LeSoSCL
Bio
21 y/o, from Chile. I speak english and spanish.
★★★★★ = GOD TIER!!
★★★★½ = Outstanding!
★★★★ = Great stuff
★★★½ = Awesome times :)
★★★ = Good in it's own right
★★½ = Kinda mid...
★★ = Enjoyable, I guess?
★½ = It's bad
★ = More than just bad
½ = no lmao
21 y/o, from Chile. I speak english and spanish.
★★★★★ = GOD TIER!!
★★★★½ = Outstanding!
★★★★ = Great stuff
★★★½ = Awesome times :)
★★★ = Good in it's own right
★★½ = Kinda mid...
★★ = Enjoyable, I guess?
★½ = It's bad
★ = More than just bad
½ = no lmao
Badges
Popular
Gained 15+ followers
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
Donor
Liked 50+ reviews / lists
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Shreked
Found the secret ogre page
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Roadtrip
Voted for at least 3 features on the roadmap
GOTY '22
Participated in the 2022 Game of the Year Event
Favorite Games
131
Total Games Played
004
Played in 2024
025
Games Backloggd
Recently Played See More
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The Papa's game series was something very enjoyable back in the adobe flash player days and even nowadays is still remembered very fondly by pretty much everyone, including myself, and after hearing they put a remake of Freezeria on Steam out of nowhere, I just couldn't resist.
This game does quite the justice to the original, since not only they essentially ported it 1:1 to a new engine like they did with To Go!, but also polished the heck out of it with new interfaces, remastered audio, collectibles and decent variety of minigames. They also put a freeplay mode where you can practice and make anything you want to serve. All of this shows how much dedication and effort the devs put in their legendary creation once again.
Then again it has its flaws, especially on the gameplay loop which becomes quite repetitive on the long run. Every day you serve 7 clients appearing at the same rate, which means the difficulty doesn't quite change much, it's just doing the same thing over and over again just with another coat of paint, and since this game has a story mode it gets quite tiring to beat. I can see a lot of wasted opportunities for some events like the typhoon or the island volcano exploding on certain weeks, I don't know man just make it more interesting!
With all this in mind, I have very high hopes they'll gradually do more remakes for the rest of the games, just PLEASE play a little more around with the gameplay loop.
This game does quite the justice to the original, since not only they essentially ported it 1:1 to a new engine like they did with To Go!, but also polished the heck out of it with new interfaces, remastered audio, collectibles and decent variety of minigames. They also put a freeplay mode where you can practice and make anything you want to serve. All of this shows how much dedication and effort the devs put in their legendary creation once again.
Then again it has its flaws, especially on the gameplay loop which becomes quite repetitive on the long run. Every day you serve 7 clients appearing at the same rate, which means the difficulty doesn't quite change much, it's just doing the same thing over and over again just with another coat of paint, and since this game has a story mode it gets quite tiring to beat. I can see a lot of wasted opportunities for some events like the typhoon or the island volcano exploding on certain weeks, I don't know man just make it more interesting!
With all this in mind, I have very high hopes they'll gradually do more remakes for the rest of the games, just PLEASE play a little more around with the gameplay loop.
I waited a long time to finally put my hands on this game, and good lord did it not disappoint. This really is the best direction HAL could've taken for Kirby's transition to full 3D, controlling Kirby the entire game just feels so natural and responsive, and the camera angle choices aid to that panoramic feel of a level quite a lot, also Kirby can now parry and it's pure GAS.
Even though the game never feels challenging (except for the third Arena tournament), the game shows a good balance in difficulty between worlds, with no steep difficulty curves to only let you focus on having more of a relaxing and fun time rather than a tedious one, which is what Kirby has been more of as a series. Even the bosses follow this rule while also compensating with interesting character designs and very varied movesets.
In terms of content, Forgotten Land offers a very wide variety of it, sometimes in a chain reaction fashion: The imprisoned Waddle Dees you save on every level are sent to a little town they help to construct, giving you access to additional stuff you can interact with like a Restaurant, a pond for fishing, and even a workshop to upgrade your copy abilities, and it's amazing to me because of how well executed and cute it all is. There are also portals to obtain rare stones for the worshop, hidden tasks to save more of the Waddle Dees and even more levels after you beat the main game!
To summarize on a humorous note, this game made me realize that in order to make your platformer good, there is two key components you gotta include: an extremely banger soundtrack and an unlockable little fishing mini-game 🐟
Kirby and the Forgotten Land has both.
Even though the game never feels challenging (except for the third Arena tournament), the game shows a good balance in difficulty between worlds, with no steep difficulty curves to only let you focus on having more of a relaxing and fun time rather than a tedious one, which is what Kirby has been more of as a series. Even the bosses follow this rule while also compensating with interesting character designs and very varied movesets.
In terms of content, Forgotten Land offers a very wide variety of it, sometimes in a chain reaction fashion: The imprisoned Waddle Dees you save on every level are sent to a little town they help to construct, giving you access to additional stuff you can interact with like a Restaurant, a pond for fishing, and even a workshop to upgrade your copy abilities, and it's amazing to me because of how well executed and cute it all is. There are also portals to obtain rare stones for the worshop, hidden tasks to save more of the Waddle Dees and even more levels after you beat the main game!
To summarize on a humorous note, this game made me realize that in order to make your platformer good, there is two key components you gotta include: an extremely banger soundtrack and an unlockable little fishing mini-game 🐟
Kirby and the Forgotten Land has both.
This game sure was a surprise for me, but a welcome one nonetheless. It has a lot of content to offer, with many types of inmersive and well achieved parody versions of pretty much every computer OS ever covering Windows, Mac and even 8-bit based machines from all the way back then. Not only that, but it also takes advantage of the key features of said emblematic OS and transform them into reward systems to the player for experimenting and playing around with them, including a fake web browser, the trash bin (which acts as a tamagotchi of some sort) and even commands in the CMD.
The core problem I see with it is the gameplay which, despite being a noble idea and being actually fun and relieving, it becomes way too repetitive way too quickly, especially if you want to obtain the Pro and Expert versions of each system. I mean it when I say there really is no point in grinding the game besides unlocking some extra interfaces which are more of the same thing to begin with, it really becomes that tiring after a while, but I guess that's why it is a hypercasual game...
The core problem I see with it is the gameplay which, despite being a noble idea and being actually fun and relieving, it becomes way too repetitive way too quickly, especially if you want to obtain the Pro and Expert versions of each system. I mean it when I say there really is no point in grinding the game besides unlocking some extra interfaces which are more of the same thing to begin with, it really becomes that tiring after a while, but I guess that's why it is a hypercasual game...