It was a pretty good game, like a mix between Team Fortress, Valorant and CS, but it was poorly managed and the game died, it's sad cuz it had massive potential.

A classic case of love and hate.

Yeah, pretty fun, but didn't catch my attention for more than 1 week.

The fourth entry in Momodora series is a great surprise, this Metroidvania, although not very long, is pretty good in every part of it. Gameplay is satisfactory, it gives you the sense of impact each hit, mobility is on point, and the atmosphere is well implemented. Final boss is a bit easier than the rest of the game's bosses, even the third form, but maybe I was too much buffed when I arrived, and the elevator bug is a bit annoying, no more bad thing to say. The art is beautiful, music is immersive and the lore is alright, combining all of these, Momodora RUtM has the feeling of being unique on its own

A lovely surprise, I tried it after a recommendation and I'm not disappointed, beautiful graphics and awesome OST, innovative platforming mechanics that I thought worked well and gave it its personal touch, that's a prove right here that my country Brazil has a lot of potential in the game developing scene.

Pretty well-made puzzle game, not too special in terms of lore, but the challenges here kept me instigated until the end, good enjoyable time.

Overwatch of the alternate world, very fun tho

Even though I suck hard at it, it's very addictive

This review was written before the game released

Overwatch 1 but even worse managed

Extremely fun, but badly managed

I mean it's alright like

Nice sequel, they've really improved a lot of things from the first one, but still has several game design issues, specially towards the last stages, which are really frustrating to deal with if you are not using save states. I usually try to avoid these features to have the best experience, but in this case, they are balancing features, last stages and Boo Beam boss are truly broken.

Definitely one of the games ever made