Contrast is a short game but one that definitely stands out for its story and gameplay concept of using shadows for its puzzles and platforming. Genuinely almost a perfect game in every way barring the slightly wonky camera and controls making things harder than need be.

Decent game that's short with a fun enough concept but honestly not worth spending more than $2.5 - $5. Don't play if you hate spiders

This review contains spoilers

"RPG that resonates with you", this is the central theme upon which Tales of Symphonia was marketed, following its release in 2003. And as shall be enunciated in this review, I shall explain just why this special gem of an rpg resonated with me.

Tales of Symphonia is a 2003 jrpg developed by Namco Tales Studio and published by Namco and it quickly became one of my absolute favorites, not just for the series but the genre as well.

Before I dive into this, it must be stated that I have no nostalgia for this game and as such there shall be no bias; the only Tales game I really have nostalgia for being Vesperia and even that was a demo I played back when I was in high school if memory serves right. The version I am playing is the remaster on xbox, it's the most convenient version for me and I have never been bothered by games being 30 fps or 60 fps.

Tales of Symphonia is that special kind of game wherein you just love it so much that you simultaneously want to hurry through to see that story unfold and the character interactions in the skits while also slowing it down to take in the music, environments, combat and all the sidequests.

The story of Tales of Symphonia is initially that the world is dying as the world is running out of mana and the goddess Martel is asleep. The only way to save the world is for an individual known as The Chosen, who this go around is Colette, and her friends and teacher, Lloyd, Genis and Raine. Who must go around the world of Sylvarant and unleash the seals and ascend the Tower of Salvation, which will turn Colette into an angel and awaken the goddess Martel. However along the way they discover a dark secret that threatens everything they know.

While there were multiple characters in Symphonia that I fell head over heels for, it was the main characters of Lloyd and Colette that I truly enjoyed the most. With these characters being Lloyd and Colette.

As far as Lloyd goes, I loved how despite being a naive simple minded individual, he was not one to give up and had a strong sense of ideals. And like Rena Lanford, he was adopted, but had a strong connection with his parents, and well for me, this kinda situation is pretty relatable barring a few details. At times throughout the story, mainly when Lloyd felt intense anger and hate, frustration towards the Desians, I could empathize with Lloyd, despite sensing what felt like a great darkness in him bubbling beneath the surface.

For Colette, well a lot of it has to do with how incredibly precious she is. And just how wholesome her and Lloyds friendship is, and how pure her love for him is.

As far as negatives for Tales of Symphonia go there are a few, in this masterpiece. The music, while pretty good overall, largely feels a bit generic and overly similar to Star Ocean 1 and 2, which yes i'm aware, do share much dna as they have the same composer, Matoi Sakuraba, and both companies formed from Telenet Japan.

The gameplay is something I'd consider in the same vein as the music, being very similar to the first 2 Star Oceans but kind of being less fun, at least at first, at some point. Probably the halfway point. It does pick up for me, at least given my playstyle. Probably boils down to Lloyd having no defense really and loving to get hit, in any case the combat is less tedious than Berseria so that's a plus.

My final 2 critiques are of how you can activate events early, and the overworld camera. On one hand it's cool how it's open ended, on the other it can negatively impact you like it did for me in Star Ocean 2 on ps1.

This final point mainly applies to the overworld camera before you unlock the ability to ride Noishe and get the Rheairds. As there's no real way to move it so there's time where you'll be blindsided or cannot take in the beautiful environments.

And so in summary, Tales of Symphonia is a very special game that resonated with me, much like the characteristic theme promised; and I would give it a 9/10. And by the end of it in Tales of Symphonia I had put in 72 hours 18 minutes, completed 20 sidequests, and had 1388 combat encounters.

The next games in my Tales journey assuming I don't try and finish Berseria or Vesperia will be either:
Destiny (ps1)
Eternia (ps1)
Phantasia (gba)
Legendia (ps2)
In no particularly decided order yet though.

The Quiet Man is a heavily technically flawed game with an ambitious premise that ultimately is its biggest weakness. In The Quiet Man you play as a modern day post op Hellen Keller [you better congratulate him] who appears to be a skilled fighter akin to John Wick who has the strength of the Terminator, doing shit like punching someone so hard into a door it flies off both hinges.

When you're not watching cutscenes that are a combination of FMV (that's full motion video, referring to actual live actors for you young folks) and surprisingly good CGI you're set into a "game" with mediocre early xbox 360 level visuals and gameplay that would be unacceptable for even an early PS2 game, yet here with are with a late PS4 game like this.

The combat is extremely sluggish and feels like a worse version of the Batman Arkham games combat, lacking an option to seamlessly flow, grapple or even block, or at least if they're there the game didn't say shit about it. Yet the combat can be slightly satisfying at times even with the frequent slowdown.

Mechanically it's basically a Walmart version of what Brothers: A Tale of Two Sons does to an extent, in this, there's almost no audio and almost no subtitles so unless you know how to lipread you're basically gonna be just sitting there twiddling your thumbs up your ass. At least in Brothers there's actually audio and polished gameplay and visuals with the story conveyed through actions, gestures and expressions with a fictional language.

There are moments where bosses inexplicably can block 99% of your attacks until you do a random thing to temporarily stop it, which because of how sluggish the combat is, is a pretty big deal, hell, some segments require such intense button mashing to survive you'll likely develop arthritis or carpal tunnel.

But the real icing on the cake is whenever you die in battle, your wife or mom or whatever [go fuck yourself Sigmund Fraud], she makes a really stupid duck face in a cutscene that goes on for far too long, and sure she's pretty but because I'm pissed off at this piece of shit game, all I can think is wow, you have a punchable face.


Most enemies are Chollos and ICP fans whom you beat up in those "damn bitch, you live like this" apartments, except for some douche canoe with a taser baton who cosplays as a plague doctor and in ch 6 where you fight mobsters, who are no doubt fake Italians lining up to buy tickets to the Mario movie

Honestly I'm not really sure what the story is even supposed to be about, but I'm sure it's one of those games where you don't know wtf is happening but you're sure it's supposed to be sad. But by God by chapter 2 or 3 out of 6 you'll be begging to fall asleep.

Overall, I fucking hate The Quiet Man, it's not just a waste of $15 but more importantly a waste of 5 hours, sure on Steam it was $3 but even that is a ripoff, do not purchase this game under any circumstances, it's easily in the hall of worst games of all time and there's a reason the studio went defunct a year after releasing this pile of camel shit. It's a 0.5/10.

Fire Emblem Warriors is a crossover between Fire Emblem and the Dynasty Warriors franchises. Bringing the brutal strategy and waifu generator elements of Fire Emblem to the gameplay of Dynasty Warriors. While the plot isn't amazing its definitely fun and exciting for fans of Fire Emblem. This is my 2nd Fire emblem that I have beaten. Overall it's a 7/10.

This is my first kirby game so I didn't really know what to expect apart from a cute pink gumball who steals people's powers like the government steals my money in the form of taxes. Overall it's a pretty fun game, simultaneously very easy and being the dark souls of platformers. I'd say it's a 7/10.

This is the first fighter that I truly loved and didn't feel extremely frustrated by, I haven't even really touched the story mode but I've gone through arcade mode 37 times, 1 time for each character including their shadow variation. The gameplay and visuals are perfect.

Onimusha Warlords is a 2001 Resident Evil inspired hack n Slash action adventure that tells the story of Samanosuke Akechi, a Samurai battling against the forces of Nobunaga Oda. And following Oda's death, Samanosuke must rescue Princess Yuki from demon's working alongside Nobunaga's forces.

Essentially, Onimusha is a more mature take on what Mario did in 1985. In both its survival horror esque demonic nature and how it's story, while still incredibly simple, even by 2001 standards, plays out.

Much like Resident Evil, which Onimusha was originally a spinoff of sorts of, Onimusha features fixed camera angles, painful tank controls, an underground lab, a supernatural plot, the ability to control a man and a woman, an inventory system with limited save spots, healing items, and is one of the shortest games you will play.

With gameplay lengthened by backtracking, puzzles, key items, and having to use menus for everything, basically, if you've played Resident Evil, you'll be right at home in babies first Resident Evil.

But onto the review, the strong points in this barely above average game are that when there is music, it's mostly good and is suitably atmospheric, the environments and the level design and the way it all comes together makes this game immersively atmospheric, and that when the camera isn't fighting you like a crack addict at Walmart the gameplay can be quite satisfying. The gameplay, while initially appearing simple, is a lot like dark souls in how you're expected to know timing, dodging, blocking, when to attack and such.

But as far as the negatives, this game, for me at least and I'm aware that it's an old game, 20 years at this point, the story is overly simplistic and short, the camera and tank controls feel needlessly restrictive and actively work against you, feeling less like an evolution of the series that inspired it but more like a dated mechanic that tries to force fear out of you without working for it. The dub, while of the time, is a lot like a flaccid cock, it's kind of cool I guess but it'd be a lot better if it was of more substance.

At this point it may sound like I just don't like Resident Evil games, but I do, I greatly enjoyed Resident Evil 7 and the Resident Evil 2 Remake

And I know it sounds like I'm repeating myself but that's honestly just how it is with this game, it only took me 3 hours and 49 minutes to beat for those curious, not speedrunning, and even this brief review feels elongated.

But what would I rate Onimusha: Warlords? Well, all things considered, I would personally give it a 6 out of 10, although I can see the argument for it being a 7 out of 10 or even an 8 out of 10.


Review originally made for my youtube channel:
Hello guys, Forospect Gaming here with my first review, and boy is it a first review to do, I'll be looking at Azur Lane: Crosswave and if it'll be worth shelling out a whole $40 or worth wiping your ass with the very same money. Now what is the story of Azur Lane: Crosswave you might ask? Well it follows Shimakaze and Suruga, two up and coming newbies in the Sakura Empire, which is a stand in for Japan. They're competing in a multinational competition that the true purpose of and if you don't wanna be spoiled, then why are you still here? Go now because the reason will be stated now, to collect cubes secretly as it will be easier, and to foster greater trust among the discount versions of Germany, United States and the United Kingdom. The cubes are essentially some weird tech that an unexplained, advanced, robotic? Alien race have that hold unimaginable power, and long story short the other nations find out and are told the truth and eventually decide to team up and fight the aliens and use the weapons for good in the form of a council not unlike the United Nations. Not much of a story I'm aware but thats how it is with single A games and sometimes double A games. Now how is the music? The music of Azur Lane: Crosswave, while not amazing by ANY stretch of the imagination, at the very least is tolerable and varied, might I say interesting enough to warrant not being muted. Now, it is not as good as games like Symphony of the Night or Jeremy Soule, but it certainly doesn't have the amateurish, insultingly terrible markings of Koichi Sugiyama's work, particularly Dragon Quest 11s soundtrack. Now, on to the potatoes of the game. The quote on quote gameplay of Azur Lane: Crosswave consists of moving from tiny square to tiny square after completing a goal, usually destroy some ships, a character, or aircraft, or a combined variation of sorts. The environment you fight in is water that looks like paint with some icebergs and mountains sparsely in the distance, all of which have the texture quality of an Xbox 360 game at best. Rinse and repeat for at most 3 minutes. There isn't much to combat apart from circling and strafing, holding or pressing the trigger, bumpers, and x button until the enemy is dead, after a few rounds you'll be sleeping due to how mind numbingly tedious, easy, and repetitive it is. At least for easy difficulty, and even then enemies as bullet sponges and as there's no benefit to playing on higher difficulties, why even bother? And if you're not struggling through the combat without wanting to kill yourself, you'll be doing, reading, a lot of reading, now cutscenes and Story are all good, fine and dandy really, however the story in Azur Lane isn't very good, in fact it is quite serviceable at best barring a few moments. I suppose this is a saving grace that they at least made an attempt at story, characters, character development, even if it is half-baked. The issue with all this is, as far as I can tell, based purely off Crosswave, it was not advertised as being more of a visual novel, which even if it was that it would still be a painfully mediocre game. These go for the story mode and the optional extreme battle, and urgent battle scenarios in the game, where you fight increasingly harder enemies up to level 200, and there are 110 of these. And since the story mode can easily be beaten within 13 hours possibly quite a bit less, if you really want to you can test your mettle so to speak in these. The only reason to engage in extreme battles is if you want to platinum the game or marry a character though, or maybe unlike a character episode, however that requires playing through 100 of these battles, and getting an S rank on almost every battle. Speaking of the marriage option for a bit, that requires an S rank on every story mission barring the final chapter, having a character at level 100 and awoken, which requires a special item you need to grind to be able to craft it, use it on them, and then get their affection level to the highest it can be before marriage. Now about the characters…. The characters of Azur Lane are nearly all completely forgettable and the only redeeming quality about some of them are that they are attractive/have good designs and fun personalities, that's all. There isn't too many technical issues in Azur Lane: Crosswave however I did encounter slowdown at least 10 times. At some points it was enough to make me fear the game was going to crash, which it didn't thankfully. Overall, Azur Lane: Crosswave is an outdated, repetitive, pricey visual novel disguised as a third person shooter that will disappoint even those with low expectations. And mind you I put my work into playing this game, more than I even needed to, it took me 53 hours to platinum it, which in my book count as 100 percenting it. If you do pick it up, I implore you to do so when it is on a heavy discount as there is not enough content nor quality content to justify the $40 price tag, and with that I would rate Azur Lane: Crosswave a 5.7/10