65 reviews liked by JessieWare


Omori

2020

Wish I could replay this game for the first time again.

I'm not ok

Omori

2020

Omori

2020

This review contains spoilers

It’s good, omocat is weird

Omori

2020

OMORI is the kind of game that only comes around once and a while.

I was absolutely floored upon finally finishing the game. It's an incredibly sad and heart-wrenching tale of friendship, mental health, and growing up. The art and sprites are gorgeous, the music is amazing, and the story has a massive amount of depth. I fell in love with the characters remarkably quickly, the cast is phenomenal in every way. It knows when to be silly, and when to be serious. It knows when to crack jokes, and when to pull punches.

OMORI is absolutely an unforgettable experience from start to finish.

Omori

2020

THIS SHIT TOOK MY DEPRESSION AND GAVE IT BACK

What's annoying about not having any next-gen consoles is that, despite how many interesting new games came out last year, I didn't have the opportunity to give any of them a shot, and so the only game released in 2023 that I got to play and review was The Legend of Zelda: Tears of the Kingdom. While that game was decent (albeit massively disappointing), I wanted to play at least one more game before the year ended, and while I missed that date by one day, I'm happy that I managed to snag a copy of Super Mario Bros. Wonder either way. Even with my excitement for this game, Super Mario Bros. Wonder managed to surpass my expectations with flying colors, and I'd honestly consider it to be the best 2D Mario game since Super Mario World.

After years of oversaturating the market with mediocre 2D platformers through the New Super Mario Bros. series and even making their fans make their own levels across two separate consoles (not that there's anything wrong with that, because I really like both of the Super Mario Maker games), Nintendo finally decided to make a 2D Mario game with some soul to it, and I'd say they succeeded. Instead of being gimmicky and forgettable, the levels here in Super Mario Bros. Wonder are tightly constructed and bursting with new ideas, as each stage features wacky enemies, memorable themes, and interesting mechanics that build off of each other as the game goes along. All of this is true even before you come across each level's Wonder Flower, and once you do find it, the level morphs into something else entirely, and it only amplified just how creative the levels were, how gorgeous the new and more expressive visual style was, and how fun all of it was to play. The Wonder Flower sequences were easily my favorite moments in the game, but they were taken to completely new heights once I started going for the Special World stages, as their more demanding and even wilder level design had me grinning from ear to ear. Aside from the more conventional platforming stages, Super Mario Bros. Wonder also features different kinds of levels such as Wiggler races, Badge challenges, enemy challenges, and search parties, and these provided some decent variety while also being charming in their own right.

Super Mario Bros. Wonder is one of those games whose general excellence makes me feel bad to even consider saying anything negative about it, but there were some aspects of the game that could've been better. For starters, the new Badge system was a bit mixed for me, as I rarely felt the urge to use anything outside of the Parachute Cap Badge and certain levels pretty much requiring the use of certain badges (namely the Dolphin Kick Badge, which makes swimming actually fun to control) without saying so beforehand led to me begrudgingly restarting the level just to swap badges. Among other reasons, Super Mario Bros. Wonder marked a new era in the franchise through its (comparatively) extensive use of voice acting, and while Kevin Afghani was spot on as Charles Martinet's replacement for Mario and Luigi, I thought that the game didn't really need so many Talking Flowers, even if Mick Wingert's performance as them wasn't nearly as annoying as it could've been. 2D Mario games always got the short end of the stick when it came to boss fights, but even with the implementation of the Wonder Flower, the repeated fights against Bowser Jr. still left a lot to be desired, and they weren't distinct enough from each other to be all that interesting to me. All of those flaws pale in comparison to what Super Mario Bros. Wonder got right, though, as I'd easily consider it to be my favorite 2D Mario game to date, and I can't wait to go back and get as close to completing it 100% as I can.

Inventive, imaginative, and utterly delightful, as well as surprisingly challenging. Play it. You won't be disappointed.

It's just the best 2D Mario now. From all the trailers, I figured the Wonder Flower segments were a bit like a Hypernova from Kirby Triple Deluxe where it was an occasional pace-shaker, but then it just slowly dawns on you that, no, there's one in pretty much EVERY major level. It keeps things fresh at all times, the twists unexpected, and even romhackifies a few of those twists into something even twistier. It is SUCH a far cry from the New series maybe having a handful of new visual setpieces, but mostly leaned on the familiarity.

Only real complaints are a few of the levels could do with a checkpoint, because you feel the handful of levels that just don't have one. Some of the later levels feel a little precise for what 2D Mario physics permit, and it'd be nicer if it was a bit more generous with retrying. Up to and including just getting rid of lives, even if in this one they're more meaningless than ever. Other than that, yeah. 2D Mario is actually so back right now.

Definitely my favorite looking Mario game. This game looks amazing throughout. Very fun gameplay as well. All around great Mario experience. Best 2D Mario imo.

Kinda lost steam playing this after a few weeks, which coincided with a lot of personal stuff and a lot of other games. Good game, kinda happy to just let it sit for a while, and all that.

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