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4 days ago


tthiele0204 earned the Listed badge

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4 days ago


oldfriendfox reviewed Final Fantasy I & II: Dawn of Souls
Finally knocking the first couple FF games. I only need to finish V and I’ll have finished every single player mainline game.
These were fun! They’re for sure going to be my “least favorites” of the franchise, but they’re still great little games. The GBA versions helped get me through them pretty quickly too. I is very simple and charming, II is interesting and makes for a super weird sequel for its time. Perhaps this version elevates a lot of the pain, but I didn’t have a bad time with it. I don’t dig II’s systems but it was a short experience that felt inoffensive. Not bad! I did try to play the first game authentically on my NES but I couldn’t go through with it knowing versions with less tedium existed. Maybe I’ll do it someday just to say I did, but for now I think it’s safe to say the GBA versions are excellent ways to play these.

4 days ago



oldfriendfox reviewed Final Fantasy XVI: The Rising Tide
Pretty good! Gorgeous environments - much needed after being trapped in the desaturated visuals of the endgame. Wonderful music and an incredibly cool boss fight. The new abilities are some of the best too. It didn’t really add anything to the overall narrative of XVI though. These two DLCs are definitely excuses for cool boss fights, which is okay for the kind of game XVI is. I love XVI and it’s nice to have a reason to go back for a little more. Just wish our main cast had more time to do stuff together and interact.

4 days ago


oldfriendfox earned the N00b badge

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6 days ago


oldfriendfox reviewed Xenoblade Chronicles: Definitive Edition

Structure is Xenoblade’s strongest attribute - narrative and geographical. So much of my experience is driven by my anticipation to see a new area and experience its music. It’s a little hard to go back to the first game and lose the ability to switch characters during combat like in 3, but there is an intentional puzzle-like satisfaction in making your ideal party and prioritizing who needs the benefit of your control. It seems intentional for sure. Melia and Shulk aren’t super reliable unless directly controlled, but the flow of combat totally shifts depending on your party. I particularly love to play as sharla and choose when to attempt the headshot art on enemies, usually partnering her with characters who can constantly topple and daze enemies. It’s hard to not want to play as shulk for the whole game though, but there is a rewarding feeling to mixing it up. I try and prioritize different members every time I play and I’m always surprised at how many new strategies and combos I previously neglected.

Xenoblade’s strongest trick for me is the unveiling of new sights. Walking through a tight canyon with no music, suddenly approaching a wide open zone as its music kicks in. Climbing a structure for several minutes and looking down to see how small the world below you looks. The scope is so effective, especially for the hardware it was constructed on. Monolith Soft are experts at making the world a strong characteristic of the game.

This is my fourth time beating this game I think. I still hold it precious and it is one of my all time favorites, but the flaws are very evident to me and are harder to ignore. Xenoblade 3 is one of the best games when it comes to giving every character a strong purpose, backstory, and interactions with other party members. Nobody really feels neglected. Xenoblade 1 certainly favors a couple of characters. Fiora especially comes across as incredibly shallow. There’s definitely a problem with all the female character’s motives being driven by their assigned male counterparts. It’s worst for fiora, but I still like all of them. Melia certainly has a lot more going on with her own people and Sharla has several moments of agency. The game’s story is very focused on our connections to other people, so I don’t think my previous critique is immune to rebuttal. You can say Shulk’s whole character revolves around Fiora, but it simply comes down to the writing, not the overall concept of the characters. The presentation of their personal motives and desires lack a good balance. That being said, I love every party member. Individually there’s criticisms to be had, but as a collective group and what they stand for is fantastic.

Xenoblade 3 is my favorite of the trilogy, but 1 still has a few things that were never surpassed for me personally. The idea of two civilizations living on two dormant gods is incredibly creative and makes for a wild map to explore. The OST still contains my favorite songs in the series, though not my much considering the ridiculous quality of the trilogy’s entire OST. Xenoblade doesn’t have the best towns in the genre at all, but 1’s towns felt the most fleshed out to me, as little as there were. Helping reconstruct colony 6 is cool. The starting colony has a wonderfuly cozy design and geography. The Nopon village has a cool vertical design that feels completely distinct from the colonies you visit. 3 may be my favorite, but it’s mostly colonies that look the same and The City. I do wish xenoblade focused on fun towns to hang out in.

Side quests are also a point of contention for people but I don’t mind them being excuses for quick EXP or items. My only problem is how one NPC will give you 7 quests back to back and you have to talk to them multiple times. At a certain point I stop collecting side quests and to this day I can’t think of one that had an interesting narrative hook. I probably missed out on some good stuff, but they don’t encourage keeping up with them.

I’ve criticized the game a lot, but my 5 star rating still holds strong. It’s always going to be one of my favorite games. Its release on the Wii got me back into JRPGs at the time after being away from the genre for a good chunk of time. I’m so glad this became a whole series with Nintendo and I love the entire trilogy. There’s something special about Monolith Soft’s approach to world design. Nobody does it like them. The only game to make me think “this reminds me of xenoblade” was my recent experience with FF7: Rebirth.

Huge games usually need to find exploring its map not boring; whether it’s a mount or vehicle. I’m surprised no xenoblade game has tried to introduce its own version of a chocobo (let’s ignore the mechs in X for now). I would love a fun way to get around faster, but not once have I dreaded making my way through these worlds on foot. They’re easy to hang out in and get into battles every couple minutes. Encountering a giant gorilla named “Delirious Daniel” that is level 99 is a great aspect of these worlds too. It doesn’t scale with you, yet somehow it’s paced so perfectly that you never feel too ahead of the curve or too far behind. The clockwork-like design it must take to pace the games out like that is intimidating to think about. These designers are legends, I can’t wait for Xenoblade 4.
(Also please re release X. Thank you)

6 days ago



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