L3monLime
018
Total Games Played
000
Played in 2024
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One of the best scripts ever written for a video game. Proves that video game storytelling has much to offer in ways that novels, films, and TV cannot, this coming from a film guy.
Lots of subtleties in the gameplay and design that aid the player in inhabiting their role and building an incredibly organic connection with the characters.
Lots of subtleties in the gameplay and design that aid the player in inhabiting their role and building an incredibly organic connection with the characters.
I played this on the GameCube back in the day, but I guess this app forgot that version exists.
Like Mario 64, I can appreciate all the crawling Ocarina did (it’s definitely aged a bit better), but on top of just feeling very clunky, the 3D nature of the game is practically an illusion. The way the game goes about progression makes it feel like you’re playing on a leash.
However, I do love the “cinematic” feel this game pulls off, especially given the limitations of the time, looking the way it does. The build up to and fight with the final boss in particular feel appropriately tense and climactic in a way that Mario 64’s Bowser just didn’t.
Like Mario 64, I can appreciate all the crawling Ocarina did (it’s definitely aged a bit better), but on top of just feeling very clunky, the 3D nature of the game is practically an illusion. The way the game goes about progression makes it feel like you’re playing on a leash.
However, I do love the “cinematic” feel this game pulls off, especially given the limitations of the time, looking the way it does. The build up to and fight with the final boss in particular feel appropriately tense and climactic in a way that Mario 64’s Bowser just didn’t.