Games I consider I learned something from

Nothing here!


Emily is Away
Emily is Away
I dare you to play a different ending.
Castlevania II: Belmont's Revenge
Castlevania II: Belmont's Revenge
Fighting the same enemy again and again and again and again... can be kinda illuminating. Specially if that enemy is, for once, not a monster, but a human. In this case, a Belmont.
Super Mario Bros.
Super Mario Bros.
Mario's enemies are a reflection of his moveset, except the fishes.
Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem: Shadow Dragon and the Blade of Light
When a game beats you is also good.
Super Mario Sunshine
Super Mario Sunshine
Are games designated for long periods of free time? Mario wanted a cake in 64 because he had a little free time. Mario takes a vacation because he supposedly has a lot of free time, but ends up sweating more than anyone. Maybe the true gameplay is leaving Mario in a beach and not moving the controller at all.
Bomberman 64
Bomberman 64
The way to design a game with an excellent completist route is here.
Three Fourths Home
Three Fourths Home
The duality of sincerity/sarcasm.
Ramble Planet
Ramble Planet
RPG parties can be awesome and flexible.
Sluggish Morss: Ad Infinitum
Sluggish Morss: Ad Infinitum
There were cool lessons here. Overall with you compare them with those of the first two games.

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