So a few weeks ago I remembered this game existed since - surprisingly - the game was finally updated to promote the Super Mario Bros. movie, and because the full thing was 50% off for the occasion, I said "yeah, fuck it" and bought it LMFAO
So, after beating both the 6 normal worlds and World Star with all of the coins of all the colors, beating the four special levels and grinding my ass off to unlock Daisy in Remix 10 (PRE-PURCHASE), what do I have to say about this game??

It was pretty ok, nothing too bad or too special, just ok. If you are familiar with the New Super Mario Bros. series like I am, you'll quickly figure out this game is just that, but it's an automatic runner and a much limited experience overall, which, in my opinion, is the biggest problem because the game is kept way too basic for its own good. I mean yeah, it may be fun during 30 mins to 1 hour, but the worlds' theme and level design are too bland to keep anyone interested on the long run, there's not much going for it, honestly. Still, I'm a sucker for Mario stuff, so there's also that lol

I could recommend it, but only if you've never played much of the NSMB series or you're more of the "basic but entertaining experiences" kind of person. Just please, take advantage of the (during the time of this review) ongoing Mario movie discount, 'cause the game is SO NOT worth 10 dollars xd

bola 👍
One of the most alright games, nothing too crazy or notable about it but a cute experience nonetheless.
I like the ideas the game was going for, such as the grapple mechanic being the main concept for enhanced movement and platforming throughout the levels, while also just being the tongue of our goofy little character which is all good for a physics-based game of its kind. The main problem is certainly the execution, since the physics themselves are quite janky, and the controls feel very heavy both on the ground and in the air to the point you can't even turn directions properly during crucial moments the game requires of your reaction and sense of balance to progress, and the sensation becomes even more noticeable after the first levels which makes it quite frustrating to play.
Also, the level design is okay-ish in general, but after world 2 it gets filled with dead ends, uneven collisions for the platforms you stand on, and the "scripted" events don't work most of the time and you better pray for them to land you on the intended section.
The only thing I truly liked beyond all jank is the OST, which has some of the craziest piano melodies I've heard for a set of MIDI audio files. They are not the most memorable and the instruments do not vary, but it's a good treat all considered.
This game is a bunch of varied gimmicks that end up feeling unpolished and underwhelming after a while, lacking a clear direction in the process. They work alright, but not for a greater good on the long run...

Played it for a few days and honestly, it's a really good racing game.
The graphics are some of the best I've seen for a kids game, the controls are great and the stage roster (based on the movie, of course) is really varied and suits the gameplay really well, it even brings back some Cars 2 stages. Also, many of the game modes the previous entry introduced are more polished and the mechanics work even better. Oh, and I guess the Thomasville open zone was nice too...

Although I gotta admit, they really gimped the character roster this time around, compared to Cars 2: The Videogame. We went from having like 50+ playable cars to less than half the amount, like WHO THE FUCK IS CAM SPINNER I JUST WANNA PLAY FUCKING CHICK HICKS LOL

But yeah, while I personally had more fun with Cars 2 overall, Cars 3: Driven to Win is worth playing as well. I main Fabulous Lightning Mcqueen btw

This review contains spoilers

I must admit Cookie Clicker got me engaged for a lot more time than I anticipated for an idle game, mainly because of how satisfying and rewarding the game can get once you have a enough prestige levels to ascend and then go back to the beginning to produce 100x faster than before.
By the way, the lore goes crazy on this one. I did not expect at all the grandmapocalypse event and its effects, the game turned way more interesting from that point on for me.

Pleasant interface, great atmospheric music (Steam version) made by one of the Minecraft composers and a great time overall. Definitely one of the best idle games out there.

A fun platform fighter with interesting concepts and mechanics, but feels very clunky beyond a casual experience and is less accessible than most PFs because of its complex "correct weapon in the correct time" gameplay loop. The only thing I see that keeps the game alive right now are the insane collabs they drop sometimes, like Cartoon Network and Nick characters, Castlevania, Street Fighter, Shovel Knight, etc.

Also Rayman is in the game, so that's a plus on my book :)

"Princess Daisy likes p o r p o l :)" - Luigi

A close to 1:1 recreation of the original Purble Place on Windows Vista/7 and nothing else. No QoL features, no extra content, a bug that softlocks the bakery minigame, it's really barebones all things considered. Although it attempts to emulate the charming aesthetic from back then, something feels off, but I can't quite put my finger on what it is...
I would be completely fine with this and give it 2 stars if it didn't cost $2 to get, while the original only costed navigating two interfaces. I can't really recommend it unless it was given to you as a gift by any chance, just play the OG Purble Place.

One of the few Sonic games that I really feel divided towards. On one hand, the gameplay during 3D sections is really responsive and fluid, the OST is one of the best in the entire franchise, the wisps are really fun to use and well executed in my book, and the graphics are quite beautiful for a Wii game.
On the other hand however, the story is lackluster, the humor doesn't exist, the level design as a whole feels very rough at times due to some levels being really short and linear, and the characterization is really messy (especially Sonic himself), marking a before and after in terms of character inconsistency throughout the entire series.

I don't wanna sound rude about this, but thank god both Ken Pontac and Warren Graff were not writers for Frontiers 😓 (No offense towards them, of course)

A very solid fan-remake that lives up to the original and then some.
There are so many QoL changes present in this version: A lot of new content got added for more replay value like skins and challenges; the difficulty curve is way more balanced this time around as there are more checkpoints and power ups in each level; collectibles like cages and magician tokens are saved upon obtaining them; the plot itself got expanded to add new enemies and locations, as well as developing the already existing characters even further, like Bzzit's exclusive levels or Mr. Dark having a brand new sidekick and being a bigger of a threat than he already was.

I am convinced by now that this is my preferred way to play Rayman 1, and highly recommend it for those who desire a more fun, but still challenging, experience.

A decent enough Genesis/SegaCD Sonic compilation that had the potential to be a lot better, but ended up cutting many corners.

Pros:
+ Beautiful new cutscenes for each game (Thanks Tyson Hesse!)
+ Decent extra goodies on the museum.
+ First re-release ever for Sonic 3 & Knuckles.
+ Controls and physics are great, accurate to the originals.
+ Story and Mission modes are very fun.

Cons:
- Little visual options (No pixel perfect, CRT, etc.)
- Island Tour is disappointing.
- The new music for Carnival Night, Ice Cap and Launch Base 💀
- SONIC 4 IN MY S3&K SUPER SONIC THEME.
- There are islands and music for both Sonic Spinball and 3D Blast, why not add them too as games then??
- Some extra modes look really rushed (and they are lmao) because of the white boxes shoveled in the levels.

Definitely one of the most solid 2D Sonic fan-games of the bunch.
The art direction is the biggest selling point for this one in my opinion, it's just SO vivid and colorful! It also has a rock solid OST, the physics are on point compared with the Genesis Sonic titles, the concepts for each zone are really creative, and the special stages were quite challenging, but a lot of fun nonetheless.

With that said, I must admit that the level design, while it's not the worst I've seen in a game by far, it doesn't have much going for it either. Many of the levels focus a bit too much on gimmicks related to Loop-de-loops or sequences of springs that make you go side to side, sometimes to the point that the gameplay starts feeling kind of "automated", especially in zones like Raspberry River or Frozen Mountain.

Despise this problem and a few minor bugs during gameplay, Sonic and the Fallen Star is easily one of the best highlights of Sonic fan-games, the love and care put in this game really shows in both concept and execution.


After so long as a Sonic fan myself and people talking so badly about this game, I finally gave it a try, and I wish I never did xd
I can AT LEAST see what they were trying to conceive with this game, it hurts my whole being to see such a huge potential go to waste...

The game itself is beyond rushed in so many aspects: Absolutely terrible loading times, barebones controls and full to the brim with bugs and glitches, not to mention the game's performance is atrocious at best. Everything that could've gone wrong here REALLY did.
In terms of level design, it's a 50/50 to me: Some levels are fair towards the player with their structure, while others are a total mess, especially in the sense of objects and enemy placings.
The story of the game is not exactly a good one, either. The dialogues between some characters feel lazily written and kinda forced, and a few of them (i.e Elise) were pretty much only present for the sake of the story and I didn't feel like they had a real motive to do what they do, honestly. Although, I appreciate the majority of the main cast being in character, that was really nice to see.

I guess it does have some redeemable factors, like the decent graphics and, of course, the awesome OST that distinguishes the Sonic series so much, but it quickly gets overshadowed by how messy and unpolished every single other aspect of the game is. It's infuriating, pathetic and most importantly, NOT FUN.

14 years later and still such a nice experience. I'm personally not that much of a tower defense guy, but the charming and fun gameplay loop from this one absolutely won me over.
It has great music, a wide variety of plants to unlock and use, and of course many types of goofy ahh zombies to beat the shit out off with peas and corn. And besides that, you also have wacky minigames, puzzle games and even the Zen Garden to take care of your plants and relax for a while...

The only downside is that there wasn't enough of Crazy Dave and that makes me sad :(

Yeah I'm not playing through the whole thing lol
Essentially a console port of the funni birds mobile game, but in three ways: Classic, Seasons and Brazil. 3 GAMES FOR $1.99 each on mobile, BUT $19.99 AS A PACK?!?
The controls are the same as usual: You sling and then you shot; you Angry and then you Bird; and to be honest it works really well on a controller, especially because it allows you to be more precise when it comes to angling your shots.

And well... that's all I can say about this, really? There are no more changes from the mobile counterparts worth mentioning imo, it's as standard as it can get. You'd rather go and download the original games on the app store anywa-

oh right.

My friends bought me this for my birthday??? 💀💀💀💀💀