Mostly just a walking simulator with a corny story that's told through random documents on the ground. The horror is practically non-existent, and the gameplay boils down to being chased around aimlessly in a maze hoping to accidentally go the right way.

The repetition that is trying to emulate P.T. works to this game's detriment, having two fake-out endings that result in asking you to walk around the same environments over and over again to read more random lore documents.

Remember kids, asking to go shopping with a friend is the only thing that can save them from jumping off a rooftop over and over.

Most of the enjoyment from this one comes from the "omg Alan Wake reference" moments, but I did enjoy the more horror-ish tone of this one. Narratively, it really doesn't go anywhere, and if I had played it at the time of release (before Alan Wake II was even announced), it probably would've bugged me a lot more.

Replayed this game on stream and man, I'm so glad IO Interactive got to keep making Hitman games after this. Although this game is, by today's standards, ruined by its 90s/00s PC jank and some very baffling design decisions, you can tell they were really onto something here, and I'm glad the potential of the series was lived up to by future entries.

This one really reminded me of how I felt about Alan Wake's DLC. A short addendum that explores an aspect of the world, but without bringing any major revelations to the table. The ending also felt like a bit of letdown, narratively, choosing to turn everything into a rehash of the base game's threat instead of fully exploring any of the unique questions being introduced.

Replayed this one off the heels of Alan Wake Remastered, and Control was clearly a huge step for Remedy in the right direction.

The poor pacing and repetitive, uninspired gameplay that ruined Alan Wake for me are completely gone here, while retaining the unique supernatural intrigue that made it compelling. The light metroidvania-esque exploration and enviromental storytelling make The Oldest House an awesome setting to be in, and the combat was varied and fluid enough to easily make its runtime earned.

The game's story, while intriguing, does seem to largely lack "a point" for me. This is my second playthrough of this game and I felt just as unmoved by the ending of the game as the first time around. Furthermore, the extraneous RPG elements (a huge trapping of many games around this time) just weigh the game down needlessly. Some kind of progression system that's more than just "+X% boost to Y" would've been appreciated.

All in all, though, I greatly enjoyed this one, and look forward to seeing how Remedy will continue to surprise me in the next one.