JOEZCafe
2021
2018
F1st's only sins are the lack of the improvements made in its successor, especially dynamic hitsounds for each note type, but it's still an expansive and joyful rhythm game to play with an ENTIRELY unique setlist of zero returning songs, making it a wonderful standalone rhythm game that doesn't feel the need to wallow in reincorporation.
If you can only get one DIVA game, I would recommend F2nd, but this one is well worth playing beforehand as a worthy introduction to the series.
If you can only get one DIVA game, I would recommend F2nd, but this one is well worth playing beforehand as a worthy introduction to the series.
Future Tone is really weird to explain, as a home console port of the arcade game, it's the most comprehensive Project DIVA experience, containing 220+ songs from the previous games and the hardest charts and mechanics in the series, and that's it's problem.
In truth, all of the Arcade DIVA games are the weakest in the series with boring charts, game design that prioritises difficulty and score chasing over musical catharsis and very little extra material beyond spamming charts.
It's the rhythm purist's Project DIVA, with nothing more for genre fanatics who desire that little bit more.
In truth, all of the Arcade DIVA games are the weakest in the series with boring charts, game design that prioritises difficulty and score chasing over musical catharsis and very little extra material beyond spamming charts.
It's the rhythm purist's Project DIVA, with nothing more for genre fanatics who desire that little bit more.
SEKAI is a concoction of everything I love about the rhythm game genre but still executed extremely poorly, with dull charts and mechanics and a plot that's relegated off to the side to make the game's holistic ludonarrative practically nonexistant.
Add in the game being a senseless live service that adds meaningless content that hardly improves the experience and SEKAI makes its gacha mechanics the least offensive aspect of its design.
Add in the game being a senseless live service that adds meaningless content that hardly improves the experience and SEKAI makes its gacha mechanics the least offensive aspect of its design.
Did you know the last truly new Project DIVA game was in 2016 with Diva X and since then we've been receiving a rerelease of the arcade game once every two years?
Despite it's name, Mega Mix + is actually closer to being a PC release of Future Tone and contains the largest song library in DIVA if you include the DLC.
Critiques of the other two releases still stand, but it's not a poor deal, just be careful with the odd port issue like frame dips and crashing.
Despite it's name, Mega Mix + is actually closer to being a PC release of Future Tone and contains the largest song library in DIVA if you include the DLC.
Critiques of the other two releases still stand, but it's not a poor deal, just be careful with the odd port issue like frame dips and crashing.
It feels cruel to rate Mirai so low because it has a lot going for it with its song choices and side modes, but I couldn't bring myself to finish it due to the underwhelming and tedious way Mirai adapts the rhythm game for less experienced players.
Compared to the freeform system of the DIVA games, the rail system in Mirai is lamer, slower, cheaper, undercharted and makes everything a boring slog, especially with the lack of an Extreme difficulty across all charts and songs being needlessly left at their full length.
Compared to the freeform system of the DIVA games, the rail system in Mirai is lamer, slower, cheaper, undercharted and makes everything a boring slog, especially with the lack of an Extreme difficulty across all charts and songs being needlessly left at their full length.
Asking if Ultra Deluxe is worth the time and money is the wrong question. It's a quaint extension to the original, with a lot of purpose, and it doesn't make TSP any less fantastic.
I’d say the only real downside is it’s more linear execution of the Ultra Deluxe content makes it a bit less surreal and more “visibly structured” than the original, so it should be absolutely taken as a Mini-Episode on top of an already brilliant original game.
When the game asks you if you've played the original before, answer truthfully for the best experience.
I’d say the only real downside is it’s more linear execution of the Ultra Deluxe content makes it a bit less surreal and more “visibly structured” than the original, so it should be absolutely taken as a Mini-Episode on top of an already brilliant original game.
When the game asks you if you've played the original before, answer truthfully for the best experience.
2013
TSP will not change your existing view on Walking Sims, but it's surreal to the point of both hilarious and terrifying as you start questioning what's a bug and what's a feature of the experience.
Its very thesis statement pertains to interactivity in games, and in turn pulls off a narrative with peaks and valleys all through what happens in the game structurally, and it’s unlike anything else.
Its very thesis statement pertains to interactivity in games, and in turn pulls off a narrative with peaks and valleys all through what happens in the game structurally, and it’s unlike anything else.