36 reviews liked by Luggo


I think friday night funkin is a more kino game than this!

Propping up video game reviews and out-of-context clips as if they hold incriminating value against a product or group of people is a cancer on this medium. It has done more work to de-legitimize games as a form of art than almost anything else. Honestly, you would laugh if somebody reviewed an album they had not listened to and simply said "it sound no good". me too lol.

You can dress up review as a flowery philosophical inquiry, a comedic retelling or most pretentiously a definitive answer to the question of "how good is it". I don't appreciate any of these and I don't think what I'm about to say is reductive, these are pretty much just time wasters that bring less to the table than the thing they're riffing on. I know this man, I absolutely love wasting time. It's not a bad thing that they exist, but let's stop pretending they're anything more. I believe reviews at their most valuable are either a showcase for the opinion of a reviewer with an understood character, or an assessment of what kind of person might appreciate the product.

I was convinced I hated this and that it was a piece of shit. I actually properly played it only after catching wind of a plot interpretation I was not aware of. When I had first tried to play it years ago, I was so blinded by indifference and the expectation that it was trash, I had missed the unbelievably blatant symbolism that unlocks almost all of the narrative's depth. I'm not saying it's without faults as any game might have, and it's no doubt a niche rpg, I just want you to know that a huge number of people discuss or comment on this game as if granted divine knowledge of it's quality from a higher authority, while in reality they don't even know what's happening in it. At the very least, this game forced me to re-examine my views of the online reaction culture that I already loathed, as I'd fallen victim to it. That's a bigger personal impact on me than most games.

It's funny what website I'm writing this on.
A game about a guy who treats both his life and his relationship with media as a grand and noble ordeal, while he also misunderstands them and treats them like disposable trash. And so, the response to YIIK somehow manages to be one of the most strange and fascinating things about it. I don't like the combat in this game very much btw, I like just about everything else in it quite a bit.

Main character seems like the kind of guy who would review games on backlogged.

it's honestly fitting how they perfectly predicted how people would react and everyone still lacks the self awareness to realize they are proving the devs right

i don't know what to say tbh. aside from it being the definitive peak of an already amazing series (probably my fav oat now) the themes in this game are incredible, it's a beautifully done work of art that i just..i just love it so much. thank you, danganronpa.

The praise this game gets confuses me. Breath of the Wild itself was nothing particularly earthshattering, and this game is just Breath of the Wild again. The problem is that what made BOTW novel is not anymore. We've seen this type of expansive open world before. It's not impressive anymore.

Of course, more land was added, but what was added is half as much of what was worth exploring in BOTW. The skylands mostly exist for dungeons and chests, nothing more or less. There isn't enough landmass up there aside from the tutorial zone for it to feel like a whole new second map. The underground zone too is stagnant, introducing an annoying gimmick with an intense difficulty spike that makes exploring it a pain.

I understand that the new building system is technically impressive. I'm a game designer, I see this. However, just because something is impressive does not make it good. The fusing system itself does allow for a bunch of interesting puzzles, but it's the same gimmick reused for every single puzzle. Eventually, this mechanic too has its novelty wear off, and unless you have a degree in engineering or loved Banjo Kazooie Nuts 'n' Bolts too much, you won't be getting a lot out of it. Yes, it is impressive what it can do and that it functions at all, and the possibilities available to players is commendable. It is a feat in design that a lot of these puzzles have more than one solution. Yet the game does not force you to create anything super outside the box. While I said most puzzles have more than one solution, it is made very clear that there is 1 "right" way and every other solution is a player either a: intentionally breaking the game or b: not understanding the signs. Nowhere are you challenged to make an army of inter-continental strike drones. You can, and those who know how will, but this will never cross the mind of the average player. Had this game pushed the bounds of what this system could do perhaps I could find more praise for it. But they don't, it exists as simply a gimmick to justify the long development time and to show off a shiny new tech thing.

With this games announcement we were promised a much heavier story focus. We got slightly more story than BOTW. What we got was quite decent honestly, but it was the same egghunt from before to find all these things. This time, you just couldn't skip the intro story segment. What they gave us simply didn't carry the weight it should.

The intense amount of continuity errors are annoying too. The game hints to why this may be, but it simply does not make sense. This game likes the idea of being a direct sequel while also being too caught up in trying to rewrite it's own history. Where are the Divine Beasts? Where are the Guardians? Where is the fucking Shrine of Resurrection? Things vital to BOTW have vanished without a trace and the game refuses to explain itself. It should have, anyone who played BOTW would have noticed all of this immediately. There needs to be a reason for the sudden disappearance, and I sure would have liked to see it totally explained than just hoping I will take "time travel shenanigans" as an answer.

Tears of the Kingdom looks at what Breath of the Wild did well and misunderstands why it did well. The open world was good because it was so vast and nothing like any game had had before. Now, we have the same open world with minor variance, causing less desire to explore, and the marvel of such a vast world is now lost since it was done before. Of course, following up something like BOTW would prove to be a monolithic task regardless. Instead of improving the things BOTW did wrong, like the dungeons and puzzles, to try and succeed it's predecessor, it simply creates new things that solve nothing. Tears of the Kingdom prays its rehashed world with new zones will be enough to entice the player for the same hundreds of hours we all dumped into BOTW.

This game will forever be shadowed by it's predecessor. Not because the task was too big, but because they did not focus on the right things. Perhaps if Breath of the Wild never released, this game would be far better. Instead, it is a expansion in disguise as a $70 videogame. Shameless.

Just like Polyphia, just because something is hard to do does not immediately justify a perfect score. In a vacuum, the new system is very good, but the game simply does not allow for it to be as good as it can be, and in an attempt to perfect this feat in physics engineering and simulation, Nintendo seemingly forgot about the other aspects that make a Zelda game a Zelda game.

Pokémon fans discovering basic roguelike trends and even more basic storytelling for the first time and hailing both of those as a masterpiece because they clear the low bar of mainline Pokémon slop

This isn't a terrible BD entry, but a mediocre game in the general gameplay department in a class-based game

On the equipment weight, I can see what they were trying to do, create a little game w/ equipment w/ cost/benefits. But it ended not messing well w/ the battle system at all. I felt like I was playing I was playing FF5 w/ bad atb system & more information presented, but worse class design which is my next point.

This class design in this game is very just janky slapped together. Why am I learning tier 1 magic at different levels? Why is this passive not even useful in its own class? Why is this passive saying roughly/maybe? Are y'all not confident in what you made? Why am I more rewarded for spamming a busted skill than anything else? Forget the counter system, these bosses don't even get to interact after a certain.

But I can say the story is a bit campy which I like, The art is straight, and music good.

"improves" on the more polarizing elements of the original by almost completely removing what it excelled at and made it so unique while having nothing special to offer of its own.

combat gameplay sees an almost universal downgrade from the original (even after some considerable skill upgrades) so it's nice that the AI is so braindead and you can stealth almost everything. when you can't it's probably tragic but at least you should have plenty of ammo if you've been stealthy or even avoiding combat like i was.

the varied grab bag of horrific settings and aesthetics is (mostly) thrown out for a bland town based hub with side quests, enemies that you won't want to bother with, and random shit everywhere. in the later chapters of the game things become more linear in addition to finally getting somewhere in terms of having standout visual design but then it's over.

new Sebastian is a bit of a bummer both in terms of voice over and characterization. the sad dad thing feels like the most boring possible thing to have done. whereas TEW1 felt like a breath of fresh air when it released, this was blatantly of its time. (and that time was a bit shit lmao)

not unplayable but a massive disappointment regardless.

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