It's fairly shallow and the plot doesn't have much of intrigue going on. It's also fairly easy, which would probably disappoint many Dark Souls fans looking for something similar.

"Ice Mountain" and "Market Street" are great remixes. Honestly, I almost teared up the first time I heard "Ice Mountain". And "Dark Arsenal"? James Franco voice So good.

The ending is beautiful and very poignant. I don't want to oversell it, but I do think it works extremely well, if only because of Kira Buckland's voice acting.

I like some of the songs for this game. I also like the callback to Nier Gestalt when "Song of the Ancients ~ Atonement" plays. It's an unobtrusive nod to the player who's played Nier Gestalt while still having some weight to those who haven't.

This game does not do much if you're not a fan of british accents. Like, oh great, the british guy is saying something snarky again, what a shock. Didn't see that one coming. Glad I paid for this.

I do like that it takes a risk in hemorrhaging your own enjoyment of the game to make a point. It's very interesting in that sense, exploring what can be done with games as a medium. As they say, the medium is the message.

Fails to do much to grab you if you're not already a fan of 2D Zelda.

Feels a bit undercooked. I don't mind that it's short, I just feel like there was more that could've been done with the core gameplay.

There's a sweet story buried in here somewhere. I like that it's fairly sincere.

I really like that this game ends at some point. The whole time I was playing it, I was like "Is the torment neverending? Must I suffer eternally?", so it was a nice change of pace when everything ceased.

"Ragged Mountain" is one of my favorite tracks in the entire PMD series.

There's no getting around the fact that this game is basically nothing but trial-and-error.

Horrendously stupid story. I know fighting games aren't exactly trying very hard when it comes to the writing department, but I couldn't take how insipid the story was.

The worst thing about this game is that it's very rigid in what you need to do if you want to get the best score for the game. You basically have to do a very specific set of things rather than demonstrating any ability to improvise or hit a certain skill ceiling. Not the worst problem to have, but it is slightly disappointing because it makes the game feel less engrossing.

It's mildly funny fucking up zombies and watching them stumble to get back up. You knock them down and it takes them like 7 seconds before they're even a threat again. Very amusing stuff.