140 Reviews liked by Jon_Arbucle


the aesthetic COMPLETELY changes with this sequel...it's as if the prince goes through some type of edgy-emo godsmack teen phase...still a good game with a great ost. the combat system also completely changes and feels a lot faster and much much more fluid.

Hate to say this one simply does not hold up - and not even the metal in the soundtrack. The platforming is still there but it's so muddied by everything else. A move to a combat focus to the point of it infecting drawn-out boss fights and repetitive enemy encounters. Tons of backtracking furthered by a poor map and worse signposting. Lame sense of "edginess' (i.e. swearing and blood) and a childish view of women. Surprisingly buggy. Muddy color palette - I get what they were going for with the past/present palettes and the moodiness, but it does not work as anything other than being visually confusing.

Could have been an interesting follow-up to Sands of Time. It's meant to explore the Prince's regret over losing the woman he loved due to retracting the sands at the end of the last game and his subsequent descent down violence and depression in his attempt in undoing everything. There's a great game buried under here but it's frankly not successful at all and that's a shame.

Played as part of the bundle with the original Wii Sports. Many fun times were had with the Swordplay Showdown, I'll never forget the music...

more like Spyro 2: Rip My Balls Off because this shit is great. these were the best days of my life, when i loved playing outside more than anything else and having to come in and play spyro was like a worst case scenario. i didnt know how good i had it back then

I think often about how this game takes place over like a day and half. usually when i hit the gym i can handle like an hour or so of lifting, and then im spent for the day. i think after the del lago fight if i was leon i'd throw up and try to walk back home

this review is entirely based on nostalgia

One of the only games where jump kicking a guy in slow motion, unloading an entire magazine into the rest and then shooting a grenade out of the air is a regular part of the gameplay loop and can potentially happen every few seconds. This is one of the best shooters period, with AI that rivals most games today.

Sony looked at this game and was like "Yeah, we can let this team make more/bigger/better titles like this."

And I am STOKED they did, but oh boy, I don't understand why.

Truly an applicable "so bad it's good" game. I wish the controls still weren't all funky on the remaster.

Many movies are described as being "so bad they're good", but that's much more rare for a video game. As an enjoyer of both I think that has to do with games being fairly long and interactive. The Video Gamer can't just sit back and enjoy the ride – they must engage with the mechanics. It can be difficult to extract any fun out of whatever is "so bad it's good" about a game if the moment to moment interaction with its systems is unenjoyable. Fahrenheit, though, is the moment David Cage realized he doesn't actually want to make video games – he wants to make movies.

The tutorial takes place at a movie set with an appearance from Mr. Cage himself, saying he's the director of the game and guiding you through the basic controls. There's an in-game news headline saying director David Cage has won an Oscar for the latest entry in his movie trilogy. The top option in the main menu isn't even "New Game", it's "New Movie".

Fahrenheit still meets the minimum of interactivity to qualify as a game. Even if most of that is just basic adventure game use-item-on-thing-puzzles and dialogue choices. The actually challenging gameplay sections usually make the player literally play Simon (like, the thing where you just repeat a sequence of colored buttons) to represent whatever action is going on. The other mode of active gameplay is stealth sections where getting spotted leads to an instant fail. I wish those were also just Simon.

The real joy is seeing Mr. Aspiring Hollywood Director David "David Cage" De Gruttola absolutely COOKING with the story for the last time in his career. It's a goofy 8 hour B-movie that keeps jumping increasingly larger and more toothy sharks until it's unrecognizable from the relatively subdued opening moments. Every single time you think it's peaked it surprises you 30 minutes later with some fresh new bullshit. Kino.

fire fnaf game i want chica to let me hit

A very classic game I just couldn't get into it ever.

Went for a Pistol-only playthrough.
4 hours later, I have to knife down the furnace Gigante cause I'm out of bullets.
I love this game.

My first DOA, and it was surprisingly fun. It's unfortunately at a state where online is only inhabited by turbo-virgins that have played the game endlessly since release, but there's a few single player modes to keep busy/practice. Maybe some day I'll come back and try the story mode, but that would require me to play as someone that's not Rachel or Tina (I have a type)