When discussing sequels that fully realize the potential of the original's premise, elevating it to a level of perfection and showmanship that would forever be near impossible for subsequent entries to overcome, you will be hard pressed to find a better example than Silent Hill 2. That isn't to say that SH1 wasn't already lightning in a bottle, but the level of confidence and talent Team Silent poured into its sequel, just 2 mere years later, is nothing short of amazing to witness.

While Harry Mason's plight in SH1 was easy to sympathize and engage with, there was always a level of detachment between the personal search for his daugther and the source of the emotional trauma that the town of Silent Hill manifested. By shifting the subconscious reflection of the town from a NPC to the player character itself, Team Silent creates with James Sunderland one of the most fascinating explorations of the human psyche and is able to more expertly utilize the setting to inform the state of mind of its victim through a much subtler and escalating process.

This switch in perspective also enables Team Silent to put aside the literalization of Silent Hill's cursed nature as the result of a devil worshiping cult in service of a much more Lynchian approach to storytelling that lends SH2 its ethereal and fleeting somber atmosphere. And don't get me wrong, the cult stuff is still there, and I wouldnt have it in any other way. But by putting that context into the background instead of being the main focus, it imprints SH2's setting with an odd believability and suspension of disbelief that turns it into one of the best purgatory stories ever told.

With the leap to the 6th generation, every aspect that made SH1 special is further iterated and expanded on. The lighting effects are greatly improved and still a marvel to look at, working in tandem with an even more unreliable and claustrophobic camera that Team Silent confidently utilizes to create dread and horror out of every angle and point of view possible. The mundanity of the suburbian spaces you walk through is even more apparent and scary, with each room you pass by being filled with detail and texture that new gen games wouldn't dare mimic. Even the soundscape of SH2 is vastly improved upon, filled with wailings, heavy breathings and industrial clangs and bangings that give an unsettling life to the town.

These tools and devices end up working so well together, that for the most part SH2 is more than happy to let the implications of horror work their way on you instead of actually presenting any real threat, fully aware that the player's mind can do all the work inside a dark empty room. Which makes the actual few and far between jumps scares that much more memorable. It has been 20 years and the Silent Hill Historical Society still remains one of the finest horror moments in all of fiction.

And everyone already knows how well executed the story and revelations of SH2 are. To this day, you will not find many games willing to successfully tackle such serious and morally taxing subject matters with the level of nuance and sincerity that is displayed in Mary's letter. Silent Hill 2 has installed itself as one of the Greats in the videogame halls of history, and weirdly enough that has given it nowadays a target on its back, similar to games like Shadow of the Colossus or Nier Automata. And I kinda understand, Silent Hill 2 is an easy game that anyone can latch onto for quick "videogames are art" cred, but going against the tide here feels like sorta trying to trash Goodfellas. And you don't wanna be the guy who trashes Goodfellas, do you?

If anything, take solace in the fact that SIlent Hill 2 still manages to filter such renowned and prestigous videogame critics such as this one after all these years:
https://www.youtube.com/watch?v=0lhy9QnBHmo&ab_channel=MrStuntAction

Reviewed on Apr 11, 2021


18 Comments


3 years ago

Goodfellas... Good

3 years ago

joseph anderson is one of the worst things to ever happen to games criticism

3 years ago

I love (hate) his "i'm a writer, so I know" demeanour.

3 years ago

game critics should get more bitches and with get more bitches i mean play more games

3 years ago

"The town made James dumb" jesus christ lol.
Criticism is when you have issues with a thing, and the more issues you have with it; the more of a critic you are. Joseph anderson nitpicking for seven hours straight makes him a great critic.

3 years ago

if you wanna have a great time, check out Joseph Anderson's goodreads page. honestly the funniest thing any game critic has created
My game indepth origins of being a r/truegaming 15 year old into early college joseph anderson discord server admin into trying to distance myself as much as possible forever gets looks more cursed and awful every time this video is mentioned lol.

I agree with what everyone's saying, I'm just internally screaming. Good review, another hell yeah to SH2
*gets more cursed

3 years ago

thank you! There can never be enough hell yeahs to SH2.

3 years ago

Horrifying to have such an awesome written review have a link to such a terrible vid, dear god.
Great review though! I like how you pointed out the soundscape and how the game uses its toolbox well. The sound design and music is something else, and I think it actually adds even more nuance to the scenes it surrounds then the scenes already had.
I'm willing to go at bat more on GoodFellas because I greatly dislike the MC (though I understand his purpose of being an observer), who imo is one of the least interesting characters out there surrounded by characters who are infinitely more interesting. Still a good movie, just I think GoodFellas is more rough around the edges, and if that makes me a contrarian, well.... ;_;

3 years ago

i have no idea who this person is but i went on their channel and they had a 2 hour long video on why super mario odyssey isnt a masterpiece and like... bro why u gotta spend two hours to talk about why the fun platformer game isnt 10/10 kino, dont u think you can truncate your points into a reasonable time frame
i guess this is unsurprising from a person who doesnt understand sh2's very easy to understand symbolism

3 years ago

i remember when i couldnt escape that odyssey video from showing up in my recommended. i remember just clicking on it out of morbid curiosity (i also didnt know who this guy was at the time) and watching random bits and either disagreeing or thinking he was doing dumb nitpicking lol

3 years ago

@Tatsky Thank you for the nice words! Didn't mean to imply Goodfellas is untouchable and impervious to criticism, there's a lot that can be picked apart and discussed about it, like what you said about the protagonist. It's just one of those highly entertaining and well constructed movies where if you gonna go and swing at the king, you best not miss.

3 years ago

Joseph Anderson is a gift

3 years ago

To think I used to watch Joseph Anderson at one point back when I was dumber and didn't really have a feel for how to break down games at all. Dark times.

3 years ago

Remember when Joseph Anderson "critiqued" Subnautica's story over plot details he missed, and his only way of "critiquing" it was proposing his own version of the plot? Good times

3 years ago

that review is particularly funny to me cause the first half is just him praising the game and it seems like a fairly cool review, and then all off the sudden JA shows up halfway.
After that video, I feel absolutely validated in distrusting Joseph Anderson's "voice" on video games. Oh boy.

2 years ago

This comment was deleted