Genuinely don't understand why I don't like this game more.

2017

something something NEUROSHOCK

this game is awful, I've played it four and a half times

The soundtrack keeps me coming back. It's like if you heard six different sirens out at sea and they finished it off with a sick buttrock song while you crash on the rocks. then you clip through them

Turns out cover shooting things offscreen didn't recreate the flow of the first game. Shame, the writing is still great

Way too simple/easy and they should've removed the bp limit, but beyond charming. Really needs a remake.

I get the hype, anyone coming 8 years removed from Super Metroid must've been fucking floored at this game in the 2000s. But I played Super Metroid at the same time, and the overall map design felt so tedious at times; dark shout-outs to that one ghost room that made you clear them out every time. It's also way too easy by design. Still beautiful, though.

Campaign was kind of a short disappointment, the on-rails Arwing is really sluggish feeling after 64. But GOD this multiplayer slaps

play Word Spud once with people, without explaining the rules. trust me.

Something that gets lost in the rest of the series sometimes is how wildly Shirou is out of his depth, how he sits decisions away from the edge of danger through this whole thing, and the mix of horror and thrill made by that - the CYOA format gets this across best. This is still the best way to get the experience, even if Fate is a bit kids gloves and Heaven's Feel absolutely drags at times.

The highest highs and the lowest lows. Game is best in the lowest time formats that they release; if you get a chance, play the for-fun modes like Arena and ARAM as they get released and before they get min-maxed to oblivion.

This game got that part of the natural fun of starting a TCG is the progressive learning and collecting curve from building your deck out. Deserves a modern reboot, and no, that one part of Inscryption doesn't count. The Yu-Gi-Oh games had to pick up where Nintendo suddenly dropped off in the GBA era for no reason.

Tangentially, the best soundtracks on the Game Boy are from this and its sequel. Go figure.

Literally could not finish this game because this happened. But hey, thanks for burying the weird saxophone Krystal scene in my mind, Rare.

1993

Disjointed by design with the worlds, but still wonderfully atmospheric and fun.

cheaper than couples therapy

Killed my interest in the series. Lack of direction for the characters and who they could support with turned them all into stat blobs with one personality trait to write around for a ton of the conversations, leading to little to no development in supports save for a few exceptions. Pair up system was completely broken. Open map is a mistake for this series. All this turned out to be insanely popular for some reason, so they made the next game like this, to my chagrin.

I get why it sold itself out to the rest of the horny JRPG crowd, and at least the series is still here. But I'll never forget it.