5 reviews liked by KyleLabriola


I really liked the long-form player progression system. The way the quests tie seamlessly with the player abilities encouraged me to try new things constantly. I got more out of the story and environment then I was expecting. Overall would definitely recommend as it's the sum of its many good parts.

Played before the Terf Queen showed her true colours. It's a solid PS1 platformer. It's janky, sure, but ultimately it's quite enjoyable. Shame the whole franchise has been tarred by it's creator being a bigot.

Wasn't prepared for an April Fool's Day Sonic murder mystery to genuinely be one of my favorite games this year. I really think this could be the start of a great spin-off series! Having the platformer mini-game be a stand-in for deduction was a bit of a miss, but otherwise this was really fun and surprisingly heartfelt. I loved it. And it's free!

Ugh...

Okay-- so, on one hand, this game plays extremely well. Engage's interpretation of the weapon triangle and the titular "Engage" mechanic make combat a blast. Maps are cleverly designed and the battle animations are incredible. The hub world is also fun, and overall, the game has a very rewarding loop that's hard to walk away from.

Unfortunately, I actively dislike everything else. The story is rough and the supports feel AI written. I went in with low expectations given many reviews explicitly stated this game was more focused on tactics, and I still found myself feeling disappointed by the narrative.

I know very well that not every FE game prioritizes story, but there's absolutely a way to have a lighter stakes journey that doesn't take itself too seriously. Instead, we get a plot that echoes the beats of an epic fantasy tale without giving us any reason to care.

Despite my issues with Engage, I am still enjoying the game. My advice is to skip the cutscenes, give everyone sunglasses, and have fun with the incredible tactics.

TLDR: Help, I miss Garegg Mach so much...

A friend of mine recently threw a party where we had the Dreamcast on in the living room. Most people politely tolerated the console's presence; they would come in, watch 5 minutes of a game, ask how old it was, and then leave.

But as soon as we switched to SoulCalibur, something changed. Everyone's passing curiosity turned into WWE arena levels of emotional investment. We passed the controllers around to would-be champions. We yelled. We cried. Complete strangers complimented my Lizardman's blocking ability. It was beautiful.

While I'd annoyingly argue that SoulCalibur II is the peak of the series, SoulCalibur (1?) remains one of the most transportive games on the Dreamcast. Sega's pitch of having the arcade at home feels fully crystalized when choosing your champion over the iconic orchestral character select theme.

While it's hard to remember the days when 3D fighters were being pitched as the next big thing, when you're playing SoulCalibur, that nostalgic excitement for a prospective future remains.