Great animation and a lot of boss fights don't make a great game. If you've played the Contras, the Mega Mans, the Metal Slugs, and TurboGrafx-16 shooters, you've seen most of what Cuphead has to offer, including its supposedly high difficulty (as commemorated by the adolescent, predictable outrage over Dean Takahashi's gee-whiz ineptitude: https://venturebeat.com/games/cuphead-hands-on-my-26-minutes-of-shame-with-an-old-time-cartoon-game/).

Despite the absence of a compelling array of power-ups, Cuphead is not that hard. Unlike the truly uncompromising shooters (Contra IV, Mega Man, Super Star Soldier, R-Type, and so on), Cuphead throws pieces of a game at its audience: you don't have to fight through a level to get the opportunity to lock horns with a boss. Instead, you move an avatar on a world map, which provides instant access to the bosses. If you're even halfway familiar with classic shooters, most of these battles will not be intimidating; more than a few will be quite boring due to their plagiarism. And inexperienced gamers can simply "get good" without the inconvenience of having to learn levels or any potential complexities of an upgrade system.

It's more than clear that Studio MDHR has a superficial appreciation for shooters and intended to score a trendy indie hit by overcompensating with admittedly impressive hand-drawn animation. The actual levels in Cuphead are pathetic at best: short, obvious, undramatic, phoned-in, an insulting waste of time. And the horizontally scrolling battles feel like lukewarm ideas that would have been rejected by the makers of groundbreaking fare like Gradius, Life Force, and Lords of Thunder. I could only imagine liking Cuphead if I were ignorant of video game history and the mechanical possibilities of the art form.

Reviewed on Jun 04, 2023


9 Comments


10 months ago

Removed by a moderator

10 months ago

Removed by a moderator

10 months ago

Squiggly, you should use a dictionary because you don't understand the meaning of uncompromising. I also recommend actually playing the games you're talking about. The original Mega Man is far harder than Cuphead because it requires more precise positioning and features more slippy platforming. It's also hilarious that you think liking an indie shooter means you have better taste. Have you even played any classic shooters?

10 months ago

Another banger from the big man himself! Glad to see you putting into words my exact feelings, that people who like a video game must be dumb as bricks. Gonna have to chalk up Cuphead as being yet another condescending disappointment. I mean, the whole thing is cartoons! What am I, a baby? Cartoons is for kids, just like Mario when he says wahoo. And it's a joy to see someone who is brave enough to call Mega Man what it really is: uncompromisingly difficult. I mean, you have to jump and shoot? Pump the brakes there, Keiji Inafune, this isn't bullet hell!

10 months ago

I must thank you as well for pointing out the slippery platforming of Mega Man, a prominent feature in a whole one of his countless game entries.

10 months ago

probably one of the funniest reviews i've ever read on this website

10 months ago

Removed by a moderator

10 months ago

Squiggy, your trolling is unoriginal. Try to convince a "normal" gamer to beat Contra 4 or Super Star Soldier. And it doesn't matter that the games represent different subgenres: they're all shooters, and Cuphead is influenced by multiple subgenres. You would know this if you knew your history.

10 months ago

Trolling? Is calling you wrong a form of trolling now? Let me inform the fact checkers of the world to tell them of their heinous error.
And they're not all shooters; Mega Man is just a straight platformer. You're wish to lump everything together to fit your narrative doesn't make you factually correct. It does influence the game, but trying to act all high and mighty cause you can see a game was influenced by games isn't a gotcha; all games are informed by all games played by the crew behind it, simple as. Going so far as to claim the battles are plagiarism is insane, if you knew anything gaming history yourself, but clearly your goal is to appear knowledgeable, not actually be knowledgeable.

10 months ago

Removed by a moderator

10 months ago

Removed by a moderator

10 months ago

Squiggly, you can call me wrong, but at least have a decent argument. Mega Man isn't a regular platformer like Mario but rather a combination of the shooter and platformer genres. It's also telling that you don't readily acknowledge Mega Man's influence. The Yellow Devil concept, among other boss patterns/ideas, shows up with no innovative spin in Cuphead. All things have influences, but Cuphead doesn't set itself apart enough from other shooters -- outside of its animation -- to register as a unique challenge or experience. I felt like I was going through the motions for nearly every boss.

10 months ago

jed momento

3 months ago

Dude thank you for pointing out how older games did what this one did but with more style, I thought the same thing though I did enjoy it more than you. Didn't catch the Gradius and R Type references though, I should have noticed that the mermaid boss does one of those tight corridor scenes from Gradius