Some marginal shop RNG frustrations aside, Balatro has easily ruined my life with its infectiously addictive gameplay, combined with a gorgeous dreamlike-CRT presentation.
It's up there in the funny clown echelons of video games.

Who wants to talk about how underrated Ride The Bus is?

Deemo II is the result of taking one of the greatest rhythm games ever made and it's relatively solid remake and trying to make a spiritual successor that borrows more from the likes of Genshin Impact if anything.

A title known for its small scale and personal experience is succeeded by a live service drowning in currencies, events, battle passes and inferior songs and charts to make an exhausting experience that has still yet to prove itself after so many years, proving time and time again that a live service lacking any engaging elements by virtue of being a live service isn't going to be improved by just having More Stuff patched into it.

As a huge, huge, HUGE fan of Persona 3 FES, Reload manages to be a remake triple whammy.

1. It's an incredibly tasteful remake that doesn't completely overhaul its base concepts or crowbar in newer series features that don't belong.

2. The new ideas presented advance the series in more engaging ways than P5 ever did.

3. While still being faithful at its core, its small flourishes create a new experience that doesn't necessarily negate playing the previous editions of P3.

I think literally the only two things I'd say I have significant hangups with are the inclusion of baton pass, baby-mode-ing the combat, and the removal of the exhaustion system, making dungeon bingeing far too viable of a strategy and losing some of the "intermittent plate-spinning" the original game offered.

FES still has a place in my heart and the spirit of it makes it continue to be my favourite, but Reload is so good that it made me rekindle that love all over again, this is a must play for JRPG newcomers, fans of the other Persona games and even previous P3 players who were planning on replaying it anyway.

The most spoiler-free gist I can give of The Beginner’s Guide is it’s a narrative demonstration of small indie games made by one person and narrated by one of the cowriters of The Stanley Parable as they pitch to you their theory about how we can get to know a creator through their work.

While compelling in theory (And I’m not gonna ever regret experiencing this game or lament the existence of games like this), TBG is at best boring and at worst misdirected and obvious in practice, as every intriguing plot element is revealed in broad daylight to be a red herring for a far less engaging and less contentious thesis that holds your hand as tight as it possibly can while having the gall to suggest it’s up to interpretation.

It sounds obvious but can be easily overlooked that despite familiar Larian-isms in BG3, it’s an entirely different RPG with different priorities and is not in any way “Divinity: Original Sin 3”.

There’s so much to enjoy and immerse yourself in with this game, character creation’s seen some improvement, the story and NPC cutscenes look amazing compared to DOS2’s text-box-only approach, the combat has dozens of really fun actions like being able to throw items in your inventory as improvised weapons and there’s frequent skill checks to keep you on your toes, I even appreciate the option to make dice rolls entirely random at the risk of multiple consecutive failures.

Where BG3 completely falls apart and becomes completely frustrating for me is as an entry in the BG series, it’s an adaptation of Dungeons & Dragons 5e, which I’m not a fan of in the slightest with regards to using it for a video game RPG, in my mind, D&D only works in a slow paced tabletop environment that’s being moderated by a human being you can negotiate with.

As such, combat is slow, the number of actions per turn is pitiful, ability cooldowns are obnoxiously strict, the item economy is insufferable and room for experimentation and class overlap is minimal, and each session just amounts to going “Oh I don’t want to use this ability now in case I wanna use it 3 combat encounters from now without Long Resting”.

The game even lacks the Lone Wolf perk of DOS2 that buffs you so you can play with a single character or a group of 2, so despite its openness, the game feels obnoxiously restrictive at times.

If you want a direct adaptation of 5e, warts and all, BG3 fits the bill. But for a combat and progression system that’s a bit more refined for what it demands, DOS2 is the better game.

Move It is Smooth Moves 2 but just ever so slightly worse.
It’s initially disappointing already as Get It Together showed that WarioWare games with variety beyond their control scheme could exist, but here we’re exposed to microgames that have way too much of a reliance on shoddy tracking over gesturing, a pointless requirement of two joycons and a story that leaves little opportunity for humour.

I admittedly didn’t get far in Fashion Dreamer because despite being rather excited to finally play it, it was immediately hit with far too many dealbreakers to feel salvageable.

The biggest issue the game has is it makes an effort to make the gender options more ambiguous by referring to the selectable Fem and Masc character models as Type A and Type B, only to then completely u-turn by making almost every single clothing item in the entire game locked to only one of the two character models, accessories like hats and earrings are unisex, but literally everything else from shirts to shoes are locked to one model and can’t be mixed into one look, and the only workaround is to make two different characters of each model for you to swap between.

It makes the experience feel very drab and arbitrary as you’re completely incapable of making any interesting, clashing or gender nonconforming looks that it got miserable extremely quick.

As far as I’m concerned, the core experience of personal and independent fashion creativity is squandered by this, and I’m just disappointed.

HYPNOTORIOUS - 0/1
As far a hidden identity goes, Hypnotorious tries to vary things up after years of practice with previous games, but forgets to make it fun, it's absurdly confusing as you answer questions in character and sort your group into categories with very little to go on, and it gets boring and overdrawn fast.

DODO RE MI - 0.5/1
As a rhythm game fan, I'm delighted to say DODO RE MI covers its bases quite nicely when it decides to work, and it's been very popular with my groups, I just kinda wish it had more of a "Jackboxy" element to it like a linear competition, modifiers and rounds, but it has its moments.

TIMEJINX - 1/1
TimeJinx is a fun and interesting spin on trivia as you enter year dates for events and get penalised depending on how far off your answer is, it's simple, but unique and I appreciate it.

TEE K.O 2 - 0.5/1
TEE K.O's great and the new tools are neat, but I was so disappointed when it was announced for this pack that it's on the Sequel Shitlist, sorry.

FIXY TEXT - 0.5
Fixy Text is a lot of fun but is so hands off that I can see it getting old quickly, a pure text game where you and your team have to write responses, simultaneously on one paragraph and without backspacing, which opens up for a lot of comedy, but it means it begins and ends at who can write the most unhinged sentences with absolutely no variables to keep things interesting.

NONSENSORY - 0/1
Nobody who I play Nonsensory with walks away from it understanding its rules and feeling satisfied, it's routed in so much subjectivity, which is part of the concept, but it makes for a game where everybody's mostly confused and bored.

ROOMERANG - 0.5/1
Roomerang is a popular pick in my groups that I enjoy playing, but I can't help but feel could have been taken even further with its concept.
It mostly feels like Quiplash with a reality show reskin, but not truly honing in on any of the drama and backstabbing that reality shows are known for.

Quixort - 0/1
Quixort is chaotic fun, but feels incredibly unbalanced.
While Team A has an easy category they know everything about, Team B has something extremely obscure to the point of unplayable guesswork combined with atrocious input lag.

FIBBAGE 4 - 0.5/1
As mentioned in other reviews, sequel games are an extreme No for me, and Fibbage is already kind of mid as it is.

JUNKTOPIA - 1/1
An unpopular fave, but Junktopia is as good as Jackbox improv gets as you try to Antiques Roadshow a random JPEG to your group, which lets you conjure up comedy from absolutely anything.

WEAPONS DRAWN - 0.5/1
Weapons Drawn opens itself up for a lot of humour, making it a very frequent play but actually playing it is a bit of a nightmare, it's incredibly slow paced, far too complicated and the investigation part isn't fun whatsoever.

THE WHEEL OF ENORMOUS PROPORTIONS - 1/1
Wheel is far less infuriating to play compared to other trivia games in the series and spices it up with an element of chance in its scoring system, even as someone who doesn't like trivia games, I find this one enjoyable for those odd moments of excitement.

DRAWFUL ANIMATE - 0.5/1
It's Drawful but you draw two images that make a flipbook animation, as far as drawing games go, it's not a frequent play in the slightest, but it's fun when we eventually go with it.

THE POLL MINE - 0.5/1
Poll Mine is an incredibly popular pick in my groups that's always a hit, it allows for a lot of discourse and some satisfying teamwork, but it's not what I would actually call fun to play.

JOB JOB - 1/1
If we have to have a Jackbox game that constantly comes back in future packs, I'm honestly down with shooting Quiplash in a field somewhere and making Job Job the new mainstay, it takes the basic Prompt-And-Answer concept of Quiplash, but being limited to only words written by other players makes for extremely unhinged and absurd punchlines.

CHAMP'D UP - 1/1
Potentially the best drawing game Jackbox has to offer where players draw complimenting characters with obscured information to battle them out. It has remarkable pacing leading to a 1-2 punch of a hilarious drawing following up with something even funnier to bring the punchline home.

BLATHER ROUND - 1/1
A ridiculously fun guessing game where you have to discern a person's prompt based on hints they piece together using a fixed bank of words and sentences, it's incredibly replayable, but also quite cozy as a downtime game.

QUIPLASH 3 - 0.5/1
As I've said in other reviews, sequel games only get as much as 0.5 stars for me as they always feel like underwhelming filler, Quiplash scrapes on by on the basis of being good however you play it, but it feels extremely unneeded here.

THE DEVILS AND THE DETAILS - 1/1
WarioWare with a touch of teamwork and yelling, Devils is a fun and chaotic time and feels incredibly satisfying to play on its higher difficulties.

TALKING POINTS - 1/1
Before starting Talking Points, you have to make a list of presentation titles that will get shuffled amongst your friends, and straight away it's already one of the funniest games in Jackbox, it's tricky to convince people to try it as it takes a lot of improv, but the outcome is never disappointing.

TRIVIA MURDER PARTY 2 - 0/1
A sequel filler game, and it's of one of the games I hate, immediate shitlist.

PUSH THE BUTTON - 0.5/1
Push the Button was gripping for a short while, but it's never played in my groups anymore due to other hidden identity games doing what it does, but in a far less complicated fashion that doesn't crawl at a snail's pace.

JOKE BOAT - 0.5/1
Don't be mistaken, Joke Boat is bad, its prompts are written in a way that you can't possibly make any good jokes 9 times out of 10, but sometimes the 10th joke comes, and it's the best thing in the whole night.

DICTIONARIUM - 0/1
Dictionarium has a very straightforward premise, but it doesn't have a throughline that makes its comedy consistent, it's an avenue for people to write random words and sentences that are hardly ever funny,

ROLE MODELS - 1/1
Role Models deserves 2 stars and is the only non-ambiguous reason to buy Pack 6, a cute game for tight-knit friend groups to place each other into funny archetypes that open up for a lot of memorable and interpersonal humour.

CIVIC DOODLE - 0/1
Nobody in my groups ever suggest playing Civic Doodle and I barely remember anything about it, I can recall it being a drawing game, but of the more boring variety when so many more fun alternatives exist in other packs.

FIBBAGE 3 - 0.5/1
As I've mentioned in other reviews, sequel games in Jackbox go on my immediate shitlist, but from there, Fibbage isn't too interesting to play because its very concept prevents you from being funny or interesting with your answers without putting yourself at a disadvantage, we usually just play Enough About You and leave it at that.

SURVIVE THE INTERNET - 1/1
Survive the Internet requires a super specific group of people to play with, which is why I'd almost call it a problematic fave, it actively rewards making fun of everyone in your group while weaving in a bit of absurdist internet humour, but when it hits, it hits extremely well.

BRACKETEEING - 0.5/1
Bracketeering is a game that only works at parties and conventions, the gameplay is incredibly simple and slow paced, making it fall apart on calls and livestreams, but in an environment with tens of people voting with lots of shouting and arguing, it can occasionally make for a memorable experience.

MONSTER SEEKING MONSTER - 1/1
I'd give it two stars if I could, Monster Seeking Monster is like Survive the Internet as it only works with a tight knit group of terrible friends, but in turn makes for one of the best experiences in the series, improved by adorning secret identities, you get a competitive advantage by literally sexting your friends, leading to a lot of drama and suspense.

FAKIN' IT - 0.5/1
Fakin' It has some brief excitement as a hidden identity game but kind of falls apart due to the inconsistencies catching out the faker far too easily, combined with it being impossible to play over long distances it's barely played in my Jackbox groups.

TRIVIA MURDER PARTY - 0/1
I'm not the biggest fan of trivia, but TMP's gimmicks make the game style even less fun than it already is, with needlessly obtuse questions that make it demotivating and heavily luck reliant to play, it actually would have improved if the eliminations were the entire game.

QUIPLASH 2 - 0.5/1
Quiplash always gets points by default for being Jackbox down to its bear essentials, having a highly replayable loop and being a good icebreaker to start things off, my only gripe and why I rate all of the Quiplashes 0.5 is because of my disdain for sequel games in Jackbox, as they just feel like filler that wastes a slot in the pack.

TEE K.O - 1/1
TEE K.O is as peak as Jackbox comedy gets, opening itself up for non-sequiturs and showing how drawing games can even be enjoyed by those with very little artistic skill.

GUESSPIONAGE - 1/1
Guesspionage is just a vibe, it's an incredibly fun subversion of the trivia game as its very concept is built around nobody in the group having any idea what the correct answer could be, it opens up for some interesting conversations and reads on your group's presumptions.

Party Central (and by extension its Apple Arcade port) is as faithful as a SDA sequel can get while including its own thematic flair and new mechanics that add more of a sense of hype to the mix and expand on the series as a dancing-leaning rhythm game.
Its soundtrack’s perfect and the other modes are neat too, I’m even cool with the decision to make note detection and motion gesturing way more lenient than previous games, I’d say the only real area where the game falls short is mechanics like the inbetween minigames and arrow notes not being implemented as elegantly as they could for the charts to leave more of a lasting impression.