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26. Love RPG's in general.
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Favorite Games

Red Dead Redemption 2
Red Dead Redemption 2
God of War
God of War
Cyberpunk 2077
Cyberpunk 2077
Dragon Age: Inquisition
Dragon Age: Inquisition
Resident Evil 2
Resident Evil 2

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This review contains spoilers

The gameplay is in my opinion as close as it got to a well-polished product with the franchise's parkour undoubtedly at its peak in this entry. It feels fluid, responsive, and fast; and on top of this, the animations feel correct with no awkward movements in between each jump, and each climbed object. Everything on the map seems to have been precisely put together to make parkour a priority, facilitating traversing and stealthy assassinations.
In what respects to combat I'd have to point out that personally, I'm not a fan of choreographed fights most of the times because they can be a little bit restrictive, but this game in particular with its parrying and dodging system, large range of combos, and the different tools at your disposal, makes it easy to encounter large sums of enemies without making it hard or tedious. It all works as intended.

In regards to the story, I really liked how up to sequence 3 (out of 12) you play as Haytham Kenway, the head of the Templar order operations in the American colonies. This brief bit of the story gives you an introspective view few times explored in the franchise of the Templars characters having a heart, ambitions, emotions, and love.

The plot was actually pretty good and memorable. I liked how the writers intertwined the Templar and Assassin's long dispute of power, along with the Loyalists against the Patriots, and the dispute of territory between both parties with the natives. I gotta admit that putting it all together must have not been an easy task, and it shows...the game has some pretty serious pacing issues at times.

In what respects the characters, I gotta admit that apart from Achilles, the antagonists were way better written than the assassins, yes, including Connor. He seemed to not have any clear intentions or motives, he went where the side characters and circumstances told him to, no charisma, and no meaningful dialogue, Pretty bland for a main character.

Lastly, I wanna talk about the setting and open world. The American Revolution is without a doubt an interesting period, but the key historical characters and the localization can be a little bit alienating for a non-American; Luckily the writers did a good job at keeping the main character in constant motion, going from town to town, with some nature in between, and some ship sections here and there, making the player not feel stuck in seemly looking towns, with few landmarks that could add a little bit of visual variety.

Overall pretty good game if you need something to kill time with, around 16hs for the main story is pretty good.

Wolcen from the start has a pretty good premise, you are a human part of a brotherhood that defies the use of magic arts, but a series of events put you on the watch of the brotherhood, and from there, your story begins.
Gotta say that even tho the story is promising and the characters are ok, the writing and the dialogue in this game leave a lot to be desired.

The game starts pretty strong (In ARPGS parameters) but slowly declines as the story progresses, culminating in a completely rushed 4th and last chapter that left some questions unanswered and a cliffhanger that could insinuate a future second entry.

Gameplay

There are 3 main classes in the game, Warrior for melee, and Archer/Mage for ranged combat. I started my playthrough with a Warrior class and I noticed that I encountered various issues with its balance during fights, especially with some Bosses that seemed to be designed with ranged combat in mind.

Overall the combat in this game feels a little bit clunky and unresponsive. The commands you press (If the game registers it) cannot be canceled if you find yourself in a tight situation, and that's a terrible mechanic in fast-paced combat like in this game.

The loot is another big issue. Rare weapons with good stats are available from the beginning not only from loot but also from the town's merchant for a little bit of cash (which btw money is really easy to gather in this game), making them lose their importance. On top of this, there's an overabundance of loot throughout the game with it only showing the name of the item, so I spent a lot of my playthrough picking things from the ground and managing my inventory.

The balance in the enemy's difficulty is pretty bad, you will find yourself breezing through the first three chapters without a problem, only to suddenly find yourself with a pretty noticeable spike in difficulty in the last third of this game.

On the technical level, I did find myself with some bugs and glitches here and there. Like for example the map appears in full screen if I alt-tabbed (This can be easily fixed by opening and closing the inventory) and some levels with a pretty slow texture load.

Now to say something positive.

The game has a really good enemy variety, each section of the game has a different set of enemies with their respective elemental damage, this gives a sense of progression that the game seriously needs at times.

The cutscenes are also pretty good for an Indie title, I only wish the dialogue would complement on that, but most of the times it does not.

To be done with this I have to say that you will find enjoyment in this game (even with all the problems I addressed) because the foundation of the game is solid enough. Just get it on sale and you will probably enjoy it!