I tried getting this nonsense put onto IGDB twice and got denied so congrats to the madlad who got it done! 5 stars for the goofs.

This has a bit of a learning curve to the controls but once you get the hang of it this game is rad as hell. Challenging but fair, awesome pixel art and dope boss battles. Had to abandon it at stage 20 because that's about where my skill level ends, but definitely worth checking out. Should mention that I played this on easy, you gotta be some kind of gaming master to do this on hard.

Oh man you know what, I think this was actually what I played at game camp! I remember being able to move side to side instead of just up and down, and the weird rotatation controller! So yeah, what I put as my Pong review is actually for this game! Also fun fact: I share a birthday with Ralph Baer!

This game is the Dark Souls of 3rd grade.

Unironically great fighting game with tight Street Fighter style gameplay. Despite not being able to read Mandarin, the story does genuinely awesome stuff with the gameplay towards the end that would blow your mind if you saw it in a mainstream fighter.

No Longer Home wears its inspiration on its sleeve, having a scene from the opening of Kentucky Route Zero on its protagonist's computer screen at one point. It bears some resemblance to KRZ in its dialogue system and set design, but taking place over a much shorter time-span and much smaller space. This is a nice little slice of life game about a couple of recent college grads about to move onto the next stage of their lives. Taking place the day before the big move, it deals with a lot of the stresses and anxieties that come with not knowing what comes next in life, how your relationships might change, what personal and societal expectations there are for your future, and how the market forces of capitalism muddy the waters even further. While the visual elements are steeped in magical realism, the semi-auto-biographical nature of its writing gives the story a very personal feeling that lets you really linger in this moment of the characters lives. This could have earned an extra star if it had the time to really delve deeper into some of the topics it brings up, but for an exploration of a small moment in life, I enjoyed the brief time I spent here.

98 of y'all: It's not F-Zero GX online! Everybody is bumping into me! Q_Q

Me in 1st place: Hehe fun game.

This was a disappointing one for me. I enjoyed this studio's previous game, The Council, for bringing role-playing style stats into a TellTale style game. I wasn't blown away by the story, and the graphics and voice acting could've definitely been better, but I enjoyed it well enough paired with the gameplay mechanics that I had an overall positive experience with it. One of the things Swansong revealed to me about how I play games now, is that I'm just not willing to read through a bunch of superfluous text unless it's exceptionally well written. I used to be the type of player who would read every single codex entry in a BioWare game, and when I played The Council which also has tons of reading, I read through everything I found even if I found it boring sometimes. My playstyle has since changed however, and I'm no longer willing to give my time to something like that unless I view it as being worth my time, and in the case of this game I don't think that it was. My only prior experience with the Vampire: The Masquerade universe being Bloodlines, I've already had an experience with a very well done role-playing style story in this universe in video game form. The central conflict between the Camarilla and the Anarchs in that game is thematically rich and compelling. The conflict in this game just didn't grip me in the same way, and didn't compel me to scrounge through in-game books to try to learn more about it, especially when not everything you can read is crucial or even interesting. When a large amount of the game is about investigating, and I'm too bored to care to read up on the things I'm investigating, that's a bad sign.

I also think that Disco Elysium has just ruined this kind of game for me because it did stat-based storytelling too well. In Disco Elysium every possible way you could think to build your character is valid, and the game itself is more about playing it the way that you want, because there are options for every build imaginable. Swansong on the other hand, having only played through once, really feels like there are certain stats that you could min/max to simply get the "best" outcome. Investing points into your four core dialogue stats seems way too strong, and I never felt like I was choosing between these in an interesting way. It was more "sometimes this will come up and if you have points you'll win easier" and less "multiple of these will come up and you'll make an interesting character choice." I do hope that this studio can get a couple more shots at refining their formula because I do love the concept of RPG meets TellTale. Hopefully they look at how a game like Disco Elysium does this in a CRPG format and can apply it to the kind of game they make. But for this game, it just didn't really grab me.

This is a free text based game that you can finish in approximately 30 minutes on itch.io. The premise is that you wake up one morning only to realize that you are Amazon CEO Jeff Bezos, and you begin spending all of his money to fix all the various issues in the world. I really like how unapologetically this game tackles real world political issues, and it does a really good job at putting into perspective the inherent immorality of being a billionaire. I think it could be a really good wake up call to anyone who hasn't put too much thought into the ethics of billionaires.

Shout out to the backloggd discord fellas who are also playing this. Not gonna log days played on this one because I don't really want this to become my "most played game" due to the 2 minutes I spend on this each day. This is a fun concept to turn the Wordle style of guessing game into a film version by giving up to 6 screen shots for you to guess the movie title. Just wish the movie database was larger as many times I'll have a guess that simply isn't in the database.

This review contains spoilers

Imagine if Aerith had Groot in her party, would've saved her a lot of trouble! You can't tell me this isn't in the FFVII universe with Lady Hellbender's pets looking like some Advent Children ass dogs.

Seriously though, I am joining the chorus of people saying that this game is surprisingly good! It captures the feeling of the movies spectacularly, while obviously drawing from its own lore. How comic accurate it is I can't say, as like most people I'm mainly familiar with this stuff through the MCU. The combat could definitely use some polishing which is why this is a four star rather than five star game for me. The fundamentals are there for something great, but as is, the hits lack the kind of impact that I'd expect from a AAA experience. Your team attacks feel good especially once you get multiple AOE attacks that launch enemies around, although if they added even more umph to them I think it'd sell the impact even more. Your most basic attack however, shooting your twin pistols as Starlord, lacks any kind of physical reaction from the enemies whatsoever. Thankfully, the game is much more frequently about well paced story beats and exploration of absolutely gorgeous worlds. Top notch art direction going on here. I'd be very excited if they made a sequel to this and gave the combat that extra push it needs to be great, and maybe add even more unique non-combat gameplay moments, of which this game has a few, and they lend some great flavor that make the game stand out as its own. One last thing that really bugged me, is that there's so much dialogue that happens while you're walking about that will get interrupted by walking into a cutscene/fight/another line of dialogue, and I just can't believe this is still a problem we're having in the 2020's. Please, in a game this dialogue driven, just make your hallways long enough or implement a "as I was saying..." system!

Also, happy 200th review to me!

2017

Gameplay that is as creative as it is fun, there's no other game like this out there. The way they manage to tie the gameplay into the story here is also great, as you'll be thinking about your wins and losses in order to level the character who you want to free, which then removes them from your roster, as well as thinking about which opposing team you want to elevate for the final showdown. Supergiant really managed to master the art of letting failure become not a hinderance, but an asset to their story with this game. Every character has something to love about them here and it really makes you invested in thinking about who to free, or who would even want to return if given the chance. Darren Korb of course knocks it out of the park with a banger soundtrack once again, with a nice creative treat waiting for you with one of the songs, if you've played you know which one. I only subtract half a star because well...this game is about overthrowing a tyrannical monarch but...well it's a bourgeois revolution. You're essentially doing the fantasy equivalent of the American revolution here. You overthrow the monarch only to establish a Liberal republic in which the merchant class still gets to amass vast riches. It's a near perfect game I just wish the politics were better.

I did a lot of this out of order and by the end my guy was way too strong and could brute force all the bosses lol. Gotta give 5 stars for the impact this had on the medium though. If I play another one of these I'll definitely try a dexterity build so I can't just brute force things.