thought i retired this game but i'm back on my bullshit

arena's back so i'm back baby

beat the game in 2 hours but kept playing. although i like style savvy a lot more, i view them as very different games that are fun in different ways. fashion dreamer has a simpler gameplay loop but the focus is more on designing your own clothes and brand. however, it's still annoyingly grindy. i don't like that certain hair and eyes are locked behind townies, or that some townies just stop showing up after a while. they're just gone forever i guess??? :(

played the demo with my friend intending to make fun of it bc i knew it was going to be bad and somehow it was even worse than i thought it would be. please just play yttd or danganronpa instead

its like persona but horny. i love leveling up my squad and weirdly enough the combat is my fav part. the art is amazing and the music too. however, some of the content is very depraved (tw: loli, rape, prostitution, etc... it is an eroge, after all) so don't play it if you can't stomach it. ngl i skipped over the stuff i thought was gross. the game is really fun otherwise!!

your turn to die is often compared to games surrounding death and murder like danganronpa, zero escape, and ace attorney. while it's true that the premise isn't new, i feel like yttd is much more successful than its predecessors. in fact, yttd is genuinely one of the best games i've ever played, and there are many reasons why i think so. (essay incoming)

1) every choice feels like a moral quandary
yttd toys with your emotions and makes you feel the weight of your choices. there are multiple paths the game could take, depending on whose death you voted for, and that looms over your head constantly. even knowing that some deaths were unavoidable, it still makes you feel like you could have prevented it. honestly, parts of this game can be slightly traumatizing for the player. but i loved that aspect of it. i felt incredibly guilty for even playing the game because it kept making me feel like i was hurting people, which is an attest to the incredible writing and intention behind yttd.

2) the characters are traumatised by their situation and every death feels real
unlike danganronpa, in which some executions can feel too fantastical or even meaningless, and some characters a little flat, the cast of yttd is so rich and their bonds so palpable that even with characters that die early, you can genuinely feel the void left by their deaths. their spirits live on through the remaining characters' trauma and grief, and dead characters remain relevant to the plot throughout the rest of the story. (i'd argue that in danganronpa, a lot of the characters that die early become irrelevant and/or are forgotten pretty quick.) it helps that the cast is smaller in yttd, allowing you to get invested in them a little more, but they are also just written better, in my opinion. which brings me to my next point...

3) it's impossible to not love these characters
as i just mentioned, it's easy to get invested in the cast of yttd, but you don't really understand just how much you'll grow to love these characters until you play the game. the more i got pulled into the story, the more attached i became. i felt immediately attached to keiji, joe, and gin, but i didn't realise how much i'd come to love the entire cast. sou and ranmaru, and everyone else too... to the point where i felt my real life would be ruined if they died. all in all, i felt a unique intensity for these characters that was missing from the other death games i've played.

4) the horror elements are genuinely scary despite being made in rpgmaker
yttd was made in rpgmaker. and while rpgmaker horror games (such as ib or yume nikki) are limited in what they can accomplish graphically, in yttd's case i think it acts as a strength. yttd does not rely on gruesome cutscenes with high production value to shock the player. instead, it evokes subtle horror through situations, using limited graphics to its advantage by combining it with excellent juxtaposition of music, sounds, and clever writing to generate a sense of fear and foreboding. the stress and anxiety i felt was very real and i was a little nervous playing it in the dark.

5) the story and gameplay mechanics don't feel formulaic
yttd's gameplay is actually quite varied. at its base level, the player solves point-and-click puzzles while they explore and investigate (quite similar to ace attorney), then participates in "the main game" where, after a "discussion," they make a vote to sentence someone to their death. however, this never feels repetitive, as there are so many plot twists that occur throughout the game that make it wildly unpredictable. furthermore, game mechanics are repurposed in engaging ways. the "discussions" (in which players extract statements from characters to have a debate) aren't just used during a vote but can pop-up in the middle of an investigation, and later become a method of team combat against monsters. new mechanics are added to the game as you progress through each chapter, but not in a way that overcomplicates things. it always feels playable and easy to follow. to add to that point, the mini-games in yttd don't feel obtrusive and are actually fun... aside from memory dance

6) the art direction is just as strong as its predecessors
despite being made in rpgmaker, the art is amazing. all of the character sprites and CGs are stylish and beautifully drawn without feeling out of place against a pixel backdrop. the character designs are also really good, retaining whimsicality without being too over-the-top. while some characters in danganronpa suffer from same-face syndrome, yttd does not run into that problem, as all of its characters carry distinct qualities without being one-note. the steam version of the game comes with a lengthy artbook with all the character designs and bts sketches, it is amazing so def check it out but only after you reach chapter 3 (it has spoilers!)

7) the low budget music is actually good???
to top it off, the music is unbelievably catchy. the entire ost was made using garageband loops which is ridiculous. i had no idea that those loops were actually good. i'm usually very picky about music so it's kind of embarrassing that i was impressed by a bunch of garageband assets. just goes to show that a game does not need a high budget to have an impact on people.

overall...

your turn to die completely surpasses all expectations of the death game genre, surprising players with its quality despite being available to play for free on web browser. it puts us through emotional turmoil as we are forced to kill off characters we love, an all-too-familiar feeling for fans of danganronpa, but yttd somehow multiplies that emotion tenfold.

surely this game is for masochists. but this isn't to say that yttd is filled with only pain and despair. there are moments of joy along the way, lots of genuinely funny and cute moments that really make the losses hit even harder. i cried for real. it's crazy this game was made by one person, shout out to nankidai for your genius and dedication.

tbh i really don't like the art or writing x_x i'm disappointed bc i love all the hiveswap trolls but i felt like friendsim doesn't add much to their characterization. imo they were even a bit ooc. def play it if you're dying for content while waiting for hiveswap act 3, but it doesn't feel canon to me and i didn't even find the jokes to be funny. not rly worth it.

i was initially put off as i am skeptical of anything menhera or jirai kei "aesthetic" but it is actually a weirdly beautiful experience. it genuinely has a lot to say about mental health and net culture. i think some people might have missed the point of the game. if you look deeper, there's more to it than just ~online gf being cute and mentally ill~ anyways... i'm really glad i played it.

god i love this game so fkn much. i actually ending up loving it more than act 1!!! yes its true that parts of the gameplay were kind of slow and annoying jade/teal car smh but i didn't find that to be a big deal bc i was enjoying meeting all the diff trolls and milking as much content as i could.

i really love how hiveswap act 2 depicts troll society. sometimes it's difficult to get a clear understanding of it in the webcomic, but this game very clearly shows how different each caste is and offers insight into how varied quadrant relationships can be. it was really immersive!! and i love how dark the story got. the contrast between darkness and whimsicality is what i love most about homestuck.

to be honest i did not think i would be able to get invested in homestuck characters aside from the beta kids and beta trolls but i'm glad that that turned out not to be the case. for the record i think lanque is sooo hot and marvus had me lolling. i'm playing for achievements and with each playthrough i got more and more attached to the characters. especially joey and xefros, who have possibly the cutest interactions i've seen in a video game ever...

i honestly got so overwhelmed with emotion playing this, i nearly cried. it's hard to recommend to non-homestuck-fans but if you like homestuck at all, please play these games. i really really hope acts 3 and 4 get finished and released soon.

really really really freaking cute. can't lie i got emotional. i love homestuck.

i was skeptical at first because the beginning is a little cringe. but i stuck it out and slowly fell in love with the characters and became truly invested in the story. i felt that, similar to beastars, the story itself was strong and compelling on its own, and the fact that it's a furry game did not detract from that. also, the gameplay was really fun. weirdly enough, it reminded me of what i loved most about the gameplay of 13 sentinels, due to jumping around different "timelines." it had the same nonlinear yet linear feeling. but i really wish the game was longer! felt like the ending was too abrupt. but overall it was a well-packaged game with great characters and lore and a good balance of creepy and cute.

i never cackled so loud playing an otome game before this. the comedic timing was very good and saeki's voice being so purposefully loud it clips is just so funny to me. i have a particular sense of humor and it's usually hard to make me laugh but this game's utter stupidity matched mine to a T. i work in localization for otome games, so i can imagine how much fun it must have been to write the english script for this.

however, i did feel like the endings were not at all satisfying and could have been more developed. they had the potential to be really deep or meaningful. perhaps with a bit more effort on the story, this could have become a cult favourite, but the game is still good for what it is.

played it for tweek x craig as i am the most insane tweek x craig shipper you will ever meet and they have SO MANY cute moments in this game. but beyond that, i ended up genuinely loving the game. i found the combat to be more fun and more playable than stick of truth (which i have yet to finish)