Ripped from my Ninja Gaiden Black review cuz I share similar thoughts:
Game's REALLY fuckin' good but REALLY fuckin' hard.... just like Ninja Gaiden ;D

Movement is god damn everything. E̶v̶e̶n̶ ̶t̶a̶k̶e̶s̶ ̶m̶o̶r̶e̶ ̶p̶r̶i̶o̶r̶i̶t̶y̶ ̶t̶h̶a̶n̶ ̶s̶t̶u̶f̶f̶ ̶l̶i̶k̶e̶ ̶c̶o̶m̶b̶o̶s̶ ̶a̶n̶d̶ Ryu is more than agile enough to slip past every enemy and boss moves if timed well enough. M̶o̶v̶e̶m̶e̶n̶t̶ ̶i̶n̶ ̶c̶o̶m̶b̶a̶t̶ ̶f̶e̶e̶l̶s̶ ̶s̶m̶o̶o̶t̶h̶e̶r̶ ̶t̶h̶a̶n̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶ ̶l̶i̶k̶e̶ ̶T̶r̶i̶c̶k̶s̶t̶e̶r̶ ̶f̶r̶o̶m̶ ̶D̶M̶C̶3̶ ̶(̶a̶s̶ ̶a̶ ̶d̶i̶r̶e̶c̶t̶ ̶c̶o̶m̶p̶a̶r̶i̶s̶o̶n̶.̶)̶ With this game, they made god damn sure you use that movement at all times.

My only real problems are with a couple of enemies. T̶h̶e̶ ̶b̶l̶a̶c̶k̶ ̶n̶i̶n̶j̶a̶s̶,̶ ̶w̶h̶i̶l̶e̶ ̶I̶ ̶g̶o̶t̶ ̶u̶s̶e̶d̶ ̶t̶o̶ ̶t̶h̶e̶m̶ ̶f̶o̶r̶ ̶m̶y̶ ̶f̶i̶r̶s̶t̶ ̶p̶l̶a̶y̶t̶h̶r̶o̶u̶g̶h̶,̶ ̶c̶a̶n̶ ̶b̶e̶ ̶i̶n̶f̶u̶r̶i̶a̶t̶i̶n̶g̶ ̶w̶h̶e̶n̶e̶v̶e̶r̶ ̶t̶h̶e̶y̶ ̶w̶h̶i̶p̶ ̶o̶u̶t̶ ̶t̶h̶e̶i̶r̶ ̶s̶t̶i̶c̶k̶y̶ ̶b̶o̶m̶b̶s̶.̶ ̶A̶n̶d̶ ̶t̶h̶e̶ ̶f̶i̶s̶h̶.̶.̶.̶ ̶t̶h̶e̶ ̶f̶i̶s̶h̶ ̶a̶t̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶c̶o̶u̶p̶l̶e̶ ̶o̶f̶ ̶l̶e̶v̶e̶l̶s̶ ̶c̶a̶n̶ ̶k̶i̶s̶s̶ ̶m̶y̶ ̶a̶s̶s̶.̶
Fuck birds.
A̶n̶d̶ ̶s̶o̶m̶e̶t̶i̶m̶e̶s̶ ̶I̶ ̶f̶e̶e̶l̶ ̶t̶h̶e̶ ̶c̶a̶m̶e̶r̶a̶ ̶h̶a̶s̶ ̶a̶ ̶h̶a̶r̶d̶ ̶t̶i̶m̶e̶ ̶k̶e̶e̶p̶i̶n̶g̶ ̶u̶p̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶f̶a̶s̶t̶-̶p̶a̶c̶e̶d̶ ̶a̶c̶t̶i̶o̶n̶ ̶g̶o̶i̶n̶g̶ ̶o̶n̶.̶ ̶A̶n̶d̶ ̶i̶t̶'̶s̶ ̶o̶n̶e̶ ̶o̶f̶ ̶t̶h̶o̶s̶e̶ ̶c̶a̶m̶e̶r̶a̶ ̶t̶h̶a̶t̶ ̶c̶a̶n̶ ̶s̶c̶r̶e̶w̶ ̶u̶p̶ ̶t̶h̶e̶ ̶v̶i̶e̶w̶ ̶w̶h̶e̶n̶ ̶i̶n̶ ̶a̶n̶ ̶u̶n̶l̶u̶c̶k̶y̶ ̶s̶p̶o̶t̶.̶ ̶A̶l̶s̶o̶,̶ ̶I̶ ̶d̶o̶n̶'̶t̶ ̶l̶i̶k̶e̶ ̶w̶h̶e̶n̶ ̶t̶h̶e̶ ̶R̶-̶s̶t̶i̶c̶k̶ ̶d̶e̶f̶a̶u̶l̶t̶s̶ ̶t̶o̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶p̶e̶r̶s̶o̶n̶ ̶c̶a̶m̶e̶r̶a̶ ̶e̶v̶e̶r̶y̶ ̶t̶i̶m̶e̶ ̶y̶o̶u̶ ̶b̶o̶o̶t̶ ̶u̶p̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶s̶o̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶c̶l̶i̶c̶k̶ ̶t̶h̶e̶ ̶R̶-̶s̶t̶i̶c̶k̶ ̶t̶o̶ ̶t̶h̶e̶ ̶m̶o̶r̶e̶ ̶n̶o̶r̶m̶a̶l̶ ̶c̶a̶m̶e̶r̶a̶ ̶c̶o̶n̶t̶r̶o̶l̶.̶
Fuck how the birds respawn. And stage 6.

Badass game despite how soul crushingly hard it gets.

The game is easier than melting ice with a volcano, but it's fun to play devil's advocate when you bring up various features later sequels expand upon. Just piss people off for fun

Kino has now been finally tuned

Look at the cover. That alone gives it a star above Evolution.

Kino has arrived in the 21st century.

Great fighting game. Fighting feels both fluid and snappy. Simplifies 3's evasion but getting rid of various movement tech unique to 3. I could do without unsuccessful evades being slower than 3's. Crouch dashing isn't as strict. This makes moves performed from crouching easier to pull off. Throw Escapes have a bit more dynamism to them for better or worse. However, jumping attacks are the most cumbersome they've been now that evades are UP and Down.

Character movesets are even more diversified with some having multiple stances for different purposes like newcomers Vanessa and Lei-Fei.

Then we have the new Sabaki mechanic. Basically a parry that can deflect other moves. VERY useful tool even when you're not the type to do normal reversals.

Presentation is great. Great graphics for its time even on the slightly downgraded PS2 version. Stages look great with my favorite ones being Jacky and Akira's. Even the menus look great in the PS2 version's case. Pretty sleek looking overall. Music isn't amazing but they're still cool and fit the stages well.

PS2 has quite a few cool features. There's the Kumite mode where you fight a bunch of dudes, rise up your rank like in a dojo and get items to customize your player. I believe it's the first fighting game to have custom cosmetics and a ranking as far as I know. You can also unlock old victory poses, unlock new ones and even unlock a VF1 styled character skin even for those that weren't in VF1.

There's the A.I. training mode which is my favorite mode in the series personally. You make an A.I. of the certain character and you can either train it yourself or have it watch replays whether it be yours or otherwise. Then you can sic it out on Arcade, Kumite or Versus with a buddy. It's no doubt the weirdest mode and pretty vague in how it works. But I enjoy this mode quite a lot. And I made some monster CPUs out of it.

If that isn't enough, it has the a̶l̶m̶o̶s̶t̶ greatest tutorial in fighting games in the form of its Trial mode. Teaches long time VF basics as well as its new ones.

Great game overall

This is a slightly more divisive title than the rest. Me though... I dig it.

Stages are uneven as hell which is definitely new (and rare) for a traditional 3d fighter. Only other example I can think of is Tekken 4. Stages themselves look cool. Not only did the stages get an overhaul but the movement in gameplay as well did. The Evade button!

This was an interesting addition at this point. The 3d in this 3d fighter isn't just for show anymore. But the addition of an extra main button that isn't an advanced input might prove to be a bit more convoluted than complex which I understand. But I do like moving around in this game.

But man, it can be unfair with a good Kage, a character with more mobility options than any other character since the beginning. But this time he has even more movement options now!

One step down I feel is the presentation. Music isn't as cool as 2. While graphically impressive for the time, I feel this VF has aged the worst. 2 has a great style and 1's graphics are outright iconic. Everyone just seems bugged eyed and then you have Aoi who I think looks terrible lol.

Not a bad sequel. I'll even say its just good. Depends on your tolerance on the E button and the uneven stages.

A game that's both competitive and really dumb all in one neat package.
Pretty much Sega Smash Bros.
I think it's especially nice you can choose between the slightly "grounded" Virtua Fighter 2 mode and more wild Fighting Vipers mode. Even some details like Rent-A-Hero having his battery mechanic from the game with the same name.
Big, BIG shame a sequel or even rerelease hasn't been made since.

Cool game. Beyond meh story. Final boss can suck it.
No joke, the final boss is the biggest reason why I took... let's say, a 5 year long break from this game.

Otherwise, really fun arcade-y experience that doesn't overstay its welcome.

Capcom you bastards. Where was Hyper in the 30th Anniversary collection?

It's like Capcom Fighting Jam but cool.

Tag mechanics aren't anything special, but they function well enough. Roster alone is pretty cool cuz of the massive glow ups of the "literally whos" from various SNK franchises.

Good base gameplay but man, did they ever feel like padding stuff out.

I don't mind the boat stuff too much but a lot of things are just.... there. Not just there but there to make the game longer like getting items to upgrade the water jet (but you gotta cycle through the other vehicles and grind for them to get the water jet's max upgrades) all to beat some asshole named Johnny to get to the final boss.
A shame too because I enjoy some levels and (all) bosses more than the original Rush.

Overall, I like one half. The other I don't outright hate but could've done a better job to not stretch the game out.

Game's REALLY fuckin' good but REALLY fuckin' hard.... just like Ninja Gaiden ;D

Movement is god damn everything. Even takes more priority than stuff like combos and Ryu is more than agile enough to slip past every enemy and boss moves if timed well enough. Movement in combat feels smoother than something like Trickster from DMC3 (as a direct comparison.) With this game, they made god damn sure you use that movement at all times.

My only real problems are with a couple of enemies. The black ninjas, while I got used to them for my first playthrough, can be infuriating whenever they whip out their sticky bombs. And the fish... the fish at the last couple of levels can kiss my ass.
And sometimes I feel the camera has a hard time keeping up with the fast-paced action going on. And it's one of those camera that can screw up the view when in an unlucky spot. Also, I don't like when the R-stick defaults to the first person camera every time you boot up the game so you have to click the R-stick to the more normal camera control.

Badass game despite how soul crushingly hard it gets.

I want to make this joke so I can officially be the first native english speaker to say it in a review:

Crows - Burning Budget

Based off of a popular manga series (in japan) but surprisingly has only two games including Burning Edge. There was one beat em up that dates all the way back to the Sega Saturn. Given the quality of this one (and the fact you can't buy it anymore unless you import whatever remaining copy that's out there), it might be the last Crows game for a while.

Straight into the gameplay, it's a brawler and not a very good/stable one. I was under the impression that its an action adventure game, but there isn't much adventuring at all and what little there is relegates to running around in an empty, overexposed neighborhood.

The brawling is pretty easy but mostly for the wrong reasons. Half of the time, you stunlock mooks and sometimes "bosses" for a little while.
Hit boxes hardly work half of the time either. I would try to stomp an enemy right in front of me only for my multiple stomp animations phase through the downed body.
The game has "different" fighting styles but despite having different animations, they all feel the same.
Special moves are just there. You press a button and a cinematic plays to look cool(ish) but they're no real special mechanic especially with how easy it is to get them (counter button or spam punches to stun).

The only thing worse than the combat is the presentation cuz GOOD LORD!! I know this game was released on Ps4 (which got released) and Vita (which didn't). I imagine this was a simple lower budget Vita game that got a lucky PS4 port. Not a lot of animated cutscenes where there should be (with not very good cinematography despite having a manga to copy camera shots from), the text box scenes just have frozen 3d models (they're not images. The models have different shading with each environment) with all characters with the same stiff pose just looking at the camera coupled with the lack of facial expressions other than an open mouth.
The game in general looks ugly as sin.

This game is rushed. No doubt about it. Probably to fit with the series' 25th anniversary. That's the only reason I can think of because there's not a lot of valuable information about the game's development other than the Vita version getting cancelled.
Combat wants to be complex and tactical but falls back on its ass to being simple (just like Yakuza. Hey-OoooooooooooooooH!) And the game looks like a fan recreation with basic engine shaders.
Despite me bashing a lot of it... I kind of enjoyed it? It's one of those games I have more fun with when I turn my brain off.
Honestly, I don't think I'd recommend it to Crows fans, much less people just wanting a decent import. If you want a decent brawler or delinquent adventure game, it's just not here.

DoA 2? VF4? Tekken 4? No.
This is the 3d Fighting game of the era

Bitch