some being better than others. The settlement system is a nice way to kill time and if you're good at building and not an idiot you can actually make some pretty sweet digs. It needs polish, though. The DLCs were painfully average (Far Harbor was disappointing and Nuka-World had a great setting + new gear but little else). So yeah. The game's okay, but not great.

Giving this 5 stars because this game means way, way too much to me and I've played it a thousand times. I've never been enchanted so much by a game world and its characters quite like this game. It's occupied my psyche ever since I first loaded up my first adventure as Courier Six and it's stuck with me for years. I admit my glasses are fairly rosy at this game and I make no pretenses at objectivity but I have to say that this is the greatest game I ever played. Its setting is fascinating and unique. Its characters are charming, lovable, despicable, and everything in between. The dialogue is brilliant and engaging. Some conversations (including DLC) last 30 minutes of IRL time. The guns are awesome - one of the best vidya game arsenals of all time full of returning iconic favorites like the Bozar or the 5.56mm pistol, new and exciting uniques like the All-American or the Ratslayer (10/10 best gun and you can get it in the first hour or so of gameplay), and setting-appropriate cowboy weapons to eviscerate your way through a wild wasteland of colorful critters, jacked-up freaks, and ambitious factions grasping for control of the New Vegas Strip and that silly Dam that somehow still works. The DLC is also A M A Z I N G, adding new and unique locations to explore, a deep and invigorating mostly connected story, and more fascinating characters to meet, greet, and possibly delete. I love this game like it was my own child and I shill for it wherever I can because I'm a dumb fanboy blinded by the light of the ARCHIMEDES II orbital laser platform.