Souls like with guns, what else could you want? Best played with another person and a lot of built up aggression.

I can't believe how many people worked on this game. I hate this.

This game was fun! It holds up a lot better than I expected it to, and at only like 30 minutes I don't see why not to play.

I beat the game on beginner but I don't think I want to do much more than that. Very impressive and fun, but my god monkey ball wasn't built for a dpad.

As much as I want to give this a higher review for nostalgia's sake some of the levels in this are absolutely horrible. Episode II's Gunship levels and the Podrace level on multiplayer are neigh impossible. Still a blast from the past though, so I'll give it some leeway.

Some thoughts; Lego yoda death sound, lego chewbacca scary, the last vehicle level is the shit of nightmares. These first two games have some of the worst close quarters star fox rail sections I've ever played. Other than that it's a slight improvement over the first game, but not by much. This is a good jumping off point for the series.

Multiple weeks. You win dk king of swing. I like the spritework, but other than that it's pretty gimmicky. Worth a shot if you like monkeys.

This game is actually a significant improvement over both original lego star wars games. I don't think there were any levels that I actively disliked. The vehicle levels feel very responsive and aren't nearly as crazy, but that could be due to the grounded nature of indiana jones vs star wars. I think this is very close to the early lego formula perfected, which I think is very impressive for the third game in the franchise. I also love indiana jones so there's that.

This game is just so much fun. There's just a ton of love and care put into this game and I really liked it. The writing is pretty clever, there were several moments in this that made me laugh out loud. Other than some unreal engine jank and very minor camera issues I had a great time with this game.

What an absolute banger! Shovel Knight breaks free from the constraints of its genre influences, offering surprisingly little in the way of artificial difficulty or unfair game design. The pacing of the game is spot-on and the level design is honestly flawless.

The character writing and world-building in Shovel Knight are surprisingly compelling for a platformer game. While still simple, there's always something fun about a knight with a shovel going on a perilous journey to reunite with his long lost love. It's an all-around enjoyable experience and undoubtedly ranks with the great platformer hits of old.

Pepper grinder is short and sweet, but probably a little too short. The platforming itself is very solid unfortunately I was pretty underwhelmed by the brevity of the game after waiting numerous years for the release.
I have to give it to the developer, though, the art direction on this game is phenomenal. The animation is smooth as butter and it looks great.
At the end of the day I had a good time with this one, even though I was a little let down by a short runtime and a few underwhelming bosses after the long development cycle. Give the game a shot and give the developer a few bucks, the game is good.

Neat little beat em up, nothing special but still very enjoyable.