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2 days ago


LesPaulLord finished Chilla's Art: The Kidnap
I'm dehydrated now from how much my hand sweat I lost playing this.

The Kidnap has very uneven game design, and maybe too many jump scares. Apart from that, a lot of moments are genuinely fucked up and terrifying, even while using very rudimentary building blocks (simple 3D art and sound design abound).

I had a great time going through this with friends on Discord, and I'll remember it fondly even if it is somewhat corny in the end.

2 days ago


LesPaulLord finished Bonbon
Has some very tense moments, but ended up feeling a little shallow by the time I hit the credits.

2 days ago


LesPaulLord commented on LesPaulLord's review of Animal Well
No waaaaay. How and where :O ?

(Thanks for the heads-up!)

3 days ago


LesPaulLord finished Animal Well
It's all about the mood.

Animal Well, to me, really distinguished itself with its atmosphere. The almost total absence of music, replaced by a myriad of sounds and wobbles. The sparkling colors and dancing smoke effects moving across the scan-line post process. The weird animal designs and encounters where random otters can jump on screen to mess with your plans.

It also has very interesting power-ups which are all thematically consistent as a toolkit and really creative in how they shape your relationship to the environment.

It's a bit of a bummer that the game offers almost no tools to hunt down all the remaining secrets once the game is over. I would have loved to get to the true ending, but there's no way I'm scouring every inch of a gigantic map (where it's tough to fast-travel) with no pointers to get to that point.

It still is a fantastic little game for what it is and I'll mostly remember it for it's unique art direction and thick ambiance.

3 days ago


LesPaulLord is now playing Helldivers 2

5 days ago


LesPaulLord is now playing Animal Well

5 days ago


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9 days ago



LesPaulLord finished Bramble: The Mountain King
Bramble has a strange rhythm. It plays its cards very close to the chest for a long while, and keeps all its best moments for the very last quarter. I really thought I wasn't going to remember it much, but it truly brings out magical and awe-inspiring moments at an increasingly quickening pace as you move through its dark world.

It is close to something like "Little Nightmares", but it did feel a little barren for most of its run-time. The main gameplay verb is "holding the joystick to walk or climb". Being a very experiential game, it's what's going on in the background that matters more than your character walking, but it did lack a little something in the Game Design department.

It has a super dark and original universe though, which is where the game really stands out (and what makes you want to look at those backgrounds). The boss battles are also a huge standout. Some of them will be burnt in my mind forever.

Quite a powerful game in the end, even if it isn't perfect at all and a little shallow gameplay-wise.

Oh and can we agree that Olle is a terrible player character? Such a gross little "cabbage-patch kid" looking boy. Liked what they did with his model throughout the game, but not the character. It might just be a me thing though !

9 days ago


12 days ago


LesPaulLord finished Greener Grass Awaits
What a fantastic and creative horror game.

I can't remember the last time my hands were so sweaty playing a game. Greener Grass Awaits has a bunch of genius little game design ideas that add up to a fantastic short game. And it's bone-chilling at that.

It is a bit too hard and can't quite find a way to balance scares and ease of play, but it's better than most horror games were a monster chases you around that can be fooled by running around a table.

Genre fusions rule.

13 days ago


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