29 reviews liked by KingOfMickFist


Trepang2 wears its F.E.A.R. influence on its sleeve, cranking up the action to a ludicrously satisfying degree, but unfortunately fails to back it up with engaging level and mission design.

Frequent wide open areas and wave-based encounters feel more like you're playing on multiplayer maps than thoughtfully constructed levels. While there is a strong emphasis on mobility thanks to a generous slide move and the ability to bounce off enemies with a midair melee attack, the gameplay still shines best in tightly crafted corridors - something I'm left wishing this game had a lot more of.

Still, Trepang2 is a remarkably enjoyable shooter and it's easy to imagine how a tightened-up sequel could be something truly great.

Much of the original game's intent is lost in translation, and the addition of a map and objective markers betrays a large part of what makes the NES game so compelling, but Zero Mission is an interesting design exercise if nothing else.

While it strikes a better balance between open exploration and handholding than its disappointingly patronizing predecessor Metroid Fusion, the edges have been sanded down to a fault. The easy breezy linear design offers practically no resistance; this game is the polar opposite of the brutally unforgiving NES original. However, there's no denying how meticulously designed and polished the game is on its own merits.

Zero Mission is a very good modernized Metroid experience, but the idea it's the definitive version of the first game is an insane notion.

Even if it wasn't such a beautifully polished and immensely satisfying action game, it would be difficult not to love for the mech customization alone.

There's tons of fun to be had experimenting with different builds and a massive variety of kick-ass weapons, which is usually the answer to any boss that might be destroying you on loop. For me, the solution was always more bazookas.

Was kinda lucky on my first try.
But its a fun little observation game. Went back to see all differences.

Took me 7min for my first ending and 36min for completition.
It can get a bit creepy.

Love how tight the concept and scope of this is. I had a pretty funny experience getting stuck on this while streaming to some friends and losing my mind while trying to get through the last few rounds but I was absolutely fixated on completing it in one go.

This game was fun to play, but in the end- the ending's just weren't worth it.
I have to appreciate how Chilla's art always brings up the most scary and natural sides of society, and tries to make tragic/horror games with plots like these, but I wasn't all so hyped for it in the end, since it just made me be like ''meh'', and just move on.
Not memorable enough, nothing that can keep me into the game, or make me say ''okay, this is going to my favourites'', and it's like that with every chilla's art game, but i guess i always expect something with those games and that's why in the end i always play them.
It's a good one, totally not so different that the other recent ones, but it was fun to play (at some parts of course), the stealth part was really fun, having to find the keys and batteries while trying to hide from the 2 characters that are trying to find us was truly an interesting thing to do, and it was thrilling. So i give chilla's art that.

A choking atmosphere despite not being much of a horror game. The loop keeps you engaged for the playtime at least, so you don't feel dull. Leaning on the shorter side from what I'd like but for the time investment asked, it is a good experience.

Iron Lung is a nice little horror game. The atmosphere is definitely the strong suit of this game and is really well made. The gameplay is a little boring, though it fits, and due to it being really short, it didn't bother me too much. All together, the game was not that scary, but the end was pretty nice. Overall, I'm not really into horror games all that much, but this was one of the better ones I've played.

This is just a tense, meaty old dose of atmospheric horror. I'm so tired of FNAF rip-offs being the main thing that goes viral in indie horror these days. Nine times out of ten, you'll hear something kinda slaps, and it's a game about Boink Boink the jumping monkey clown who wants you to track down nine bananas in his maze of wacky mirrors. Little do you know, however, that Boink Boink actually has hidden lore that you have to unravel a lengthy cypher to discover... and once you do it's literally always just that Boink Boink ate four children cause he was bored and their souls possess the mirrors or some shit. But Iron Lung isn't about a scuffed child mascot that eats people's faces off. It's about blindly guiding a rusty submarine through an ocean of blood while being stalked by a spooky monster. It sets up a killer concept and a creepy setting, and then just lets you tootle around as it ramps the tension up to a predictable but effective climax.

And my favourite part is that it knows its limits. This is a small game. It hasn't got a crazy budget or high-level graphics. But knowing that, it uses audio, atmosphere and gameplay to fully immerse you in its world. As much as you can say that it's got one string to its bow, it's a very good string, and one that more than carries it considering it's such a short experience.

A really solid beat em up that understoods that a beat em up needs to be fun, short and full of personality, because at the end of the day, you are doing the same thing over and over again.

Repetition is the name of the game when it comes to beat em ups, and the only thing that can be varied is the enemy roster and the locations, which are mostly based on your chosen setting for your game.