A very calm pensive game about the wistful feeling of longing we collectively suffer during the pandemic.

Every Survivors-like is to some degree a scary game, overwhelming you with foes that ends up making you tense by the end of a run. Some of them, like 20 Minutes Till Dawn, even use a spooky aesthetic to make it scarier. But I don't think I've played one until now that could be a considered a horror game. Every minute of Snake Farm gets under your skin on some level, feeling equal parts jovial and threatening, from the droning synth to the overwhelming GIANT SNAKES AND YOU WEREN'T LYING WHEN YOU CALLED IT A GIANT WORM.

Got stuck on trying to lift a board to cross a gap because it had two physics strings which wouldn't let me do anything. Thanks.

Damn right when it's getting interesting the campaign is over and then like... you just don't have any other campaigns to do. lol. oh well.

Very psychelic, very mellow wit, interesting gameplay, glad i backed it.

i've never played a rhythm game that had my exact favorite genre of EDM at its core and this one does and it is so good!

It's fucking metal slug!! Holy shit! Metal slug is fucking good! The art rules! It's great! Metal slug!

This is one of the best-written and most interesting idle games I've ever played. It uses the format of seasoning and incremental advancement in really interesting ways that tie into a metaphysical story. I haven't finished it yet because it's a LONG game but i am very intrigued by the direction its heading.

this game plays in a way i really like but the writing is really bad. it would be bearable if it also wasn't really weird about being racist? it feels like a newgrounds game

This one is hard because I am giving it 5 stars for being a perfect reimplementation of the game engine but also the remaster isn't very good. The updated art looks too smooth and the remastered audio loses its original tone sometimes. Honestly I recommend just playing it with original sound and graphics.

Too many party members to hire with no clear benefit to doing so, resulting in much of the game feeling unnecessary and burdensome.

2017

At first I started this thinking I'd see some really cool architecture and a neat gameplay concept. What I didn't expect was to be immediately won over by two incredibly written characters with a fantastically messy relationship.