Games for Education

Games that are useful in an educational setting

Third-person exploration game. Features an educational mode which allows players to explore and learn more about ancient Egypt. 1-2 hours.
Puzzle game. Player character controls Baba, a small while rabbit trying to complete each stage. Each interaction between objects is represented by blocks that the player can move around. For example, walls that stop the player are shown by the blocks "Wall" connected to "is" connected to "Stop." Players can move these blocks around to change the way that they interact with the world to solve unique and interesting puzzles. 1+ hours
Game building tool, built specifically to help introduce object-oriented programming principles. All objects, sensors, signals, or any other tools are represented by a "Nodon," an object that sends or receives signals to and from other Nodons. Built-in tutorials. 5-10 hours.
Simulation game. Players are tasked with managing a game development company, involving hiring new staff, creating new projects, and making decisions on what should be focused on in projects. Useful for teaching business concepts like supply and demand, markets, and other aspects of running a business. 2+ hours.
Investigation game, search through video logs of interviews from a woman, Hannah Smith, to find out what happened to her husband. Your search options are limited and you have to be creative in how you access some of the files that hold more valuable information. Useful for exploration of a narrative broken into pieces, and how fitting those pieces together can sometimes be more complicated than expected.
3-4 hours
Players interact with a 3d environment to create a machine that builds a specific product. The machine that players build must be able to produce the product more than once, and correctly each time. Useful for explorations of actual factories, and how they examine things like cycle time, cost, and efficiency. 2+ hours
Players control a character in a virtual environment. Objects in this environment can be interacted with to help learn vocabulary in different languages.
1+ hours
One player is placed in a situation where they must defuse a bomb, only the information required to is held by a manual only accessible to other players. Players with the manual must quickly access the relevant information from the manual and convey it to the player diffusing the bomb. Excellent for building communication skills. 1-2 hours.
Players design and control their own space program, including a rocket they they can eventually launch into space and land on other planets. Useful for discussing all manner of topics, physics, mission design, space, etc. 3-4 hours.
Players control a character in a 3d environment and can build structures using uniformly shaped blocks of many different varieties. Allows players to express their creativity and build whatever they wish. 1+ hours
The player takes control of a border patrol officer, checking the papers of those who wish to enter the country and checking their papers for discrepancies. Players will be presented with multiple scenarios in which they must choose between competing priorities, and whether or not they wish to still let someone through even though their papers are wrong. Useful for discussing history, ethics, and narrative. 2+ hours. Features mature content.
Physics-based puzzle game. Player is equipped with a portal gun that can create 2 portals, a blue portal and an orange portal. Objects that travel through the blue portal come out through the orange portal, and vice-versa. Built-in, easy-to-use level editor allows for explorations of physics, specifically linear and projectile motion, gravity, forces, etc.
2+ hours.
Players build and control a civilization, interact with other civilizations, and expand and grow their own. Players must interact with other civilizations to trade, ally, or wage war. Features many historical leaders. Excellent for teaching history. 4+ hours. Steep learning curve.
Process-oriented puzzle game. Players are tasked with designing a system of paths that pick up, bond, and unbond atoms to create specific molecules and transport them to a specific reactor. Players must design a system that not only works once but works multiple times in succession. 2+ hours
Players control a creature of their own design as it evolves from a microscopic organism into a space-faring civilization. Useful for discussing biology, evolution, civilizations, politics, and space. 4+ hours.
Players take control of a character in an office. There is a narrator who dictates Stanley's actions, but it is up to the player on whether or not they wish to follow the narrator's wishes, and are presented with multiple opportunities to diverge from the path the narrator sets for the character. Useful for discussing storytelling perspectives, and unreliable narrators. 1-2 hours.

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