The difficulty on this game was so fucked. I remember turning it on as a kid, getting lost because the level design made no sense, getting my shit pushed in every single time I tried, and then taking it out to play the superior Donkey Kong Country instead.
I hate Spider-Man's falling animation here too, it's so ugly, like he's straight up trying to drop a large mid-air.
I hate Spider-Man's falling animation here too, it's so ugly, like he's straight up trying to drop a large mid-air.
2003
Enjoyed this more the further along I got with it but it's still missing something. The spirit system adds nice variety but the movement and combat are very floaty. The general aesthetic is nice but the level and map design are just not there. This ends up making the whole game feel generic despite being rather well written, just like the title; Ender Lilies: Quietus of the Knights? You can't tell me that doesn't sound randomly generated.