This game was my first introduction to DOA and its lore.

JIN KAZAMA is excellent. Also the story and music is really good

The best modern KOF online, I recommend it with my heart bleeding from receiving the endless orochi yashiro súper grab that I know by memory. If you are new to KOF, this game is the best starting point in terms of Modern standard in fighting games.
Here's my outdated kof xv steam review in spanish:


8/10. Es un excelente KOF. Lo recomiendo
- Él online es muy bueno, muy pocas veces no encontré partida. Lo recomiendo 100% si te interesa, ya que es de los mejores KOF que he jugado online.
- Este es un KOF muy fácil, inputs son simplificados, la velocidad del juego no es tan rápida para no saber qué está pasando, Shatter strike está superbalanceado.
- DJ station debería volverse obligatorio para cada KOF en adelante.
- los Mods de GAMEBANANA de la comunidad de KOF XV son Superbuenos y Creativos.
- No hay personajes exageradamente rotos o débiles que no se pueden hacer nada.

Las negativas las tengo con el singleplayer o contenido OFFLINE:
- La historia solo hay 5 equipos que sí tuvieron algo en la historia principal de KOF XV y Los demás equipos si tenían alguna Continuación de KOF XIV era mínima. Que es una decepción porque siento que KOF XIV sí logro establecer la nueva saga muy bien. EN KOF XV no sale ni el Host del torneo.
- No hay time attack, Survival.
- Boss challenge está buena la idea, pero se siente vacío comparado con anteriores KOF (especialmente KOF XI y los Um's).
- Desbloqueando Dj station fue tedioso, pero la recompensa fue buena.
- DJ Station solo para menu, online y versus. Pero no para Story mode o Boss challenge.
- El tutorial sigue siendo corto y no te prepara para él online (a menos que solo uses auto combos) comparados con otros juegos de pelea que tienen tutoriales desde un nivel supernovato hasta un nivel intermedio o avanzado.
-No hay muchos trajes para los personajes, los hacen ver más vacíos comparados con los personajes que sí reciben trajes.
Con todo esto recomiendo este juego igual por él online y la jugabilidad.

This game needed some help, it got the help to revive SNK era but my GOD. Revisiting this game now that XV is out makes XIV unfortunate.

This game is what KOF should mean, great characters, music, Story and presentations. At the same time bringing a flow of gameplay so fun I have never seen in any other game, HOWEVER this flow's counter The game's balance. Gameplay is super unbalanced, playing multiplayer can feel like turn based RPG combat or Dominations of the player by you or by them. Sure, every character got some stuff, ranging from Good HD combos to Infinite hard to pull off combos that are just broken, which means the cast is not that unbalance.
Everything I mention before is a negative that comes with every fighting game Franchise under the sun, sure, but KOF at his heart isn't that hard to learn, you can grab KOF 2002 or 2002 um and learn the basic go to multiplayer and still coming out with some knowledge on how to improve. But XIII has never really had good online, so you have to play with the same people offline or have the insanity to go against people who master the delay. Also, this game is fast, so this circumstances makes is super frustrating to play as a true experience as a fighting game. So it's difficult to improve in this game, which in turn makes getting into KOF by this as your starting point hard.
However, KOF XIII has the best offline features in any KOF, it has an arcade ladder that features missions (that suggest you to at least should learn what a Drive cancel is, make a 3 hit combo or do a super)that rewards you with meter and to have some fun with the meter, at least 2 middle bosses or 3 if you count one you can get by completing more missions in the arcade. Color edits of the sprites, leaving to free customize of your characters, sure you have to unlock all colors by picking the character 50 times at least, But when you do have the freedom it's so worth it to have true colors for your taste on the character you play. Other modes like time trials, trials, survival and story mode. A good gallery and an alternate music mode to hear music from previous KOF's. So it's still a good offline game.
the Story is a conclusion to the Ash's saga, it's great, not the best conclusion of the KOF's sagas but better than NEST in my opinion.
I love Classic's Kyo move set is the best versions of classic Kyo imo.
The roster in this KOF is strong but small, features some good fan favorites and some new faces which they debut in this KOF by being completely new or being from fatal fury. But being so small makes it the worst of the saga, (I know XII was a way worst roster and being dream match makes XII the worst candidate to the KOF roster in the series) comparing it to 2003 and XI which manages to make unique rosters by keeping fan favorites and still adding new characters, sure it's because of XIII sprites that the roster is like this.

XIII sprites are good, and have some resourcefully reuse body sprites. Some characters are wonderful kyo, Iori, leona, daimon, shen, ash and some other, but some are bad like ralph, clark, takuma, terry are my picks for the worst. Not in animation btw, in motion they are all as good and Spectacular to see and play.

I think this everything I wanted to say about this game, I love this game. I said this is what KOF should mean, but this game isn't what KOF should represent. KOF mean and represent what the series so much more in 98, 98 um, 2002 um, 2002 and XV than XIII.

It's fun, but my god, the arcade console limitations were on his limits. So this game as a whole feels like a great idea unfinished. Story was so good and a great start to the Ash saga. OST still had some bangers like Blaze, Cool Jam 2, Fairy '03, Splendid evil and other ones.

This game is good, the fun stuff you can do in this game is hard, but with good practice and determination gets easy.
This game online on certain platform is actually fantastic. Sure, I got called some slurs here and there, But sometimes they were cases when the other player went out of his way to complement your play style. The OST in this game ranges from the best renditions of Tears, last dance, ESAKA?,Kurinkinton and Kim themes I ever heard, to farts sounds renditions in example : beauty and beast, Diet, bloody and some others. The songs implemented into the gameplay sucks. You can never hear Tears complete or start because you either die or the match ends, this applies to every song.

This game feels so incomplete, but the story in this game does it job to wrap up the Nest saga. OST in this one is terrible, K9999 team theme, original zero theme and Igniz are the best song in this game. Honorable mention to the character select theme.

This game is so fun, is the peak in terms of gameplay, story and music of the nest saga.

I love kyo in this game, Tears might one of my favorite tracks of all time. Gameplay got super stiff and clunky. Good ideas on the story but weak ideas, compare to the orochi saga.

The best conclusion to the orochi saga and the few music characters tracks in this game make the one who do get music much more special.
The arcade ladder is the best one in the series by justifying the challenging you part of gameplay and story progression by each stage. The bosses are really fun, I always come back to this game due to how fun it is to do this challenge, every so often.

The story is the only thing that makes me not give it 5 stars

I beat the game's story with its DLC. I still need to do some achievements for me to say that i beat the game imo

Played Leon's route A, forgot I got claire B to do
I'm going to do it, just not right now

Mercenaries is so good. Campaign yeah, you can see why Resident Evil 7 was a reboot. But it got some funny moments